Search found 170 matches
- Sun Feb 20, 2011 5:30 pm
- Forum: QuakeC Programming
- Topic: specific traceline?
- Replies: 8
- Views: 5678
- Sun Feb 20, 2011 5:12 pm
- Forum: QuakeC Programming
- Topic: Regenerating Float Values?
- Replies: 15
- Views: 7339
- Wed Feb 02, 2011 4:49 pm
- Forum: Engine Programming
- Topic: CSQC, MenuQC, effectinfo.txt, skeletal models -> Makaqu
- Replies: 21
- Views: 4249
- Sun Jan 30, 2011 6:18 pm
- Forum: QuakeC Programming
- Topic: SQL in QuakeC
- Replies: 19
- Views: 3546
- Sun Jan 30, 2011 6:12 pm
- Forum: General Discussion
- Topic: Help with making a game in darkplaces
- Replies: 3
- Views: 1739
1.) I'm a fan of IQM's ( Info Here ) Attachments should be easy to do if you use any: MD3, IQM, or DPM. Just use setattachment and attach it to a tag in the model. 2.) I'm guessing dpv is based off of the RoQ format used in quake3 but don't quote me on that as I really have no clue. 3.) Good luck :D...
- Sun Jan 30, 2011 6:03 pm
- Forum: Quake Events
- Topic: Quake Expo 2011
- Replies: 164
- Views: 114603
- Wed Jan 26, 2011 6:50 am
- Forum: QuakeC Programming
- Topic: SQL in QuakeC
- Replies: 19
- Views: 3546
- Wed Oct 27, 2010 3:32 am
- Forum: General Discussion
- Topic: What are you working on?
- Replies: 3884
- Views: 6122857
na its third person only for simplicity. I think I figured out my problem self.frame value refers to the $frame number not the frame number of the model itself... Sajt, I put in the self.nextthink so it wouldn't happen instantly, but at 30 fps, am I doing something wrong? player_reload1 I'm assumin...
- Tue Sep 21, 2010 5:29 pm
- Forum: Engine Programming
- Topic: DQuake PSP
- Replies: 118
- Views: 21423
- Sun Sep 19, 2010 12:50 am
- Forum: QuakeC Programming
- Topic: Whats the difference?
- Replies: 4
- Views: 1072
Re: Whats the difference?
I have used "&&" many times which means "and" right? I have used "||" which is "or" correct? I have recently came across " | " which looks to me like it means "and" as well. So what is the difference between "&&" ...
- Mon Aug 23, 2010 2:34 am
- Forum: QuakeC Programming
- Topic: I need some help getting started.
- Replies: 19
- Views: 3577
It's not something I can just suck up. I don't mean that I just dislike the art and want something different. I hate the satanic imagery and I can't use that for testing. I need to have something with replaced artwork and stuff. Do you have a tough time pooping in toilets that aren't white? I mean ...
- Sun Aug 22, 2010 1:39 am
- Forum: QuakeC Programming
- Topic: Quick CSQC question
- Replies: 14
- Views: 2131
Well alternatively you could in csqc:
In Update View, and have it initiated by a temp entity. That would allow you to "roll to ideal" instead of just jerking to the angle.
Code: Select all
R_SetView(VF_ANGLES_Z,20);
- Wed Aug 18, 2010 7:38 pm
- Forum: QuakeC Programming
- Topic: Quick CSQC question
- Replies: 14
- Views: 2131
msg_entity = self; WriteByte (MSG_ONE,SVC_SETANGLE); WriteAngle (MSG_ONE,self.v_angle_x); WriteAngle (MSG_ONE,self.v_angle_y); WriteAngle (MSG_ONE,self.v_angle_z + 20); Rolls your view 20 degrees to the left. This is in ssqc, no csqc needed. Especially since the default (mouse) controls have no eff...
- Tue Aug 17, 2010 8:23 pm
- Forum: Gameplay & Design
- Topic: Incorperating elements into gameplay
- Replies: 5
- Views: 8420
Just thought that as a Lovecraft fan I'd point out a little something. The association with elemental types isn't true to Lovecraft's original mythos. Rather, it was introduced by August Deleth, often in ways that make no sense. For instance, he classified Cthulu as being associated with water. On ...
- Thu Aug 12, 2010 2:39 pm
- Forum: General Discussion
- Topic: What are you working on?
- Replies: 3884
- Views: 6122857
Attempting to use the least amount of frames to fit everything onto 28mb of ram. blah blah no excuse. Thanks for the criticism anyway :) you could just leave out death animations, but everything will have to explode when it dies... Quite frankly I'd prefer to see the player gib into bits than play ...