Search found 3673 matches
- Fri May 19, 2006 2:19 am
- Forum: General Discussion
- Topic: project "oq_decrapify"
- Replies: 16
- Views: 4589
- Fri May 19, 2006 12:18 am
- Forum: QuakeC Programming
- Topic: QuakeC Masking IPs - how to make listen mode compatible?
- Replies: 23
- Views: 7904
Well if you insist on keeping the QCCX hacks, you could isolate all the QCCX-isms in the game logic into seperate .qc files and compile 2 differents progs (one preferably not compiled with QCCX) for use with your mod. Well, I can tell you that these complicated QCCX hacks --- barely documented and ...
- Thu May 18, 2006 11:31 pm
- Forum: QuakeC Programming
- Topic: QuakeC Masking IPs - how to make listen mode compatible?
- Replies: 23
- Views: 7904
There is another way to do it. Throw out the banning code within the QC and find or create an engine with IP banning capabilities. Believe it or not that would be much easier than trying to maintain the QCCX code. I agree. But this ends up going down another complicated road. A lot of players/serve...
- Thu May 18, 2006 11:14 pm
- Forum: QuakeC Programming
- Topic: QuakeC Masking IPs - how to make listen mode compatible?
- Replies: 23
- Views: 7904
- Thu May 18, 2006 7:07 pm
- Forum: QuakeC Programming
- Topic: QuakeC Masking IPs - how to make listen mode compatible?
- Replies: 23
- Views: 7904
QuakeC Masking IPs - how to make listen mode compatible?
Is there a way to mask IP addresses in Quake, but in a way that a mod can also be run in listen mode without it crashing? Here is the IP Mask code: //IP SUB_MASK code by JPG void (float p) net_hide_ip = { local float dotcount; local float px; px = AddInt(&"xxx", PSTRING_TO_PQUAKEC); p ...
- Thu May 18, 2006 6:20 am
- Forum: General Discussion
- Topic: Quake Archive up and running.
- Replies: 34
- Views: 7703
- Tue May 16, 2006 11:23 pm
- Forum: QuakeC Programming
- Topic: Mathlib v2
- Replies: 37
- Views: 18915
- Mon May 15, 2006 8:39 pm
- Forum: General Discussion
- Topic: The Shareware Debate: Part Final
- Replies: 24
- Views: 8761
Reply from ID Software: Custom maps are only permitted where all content is unique and no textures or other media property from the shareware or full game is downloaded or otherwise made available to the user. The GPL does not apply to any Quake media file - the engine itself, which is distinct from...
- Mon May 15, 2006 5:57 pm
- Forum: General Discussion
- Topic: The Shareware Debate: Part Final
- Replies: 24
- Views: 8761
- Mon May 15, 2006 4:53 pm
- Forum: General Discussion
- Topic: The Shareware Debate: Part Final
- Replies: 24
- Views: 8761
- Mon May 15, 2006 4:31 pm
- Forum: General Discussion
- Topic: The Shareware Debate: Part Final
- Replies: 24
- Views: 8761
nope, the latest shareware is still the 1996 1.06 release. The following is a joke ... Hey, I just noticed that the Quake 1 source release comes with a registered version license agreement in it! ( http://www.quakedev.com/files/quake1/q1source.zip ) Quake is free! Quake is free! Just download the Q...
- Mon May 15, 2006 2:15 pm
- Forum: General Discussion
- Topic: The Shareware Debate: Part Final
- Replies: 24
- Views: 8761
licinfo.txt explains that it is a plain language summary of slicense.txt. Licinfo is not an extra agreement, just a summary that was very true pre-GPL, because pre-GPL you would have had to crack Quake or otherwise do something illegal to make it run custom maps. This document was designed to be a q...
- Mon May 15, 2006 7:15 am
- Forum: General Discussion
- Topic: The Shareware Debate: Part Final
- Replies: 24
- Views: 8761
I'm frequently oblivious to the obvious, but I juist don't get this debate. Just trying to get to the bottom of whether or not shareware Quake is prohibited from running custom maps, and from the above -- unless there is any new information --- the legal answer is no. It seeme clear that id, along ...
- Mon May 15, 2006 5:55 am
- Forum: General Discussion
- Topic: The Shareware Debate: Part Final
- Replies: 24
- Views: 8761
I agree in theory with much of that. But I thought it was an interesting find that truly the shareware license agreement doesn't preclude the use of custom maps. You have to give me credit for that, hehe. :D :D (w00T! Baker rocks! Let's give it up for Baker! 8) 8) ) And the agreement clearly indicat...
- Mon May 15, 2006 5:04 am
- Forum: General Discussion
- Topic: The Shareware Debate: Part Final
- Replies: 24
- Views: 8761
I might add, I wanted to start this conversation here where several knowledgeable individuals with a lot of experience could examine this. This is more or less your typical philosophical-ish conversation, in the sense I wish to explore this issue more fully than it has been discussed before. My hear...