Search found 3673 matches
- Mon Apr 24, 2006 10:13 pm
- Forum: QuakeC Programming
- Topic: Flash Light -- Extremely tough question
- Replies: 8
- Views: 3557
- Mon Apr 24, 2006 8:22 pm
- Forum: QuakeC Programming
- Topic: Flash Light -- Extremely tough question
- Replies: 8
- Views: 3557
- Mon Apr 24, 2006 6:40 pm
- Forum: QuakeC Programming
- Topic: Flash Light -- Extremely tough question
- Replies: 8
- Views: 3557
Flash Light -- Extremely tough question
You can make any model glow with a light in QuakeC.
Is it possible to make a flashlight effect where there is no model receiving the glow effect in standard QuakeC?
Like a light glow somewhere with no model present?
Is it possible to make a flashlight effect where there is no model receiving the glow effect in standard QuakeC?
Like a light glow somewhere with no model present?
- Sun Apr 23, 2006 4:23 pm
- Forum: General Discussion
- Topic: Quake Expo 2006?
- Replies: 10
- Views: 2363
Quake Expo 2006?
Scarcrow, if someone is interested in participating in Quake Expo this year 1. who do they contact 2. what do they need to do 3. where is the web hosting going to be at 4. where can they find information, etc. 5. What is web site of address of official QExpo info page or site? I was thinking about t...
- Sat Apr 15, 2006 5:07 am
- Forum: General Discussion
- Topic: Quake Navigator Feedback
- Replies: 6
- Views: 1815
Added BSP, and I don't know why I had those listed under textures = corrected.Urre wrote:The developer page doesn't list my favorite map editor, BSP. Long abandoned, but can be found at the bottom of this page.
Also why are QSG and I3D listed under textures?
- Sat Apr 15, 2006 3:02 am
- Forum: QuakeC Programming
- Topic: Ultra-tough Question
- Replies: 1
- Views: 1486
Ultra-tough Question
Objective: I need to know *everything* about the spawnflags settings in maps. Goal is to cause all entities that appear in single player to occur in deathmatch. I have been told this is impossible in QuakeC because spawnflags occur prior to QuakeC getting a chance to look at the entities. Is this tr...
- Fri Apr 14, 2006 6:27 am
- Forum: General Discussion
- Topic: Quake Navigator Feedback
- Replies: 6
- Views: 1815
- Thu Apr 13, 2006 10:25 pm
- Forum: General Discussion
- Topic: Quake Navigator Feedback
- Replies: 6
- Views: 1815
Quake Navigator Feedback
http://www.quakeone.com/q1files/img/qnavigator.gif http://www.quakeone.com/navigator Suggestions, thoughts, improvements. I've implemented a number of suggestions from different sources. It's purpose is mostly for someone who is new to QuakeC/mapping/engine developing/server administration to be ab...
- Thu Apr 13, 2006 6:29 pm
- Forum: General Discussion
- Topic: QuakeC noob Questions 2.0
- Replies: 2
- Views: 1410
- Wed Apr 12, 2006 10:14 pm
- Forum: General Discussion
- Topic: QuakeC noob Questions 2.0
- Replies: 2
- Views: 1410
QuakeC noob Questions 2.0
1. I am doing the homework for a potential coop server capable of running maps without coop spawn points. I am perfectly capable of getting the X/Y/Z+orientation coords. How do I add spawn points into the code for both Quake and Quakeworld on a map by map basis? I think I want to have at least 8 spa...
- Sun Apr 09, 2006 12:56 am
- Forum: General Discussion
- Topic: project "oq_decrapify"
- Replies: 16
- Views: 4573
- Sat Apr 08, 2006 10:36 pm
- Forum: General Discussion
- Topic: project "oq_decrapify"
- Replies: 16
- Views: 4573
I tried Open Quartz and there are some things good about and some not so good. I have to say I really like the player model and the armor. The weapons models seem to be a bit lacking and the health boxes aren't the greatest. I didn't check the sounds out yet. I'm glad this project exists. I think co...
- Thu Apr 06, 2006 6:37 pm
- Forum: General Discussion
- Topic: OpenQuartz
- Replies: 3
- Views: 1484
That was more to absorb than I expected. It must have been quite a deal of effort to get that project so far. I notice it looks like it was discontinued in 2004, I assume maybe due to Nexuiz. I'll have to dig into the paks and explore it some more. I think for now I'm going to pursue a dual track me...
- Thu Apr 06, 2006 4:21 pm
- Forum: General Discussion
- Topic: OpenQuartz
- Replies: 3
- Views: 1484
- Thu Apr 06, 2006 4:17 pm
- Forum: General Discussion
- Topic: OpenQuartz
- Replies: 3
- Views: 1484
OpenQuartz
What is good about OpenQuartz? For example, at the moment, only consider multiplayer components. Player model and sounds. Runes. Vore ball that is often used a hook spike? Rune keys? Is OpenQuartz good enough for multiplayer only use. Basically, if single player were entirely written off, based on c...