Search found 170 matches

by GiffE
Sun Feb 20, 2011 5:30 pm
Forum: QuakeC Programming
Topic: specific traceline?
Replies: 8
Views: 5678

I don't fully understand your question but I'll give a shot at my two different interpretations of the question. If you just want to check if there is a door entity between you just fire a trace and do a trace_ent.classname == "func_door" to check if its a door entity. If you want to have ...
by GiffE
Sun Feb 20, 2011 5:12 pm
Forum: QuakeC Programming
Topic: Regenerating Float Values?
Replies: 15
Views: 7339

Alternatively you can use the frametime (seconds per frame) variable and for example: self.energy + 5*frametime This would make it regenerate at a steady pace compared to the previous "wait 5 seconds... regen a chunk" I'd also like to point out something in your initial code, although I kn...
by GiffE
Wed Feb 02, 2011 4:49 pm
Forum: Engine Programming
Topic: CSQC, MenuQC, effectinfo.txt, skeletal models -> Makaqu
Replies: 21
Views: 4249

motorsep wrote:cos Wii sucks? :P
There few positive points of going after DC, besides profit.
PSP is really big in Japan.
PSP? Pff! Wait till the NGP comes out this holiday season. Then there will be no need to port anything. I'd be capable of running dp :D
by GiffE
Sun Jan 30, 2011 6:18 pm
Forum: QuakeC Programming
Topic: SQL in QuakeC
Replies: 19
Views: 3546

Actually would be kind of cool if you could get a "Live" feed of player chat and frags.
The lag would be unbearable though.
I would use sql for game over stat saving.
by GiffE
Sun Jan 30, 2011 6:12 pm
Forum: General Discussion
Topic: Help with making a game in darkplaces
Replies: 3
Views: 1739

1.) I'm a fan of IQM's ( Info Here ) Attachments should be easy to do if you use any: MD3, IQM, or DPM. Just use setattachment and attach it to a tag in the model. 2.) I'm guessing dpv is based off of the RoQ format used in quake3 but don't quote me on that as I really have no clue. 3.) Good luck :D...
by GiffE
Sun Jan 30, 2011 6:03 pm
Forum: Quake Events
Topic: Quake Expo 2011
Replies: 164
Views: 114603

I'm in! :D
I'd love to pop my qexpo cherry! (Only had the opportunity once in the last 4 years and I missed out)
by GiffE
Wed Jan 26, 2011 6:50 am
Forum: QuakeC Programming
Topic: SQL in QuakeC
Replies: 19
Views: 3546

I actually had the same wish. I was told however that the threaded nature of DP would have an issue with an SQL implementation. Not that I know why.

Databases would make stat tracking any any sort of persistent data much easier!
by GiffE
Wed Oct 27, 2010 3:32 am
Forum: General Discussion
Topic: What are you working on?
Replies: 3884
Views: 6122857

na its third person only for simplicity. I think I figured out my problem self.frame value refers to the $frame number not the frame number of the model itself... Sajt, I put in the self.nextthink so it wouldn't happen instantly, but at 30 fps, am I doing something wrong? player_reload1 I'm assumin...
by GiffE
Tue Sep 21, 2010 5:29 pm
Forum: Engine Programming
Topic: DQuake PSP
Replies: 118
Views: 21423

This has been a fine example of the maturity of psp modders...
by GiffE
Sun Sep 19, 2010 12:50 am
Forum: QuakeC Programming
Topic: Whats the difference?
Replies: 4
Views: 1072

Re: Whats the difference?

I have used "&&" many times which means "and" right? I have used "||" which is "or" correct? I have recently came across " | " which looks to me like it means "and" as well. So what is the difference between "&&" ...
by GiffE
Mon Aug 23, 2010 2:34 am
Forum: QuakeC Programming
Topic: I need some help getting started.
Replies: 19
Views: 3577

It's not something I can just suck up. I don't mean that I just dislike the art and want something different. I hate the satanic imagery and I can't use that for testing. I need to have something with replaced artwork and stuff. Do you have a tough time pooping in toilets that aren't white? I mean ...
by GiffE
Sun Aug 22, 2010 1:39 am
Forum: QuakeC Programming
Topic: Quick CSQC question
Replies: 14
Views: 2131

Well alternatively you could in csqc:

Code: Select all

R_SetView(VF_ANGLES_Z,20);
In Update View, and have it initiated by a temp entity. That would allow you to "roll to ideal" instead of just jerking to the angle.
by GiffE
Wed Aug 18, 2010 7:38 pm
Forum: QuakeC Programming
Topic: Quick CSQC question
Replies: 14
Views: 2131

msg_entity = self; WriteByte (MSG_ONE,SVC_SETANGLE); WriteAngle (MSG_ONE,self.v_angle_x); WriteAngle (MSG_ONE,self.v_angle_y); WriteAngle (MSG_ONE,self.v_angle_z + 20); Rolls your view 20 degrees to the left. This is in ssqc, no csqc needed. Especially since the default (mouse) controls have no eff...
by GiffE
Tue Aug 17, 2010 8:23 pm
Forum: Gameplay & Design
Topic: Incorperating elements into gameplay
Replies: 5
Views: 8420

Just thought that as a Lovecraft fan I'd point out a little something. The association with elemental types isn't true to Lovecraft's original mythos. Rather, it was introduced by August Deleth, often in ways that make no sense. For instance, he classified Cthulu as being associated with water. On ...
by GiffE
Thu Aug 12, 2010 2:39 pm
Forum: General Discussion
Topic: What are you working on?
Replies: 3884
Views: 6122857

Attempting to use the least amount of frames to fit everything onto 28mb of ram. blah blah no excuse. Thanks for the criticism anyway :) you could just leave out death animations, but everything will have to explode when it dies... Quite frankly I'd prefer to see the player gib into bits than play ...