Search found 446 matches

by Cobalt
Wed Jun 24, 2009 4:35 am
Forum: Mapping
Topic: Empty texture in E1m2
Replies: 23
Views: 9380

I downloaded those tools, but I dont have a.map file , just the bsp. I also dont have vis, light or any other of the tools you can use with Quark. I couldnt see how to work with the texture when loaded in bsp. I think you mean I need to have a.map file to redraw the brshes and such, and you are sayi...
by Cobalt
Wed Jun 24, 2009 2:54 am
Forum: QuakeC Programming
Topic: Improvement to standard backpack touch
Replies: 8
Views: 2075

Ok, finally got your code working with mine ! I used your ammo calculations as they seem to be flawless. I redid the 'you get' sprint, and of course the bf and sound so that it happens only when we have 'taken' something. Still got a bug with the comma popping up when you get just nails, rockets or ...
by Cobalt
Mon Jun 22, 2009 3:11 pm
Forum: QuakeC Programming
Topic: Improvement to standard backpack touch
Replies: 8
Views: 2075

Looks interesting, gonna try it. I noticed you got rid of stemp = self and stemp = self. I never knew why they did that in much of the original code, it seems precautionary. All the code I ever wrote, I never needed to do that. The timer deduction for remove(self) is clever...I am using a .specific ...
by Cobalt
Sat Jun 20, 2009 8:55 pm
Forum: QuakeC Programming
Topic: Improvement to standard backpack touch
Replies: 8
Views: 2075

Hey, thanks! I also worked on some new code of my own but had problems with the leftover ammo never dispensing. So I commented it all out and tried your code, which is a huge step forward. Its really nice, but one thing that needs fixing is if you stand over the backpack and are firing the shotgun w...
by Cobalt
Fri Jun 19, 2009 12:09 am
Forum: Mapping
Topic: Empty texture in E1m2
Replies: 23
Views: 9380

Ok, I used the texture editor in Quark, and found 2 slipbot textures. I dont know what I am doing, or if the map can be repaired without recompiling...and I dont have a complier, unless Quark has it built in? Heres the file in case theres someone able to fix it, thanks !

E1M2.bsp
by Cobalt
Thu Jun 18, 2009 11:45 pm
Forum: Mapping
Topic: Empty texture in E1m2
Replies: 23
Views: 9380

Sounds about right. I opened the map again in Quark, and checked for holes, and right on that spot is a hole, and basic checks says theres a polyhedron problem, but I do not know what to delete. http://img189.imageshack.us/img189/7858/quarkj.jpg It's the missing +1slipbot(?) texture that is no probl...
by Cobalt
Thu Jun 18, 2009 4:41 am
Forum: Mapping
Topic: Empty texture in E1m2
Replies: 23
Views: 9380

Empty texture in E1m2

Maybe someone can tell me whats causing this checkerbox to appear on the pad near the player start on e1m2? I thought it was a corrupted file, but its been replaced...and then I thought maybe its an entity issue, but which entity would serve that function? Any input appreciated. http://tekbotctf.com...
by Cobalt
Thu Jun 18, 2009 12:15 am
Forum: QuakeC Programming
Topic: Improvement to standard backpack touch
Replies: 8
Views: 2075

Improvement to standard backpack touch

I have been wanting to do this one for a long time, but the proper plan sort of eludes me. Lets say theres a backpack from a fragged player that has (40) shells , (64) nails and (100) cells. The player touches it, and he already has (90) shells (40) nails and (0) Cells. The ID code merely gives the ...
by Cobalt
Wed Jun 10, 2009 11:37 pm
Forum: QuakeC Programming
Topic: Bots stuck in floor
Replies: 3
Views: 1300

Thanks for the reply....you may be onto something. I changed the -0.5 value to -0.25 and I placed the self.flags zero above the setsize. So far all I have seen is one corpse body set to the wrong size and they are not onground.

I remember way back we had a Quake C wiki....is it still around here?
by Cobalt
Wed Jun 10, 2009 6:50 pm
Forum: QuakeC Programming
Topic: Bots stuck in floor
Replies: 3
Views: 1300

Im also thinking, could the setsize for the dead body be the problem? The initial setsize command is: setsize (ent, '-16 -16 0', '0 0 0'); which I think is stock from the original code. This command always confused me. Theres more code in the bodyque code I added that may be changing it to : setsize...
by Cobalt
Wed Jun 10, 2009 3:11 am
Forum: QuakeC Programming
Topic: Bots stuck in floor
Replies: 3
Views: 1300

Bots stuck in floor

HI Everyone. Have not messed with Quake C since 2002! Glad to see this site is still here for support. I am back working on my CTFBOT+ mod, and cant seem to stop the bots from getting stuck in the floor with my new mod for copytobodyque(). I have the body images sometimes becoming solids that takeda...