Search found 446 matches
- Wed Jun 24, 2009 4:35 am
- Forum: Mapping
- Topic: Empty texture in E1m2
- Replies: 23
- Views: 9380
I downloaded those tools, but I dont have a.map file , just the bsp. I also dont have vis, light or any other of the tools you can use with Quark. I couldnt see how to work with the texture when loaded in bsp. I think you mean I need to have a.map file to redraw the brshes and such, and you are sayi...
- Wed Jun 24, 2009 2:54 am
- Forum: QuakeC Programming
- Topic: Improvement to standard backpack touch
- Replies: 8
- Views: 2075
Ok, finally got your code working with mine ! I used your ammo calculations as they seem to be flawless. I redid the 'you get' sprint, and of course the bf and sound so that it happens only when we have 'taken' something. Still got a bug with the comma popping up when you get just nails, rockets or ...
- Mon Jun 22, 2009 3:11 pm
- Forum: QuakeC Programming
- Topic: Improvement to standard backpack touch
- Replies: 8
- Views: 2075
Looks interesting, gonna try it. I noticed you got rid of stemp = self and stemp = self. I never knew why they did that in much of the original code, it seems precautionary. All the code I ever wrote, I never needed to do that. The timer deduction for remove(self) is clever...I am using a .specific ...
- Sat Jun 20, 2009 8:55 pm
- Forum: QuakeC Programming
- Topic: Improvement to standard backpack touch
- Replies: 8
- Views: 2075
Hey, thanks! I also worked on some new code of my own but had problems with the leftover ammo never dispensing. So I commented it all out and tried your code, which is a huge step forward. Its really nice, but one thing that needs fixing is if you stand over the backpack and are firing the shotgun w...
- Fri Jun 19, 2009 12:09 am
- Forum: Mapping
- Topic: Empty texture in E1m2
- Replies: 23
- Views: 9380
Ok, I used the texture editor in Quark, and found 2 slipbot textures. I dont know what I am doing, or if the map can be repaired without recompiling...and I dont have a complier, unless Quark has it built in? Heres the file in case theres someone able to fix it, thanks !
E1M2.bsp
E1M2.bsp
- Thu Jun 18, 2009 11:45 pm
- Forum: Mapping
- Topic: Empty texture in E1m2
- Replies: 23
- Views: 9380
Sounds about right. I opened the map again in Quark, and checked for holes, and right on that spot is a hole, and basic checks says theres a polyhedron problem, but I do not know what to delete. http://img189.imageshack.us/img189/7858/quarkj.jpg It's the missing +1slipbot(?) texture that is no probl...
- Thu Jun 18, 2009 4:41 am
- Forum: Mapping
- Topic: Empty texture in E1m2
- Replies: 23
- Views: 9380
Empty texture in E1m2
Maybe someone can tell me whats causing this checkerbox to appear on the pad near the player start on e1m2? I thought it was a corrupted file, but its been replaced...and then I thought maybe its an entity issue, but which entity would serve that function? Any input appreciated. http://tekbotctf.com...
- Thu Jun 18, 2009 12:15 am
- Forum: QuakeC Programming
- Topic: Improvement to standard backpack touch
- Replies: 8
- Views: 2075
Improvement to standard backpack touch
I have been wanting to do this one for a long time, but the proper plan sort of eludes me. Lets say theres a backpack from a fragged player that has (40) shells , (64) nails and (100) cells. The player touches it, and he already has (90) shells (40) nails and (0) Cells. The ID code merely gives the ...
- Wed Jun 10, 2009 11:37 pm
- Forum: QuakeC Programming
- Topic: Bots stuck in floor
- Replies: 3
- Views: 1300
- Wed Jun 10, 2009 6:50 pm
- Forum: QuakeC Programming
- Topic: Bots stuck in floor
- Replies: 3
- Views: 1300
Im also thinking, could the setsize for the dead body be the problem? The initial setsize command is: setsize (ent, '-16 -16 0', '0 0 0'); which I think is stock from the original code. This command always confused me. Theres more code in the bodyque code I added that may be changing it to : setsize...
- Wed Jun 10, 2009 3:11 am
- Forum: QuakeC Programming
- Topic: Bots stuck in floor
- Replies: 3
- Views: 1300
Bots stuck in floor
HI Everyone. Have not messed with Quake C since 2002! Glad to see this site is still here for support. I am back working on my CTFBOT+ mod, and cant seem to stop the bots from getting stuck in the floor with my new mod for copytobodyque(). I have the body images sometimes becoming solids that takeda...