Search found 929 matches

by mankrip
Sun Apr 11, 2010 11:43 pm
Forum: General Discussion
Topic: Quake Canon
Replies: 32
Views: 5148

http://project-aftershock.newgrounds.com/ IIRC that was built on non-free stuff. I did not find it very good either. Which kind of non-free stuff? This soundtrack seems good enough to be used in something like FlashQuake, where the data and the engine are linked into a single file. Pre-made self-bo...
by mankrip
Sun Apr 11, 2010 4:50 pm
Forum: Engine Programming
Topic: GoldQuake : Improved WinQuake
Replies: 49
Views: 9387

Re: GoldQuake : Improved WinQuake

I don't think bombing to desktop screwing your mouse settings after restarting the same level isn't worth handwaving as 'stable'. It isn't. It's most likely a bug in the 3D renderer. I'm taking a look. Sometimes I also get this while the console scrolls up during the beginning of the first demo, an...
by mankrip
Sun Apr 11, 2010 8:12 am
Forum: Engine Programming
Topic: GoldQuake : Improved WinQuake
Replies: 49
Views: 9387

Re: GoldQuake : Improved WinQuake

Some precedents are ToChris and Makaqu. (...) I'll use these for reference if I ever need to. But I'm not interested in starting with them as a base, because I have no idea how buggy they might be (I recall ToChris to be a bit crashy). ToChriS 1.67 is really stable, more than vanilla Quake from wha...
by mankrip
Sun Apr 11, 2010 7:44 am
Forum: Engine Programming
Topic: Exposing the Controls to the Client
Replies: 19
Views: 4395

Dunno if this helps, but Makaqu's binding menu can be customized via console commands: menu_keys_clear menu_keys_addcmd +p1up "Player 1 Up" menu_keys_addcmd +p1down "Player 1 Down" menu_keys_addcmd +p1left "Player 1 Left" menu_keys_addcmd +p1right "Player 1 Right&q...
by mankrip
Fri Nov 13, 2009 1:27 am
Forum: General Discussion
Topic: 200 ways to tell you play too much Quake.
Replies: 66
Views: 16464

211: you look at this pic and the first thought in your mind is "Shub-Niggurath!".
by mankrip
Wed Nov 11, 2009 8:53 am
Forum: Engine Programming
Topic: Moving the guns from centre to right
Replies: 3
Views: 1478

The main problem is not all weapon models are placed at the same position, so the settings that work for a weapon will not work for some of the others. Some of them will always look wrong. IMO the best way is to move the camera a bit to the side, which Makaqu does, because this will not affect the g...
by mankrip
Wed Nov 11, 2009 8:01 am
Forum: General Discussion
Topic: What are you working on?
Replies: 3884
Views: 5041649

Coding my own game engine from scratch, in Java. It relies heavily on object-oriented features like anonymous object creation, inheritance and overloading. As an example, any Text object in the game can be translated, used as a cvar, used as a console command, store numeric Value or TextList objects...
by mankrip
Sat Jan 03, 2009 1:09 pm
Forum: QuakeC Programming
Topic: Putting barriers around QC
Replies: 10
Views: 3262

Re: Putting barriers around QC

If you download and run a mod you implicitly trust it not to mess with your settings. Actually, when I run a mod I know I'm giving it permission to mess with the settings. And each mod has its own config.cfg, so it shouldn't be a problem. A bypass mechanism is implemented so that players can revert...
by mankrip
Fri Dec 12, 2008 12:58 am
Forum: General Discussion
Topic: Creative Commons Sharealike Vs. GPL (Game data)
Replies: 4
Views: 1490

"Sharealike" means you can't modify it, right?
by mankrip
Fri Dec 12, 2008 12:56 am
Forum: General Discussion
Topic: Happy 15th Doom
Replies: 4
Views: 1347

Smashing pumpkins into small piles of putrid debris... and cake.
by mankrip
Fri Dec 12, 2008 12:46 am
Forum: Engine Programming
Topic: Speeding up Quake engine on 486s
Replies: 2
Views: 1805

You can double the width of the pixels, their height, or both. Doubling the height is much faster, since all you need is to memcpy each line, but then you'll end with a resolution of (for example) 640x240, and this messes up with the height of the particles. There's some code in the particle rendere...
by mankrip
Mon Dec 08, 2008 10:19 am
Forum: General Discussion
Topic: Inviting "veterans" modders to say "hi"
Replies: 76
Views: 32504

Hi.
by mankrip
Fri Dec 05, 2008 2:55 pm
Forum: General Discussion
Topic: Quake really needs some generic .mdl open source models
Replies: 88
Views: 15160

Sorry, haven't read the whole thread yet. But I've got two cents to drop here: There isn't a section for modelling in this forum. Maybe adding one would encourage people to work on them, or at least organize what we have. It seems to me that modders have a tendency to not like replacement models, si...
by mankrip
Fri Dec 05, 2008 2:32 pm
Forum: General Discussion
Topic: Introduction Thread
Replies: 124
Views: 52702

I am someone, and I coded something. I hate all of my projects to some degree, so I don't talk much about them.

But I guess I may help a bit here, so here I am.