Search found 601 matches

by SusanMDK
Wed Jul 15, 2015 7:31 pm
Forum: General Discussion
Topic: What are you working on?
Replies: 3884
Views: 6122642

Re: What are you working on?

Irritant: The plants are a little weird on the "techbase" floor. I think they would fit better if it was more outdoors like place and with stone/concrete blocks on the floor. Cool architecture. jitspoe: So, the player in the video is actually a bot? Seems to move/aim pretty well then. Re t...
by SusanMDK
Fri Jul 10, 2015 7:41 pm
Forum: Gameplay & Design
Topic: Randomized Missions
Replies: 6
Views: 5660

Re: Randomized Missions

Yea, I guess inventory stuff can get complicated, which why I wouldn't want more than the (Shop,) Base and Player inventories. Also I think the player's inventory should be something like in Deus Ex. Pistol(s) always in slot 1, and other weapons/weapon like things can be assigned freely. Player coul...
by SusanMDK
Wed Jul 08, 2015 1:07 pm
Forum: Gameplay & Design
Topic: Randomized Missions
Replies: 6
Views: 5660

Re: Randomized Missions

I thought that player could also buy some automated turrets and other defence stuff. They could automatically handle some defence missions without player needing to go to the mission. The turrets/etc could also appear in the missions. The extra lives could be more soldiers for player that could be t...
by SusanMDK
Tue Jul 07, 2015 8:59 pm
Forum: Gameplay & Design
Topic: Randomized Missions
Replies: 6
Views: 5660

Randomized Missions

I've thought about some game idea, possibly for Blaze, or whatever project the new stuff I've been working on is for. The background story would be what it used to be: Player is on some other planet in some base that has been overrun by the alien/mutant/zombie/robot/terrorist/whatever enemies. Playe...
by SusanMDK
Tue Jul 07, 2015 3:26 am
Forum: General Discussion
Topic: What are you working on?
Replies: 3884
Views: 6122642

Re: What are you working on?

qbism: Not really sure what you mean. Anyway, the way I've done the post process palette effect is kind of slow. Not a good idea to have more than 32 colors with it. The HUD probably changes later, but I try to keep this style with it. Also the blue bars are just decoration... Optimized the 3 other ...
by SusanMDK
Sat Jul 04, 2015 1:43 am
Forum: General Discussion
Topic: What are you working on?
Replies: 3884
Views: 6122642

Re: What are you working on?

qbism: Looks funny cool. Kind of Q2 like thing. Thought to see what happens if I combine the simple modeling with the earlier low color palette idea. I made 16 and 32 color palettes. The 16 palette has 6 greys, 2 reds, 3 yellows, 3 greens and 2 blues. The 32 palette has 8 greys and 8 colors with 3 s...
by SusanMDK
Sun Jun 14, 2015 6:48 pm
Forum: General Discussion
Topic: Weird bugs in Darkplaces
Replies: 2
Views: 1513

Re: Weird bugs in Darkplaces

If you set r_glsl_skeletal to 0, the shadows should work.

I've had that second issue too, no idea what caused it, but I fixed it by delete/reset my current config.
by SusanMDK
Sat Jun 13, 2015 10:32 pm
Forum: General Discussion
Topic: What are you working on?
Replies: 3884
Views: 6122642

Re: What are you working on?

mankrip: The sky/mountains looks pretty good. toneddu2000: Some of the brightness is probably from the dynamic lights. And here's something blue... Kind of inspired of that blue level in Quake. I could make it bluer with colored lighting, or with more blue textures. I think I need to replace the red...
by SusanMDK
Fri Jun 12, 2015 11:31 pm
Forum: General Discussion
Topic: What are you working on?
Replies: 3884
Views: 6122642

Re: What are you working on?

Seven: Oh no, don't kill the spiders, they're nice :P Hey, maybe some could appear different size? Mmm.. always liked the head kicking in Blood. Now you could make a football game with the heads. I've been making some kind of minimalistic styled model/etc content for Doom. In couple weeks I've done ...
by SusanMDK
Sun May 17, 2015 4:50 pm
Forum: General Discussion
Topic: What are you working on?
Replies: 3884
Views: 6122642

Re: What are you working on?

For me level design (and pretty much everything in a game) is more about the gameplay. And I feel like I don't get to do it enough because of having to do all the art too... I'm thinking that I could make a game with just some simple primitives, like cubes, pyramids, cylinders, etc.. some day maybe ...
by SusanMDK
Thu Apr 30, 2015 6:35 pm
Forum: Project Showcase
Topic: [DarkPlaces][WIP] TigerCake
Replies: 14
Views: 10157

Re: [DarkPlaces][WIP] TigerCake

Recently I've been trying some ideas for dual weapon system, as the player looks like it could have that kind of thing. Eventually ended up with weapons at right arm & bombs at left arm. It may become possible to flip the things in the arms. The player models have the animations both ways. //== ...
by SusanMDK
Fri Apr 17, 2015 7:36 pm
Forum: General Discussion
Topic: What are you working on?
Replies: 3884
Views: 6122642

Re: What are you working on?

I get the error too. Was testing ways to improve player's melee: http://www.moddb.com/games/tigercake/videos/jump-attack The jump attack is certainly better than basic melee, but it's no match for ranged weapons. It's better for moving around and evasion. The grappling hook was meant to be this move...
by SusanMDK
Wed Apr 15, 2015 11:56 pm
Forum: General Discussion
Topic: What are you working on?
Replies: 3884
Views: 6122642

Re: What are you working on?

Reminds me I needs new headphones. My newest ones brkokenedds.. and my onlder oneses were maid by a persson who hats heads. If Ie ware þese for loong tim Iget 2 grooove in my head! I was testing my bow: http://www.moddb.com/games/tigercake/videos/dragon-bow It feels like a weapon that player could h...
by SusanMDK
Tue Apr 14, 2015 1:08 pm
Forum: General Discussion
Topic: What are you working on?
Replies: 3884
Views: 6122642

Re: What are you working on?

Jim: That's looking good! I'd only suggest using higher resolution skins for the first-person weapons. The textures are all just Ambient Occlusion + Color. If I want a detail into something, I need to model it. I use some sharpening and coloring filters on the AO and overlay them, so they fit bette...
by SusanMDK
Thu Apr 09, 2015 12:14 am
Forum: General Discussion
Topic: What are you working on?
Replies: 3884
Views: 6122642

Re: What are you working on?

mankrip: looks smoother than few pages back. So cool jim, so cool... Can't wait to play it! Can I ask you how do you realize double wielding system? It's kinda intriguing! :) I was thinking of having a weapon selection menu like in Half-Life. 1 & 2 selects Tools & Shields for left arm, and o...