Search found 1239 matches
- Sat Jul 23, 2016 5:41 pm
- Forum: General Discussion
- Topic: moving
- Replies: 8
- Views: 17015
Re: moving
Good luck, hope you get a good ISP.
- Tue Jul 19, 2016 11:04 am
- Forum: General Discussion
- Topic: New FPS project, need help
- Replies: 11
- Views: 24192
Re: New FPS project, need help
And... I'm required to say this... the project might benefit from exposure at the Quake Expo. But, QExpo projects, don't have to be Quake related to be exposed? I ask this because I created a game from scratch with FTEQW but I didn't dare to create a booth fot that! :biggrin: No, it may be any Quak...
- Mon Jul 18, 2016 3:46 am
- Forum: General Discussion
- Topic: New FPS project, need help
- Replies: 11
- Views: 24192
Re: New FPS project, need help
Warsow is one of the few open-source FPS projects with a cohesive visual theme for modeling, maps, and graphics. Is there an art direction in mind for the new project? The Quake scene is typically into low-poly stuff. A very few active and talented modelers and artists exist, mostly on quakeone and ...
- Wed Jul 13, 2016 4:36 pm
- Forum: Quake Events
- Topic: Quake 20th BirthDay
- Replies: 41
- Views: 69629
Re: Quake 20th BirthDay
Blues News posted a blurb and I just sent an email to rockpapershotgun.
BTW, doors open Saturday! I'd encourage registration ahead of then, although anyone can still register during the expo. The two-week duration of the event gives some breathing room but it will go fast.
BTW, doors open Saturday! I'd encourage registration ahead of then, although anyone can still register during the expo. The two-week duration of the event gives some breathing room but it will go fast.
- Wed Jun 29, 2016 5:41 am
- Forum: Quake Events
- Topic: Quake 20th BirthDay
- Replies: 41
- Views: 69629
Re: Quake 20th BirthDay
Many sites have posted about the Expo, but it would be great to improve coverage from news sites and from the QuakeWorld side. (Anyone active on quakeworld.nu?) Also valuable are comments on popular game sites if you can work a Quake Expo mention in there... Twitter posts are a top referrer. Use #qe...
- Wed Jun 29, 2016 5:37 am
- Forum: General Discussion
- Topic: What are you working on?
- Replies: 3884
- Views: 6126617
Re: What are you working on?
What am I working on? Hype . Taking https://qexpo2016.com from zero to ...? The goal is 50 booths of good quality and 100 active members by the time the Quake Expo is underway. So far, 15 booths have at least begun construction and we have 40+ members, many whom you'll recognize. Here's a graph of v...
- Fri Jun 24, 2016 12:14 am
- Forum: Quake Events
- Topic: Quake 20th BirthDay
- Replies: 41
- Views: 69629
Re: Quake 20th BirthDay
https://qexpo2016.com/faq/
Join 'booth creators' group.
Join 'booth creators' group.
- Fri Jun 17, 2016 2:22 am
- Forum: Engine Programming
- Topic: qbismSuper8 builds
- Replies: 413
- Views: 116961
Re: qbismSuper8 builds
fte's r_softwarebanding cvar uses glsl to provide a mip*lightmap lookup in a similar way to software rendering, resulting in the same ugly banding effect. I just downloaded the latest and tried it. The best emulation I've seen! Especially with the colored map lighting. It reminded me of Engoo rendi...
- Thu Jun 16, 2016 4:15 am
- Forum: Engine Programming
- Topic: qbismSuper8 builds
- Replies: 413
- Views: 116961
Re: qbismSuper8 builds
I wonder if the SDL buffer of a hardware engine like QuakeSpasm could be shoved through a palette lookup table before swap. That would give a convincing software engine look with a few lines of code and a few milliseconds of overhead.
- Mon Jun 06, 2016 10:54 am
- Forum: Engine Programming
- Topic: qbismSuper8 builds
- Replies: 413
- Views: 116961
Re: qbismSuper8 builds
Thanks toneddu2000. I try to keep the engine running, but this thread is going on 5 years :lol: Also keep an eye on Mark V winquake. Many cool features, especially in the console. Just a question: what is no lerp list? Is it a list of models (like torch) that doesn't have to do linear interpolation ...
- Mon Jun 06, 2016 5:55 am
- Forum: Engine Programming
- Topic: qbismSuper8 builds
- Replies: 413
- Views: 116961
Re: qbismSuper8 builds
Ahh, this tired old thread... New release Download here: https://github.com/qbism/super8/releases/ New in build 282 —————————————————— Changes in this release: FIXES! Fix EF_ROTATE in demos (rotating pickup items) Fix nolerp list Fix crosshair location in menu Set nativeaspect for all modes (includi...
- Mon Jun 06, 2016 3:29 am
- Forum: Quake Events
- Topic: Quake 20th BirthDay
- Replies: 41
- Views: 69629
Re: Quake 20th BirthDay
...well, I HOPE CocoT is around somewhere. :confused: June seems to be starting off slowly in the Quake scene as those in the northern hemisphere start to notice that round orange light in the sky a bit more. In hopes of gleaning more interest, https://qexpo2016.com will start posting Booth Previews...
- Thu May 26, 2016 4:57 pm
- Forum: General Discussion
- Topic: FPS game. Need input.
- Replies: 17
- Views: 19177
Re: FPS game. Need input.
Cheats. Or lack thereof.
- Thu May 26, 2016 4:24 pm
- Forum: General Discussion
- Topic: RetroAhoy: Quake episode
- Replies: 2
- Views: 4477
Re: RetroAhoy: Quake episode
Excellent narration. Makes me want to play!
- Sat May 14, 2016 3:02 pm
- Forum: Quake Events
- Topic: Quake 20th BirthDay
- Replies: 41
- Views: 69629
Re: Quake 20th BirthDay
Stomped... gone. Telefragged... gone. etc. etc. ...gone. CocoT.... still here. Connection? :cool: The site is open! https://qexpo2016.com/ Anyone may register. For people who don't intend to create a booth or event, all site members may post in the activity stream, comment on booths and news, and pa...