Search found 929 matches
- Sun Apr 11, 2010 11:43 pm
- Forum: General Discussion
- Topic: Quake Canon
- Replies: 32
- Views: 5148
http://project-aftershock.newgrounds.com/ IIRC that was built on non-free stuff. I did not find it very good either. Which kind of non-free stuff? This soundtrack seems good enough to be used in something like FlashQuake, where the data and the engine are linked into a single file. Pre-made self-bo...
- Sun Apr 11, 2010 4:50 pm
- Forum: Engine Programming
- Topic: GoldQuake : Improved WinQuake
- Replies: 49
- Views: 9387
Re: GoldQuake : Improved WinQuake
I don't think bombing to desktop screwing your mouse settings after restarting the same level isn't worth handwaving as 'stable'. It isn't. It's most likely a bug in the 3D renderer. I'm taking a look. Sometimes I also get this while the console scrolls up during the beginning of the first demo, an...
- Sun Apr 11, 2010 8:12 am
- Forum: Engine Programming
- Topic: GoldQuake : Improved WinQuake
- Replies: 49
- Views: 9387
Re: GoldQuake : Improved WinQuake
Some precedents are ToChris and Makaqu. (...) I'll use these for reference if I ever need to. But I'm not interested in starting with them as a base, because I have no idea how buggy they might be (I recall ToChris to be a bit crashy). ToChriS 1.67 is really stable, more than vanilla Quake from wha...
- Sun Apr 11, 2010 7:44 am
- Forum: Engine Programming
- Topic: Exposing the Controls to the Client
- Replies: 19
- Views: 4395
- Fri Nov 13, 2009 1:27 am
- Forum: General Discussion
- Topic: 200 ways to tell you play too much Quake.
- Replies: 66
- Views: 16464
211: you look at this pic and the first thought in your mind is "Shub-Niggurath!".
- Wed Nov 11, 2009 8:53 am
- Forum: Engine Programming
- Topic: Moving the guns from centre to right
- Replies: 3
- Views: 1478
The main problem is not all weapon models are placed at the same position, so the settings that work for a weapon will not work for some of the others. Some of them will always look wrong. IMO the best way is to move the camera a bit to the side, which Makaqu does, because this will not affect the g...
- Wed Nov 11, 2009 8:01 am
- Forum: General Discussion
- Topic: What are you working on?
- Replies: 3884
- Views: 5041649
Coding my own game engine from scratch, in Java. It relies heavily on object-oriented features like anonymous object creation, inheritance and overloading. As an example, any Text object in the game can be translated, used as a cvar, used as a console command, store numeric Value or TextList objects...
- Sat Jan 03, 2009 1:09 pm
- Forum: QuakeC Programming
- Topic: Putting barriers around QC
- Replies: 10
- Views: 3262
Re: Putting barriers around QC
If you download and run a mod you implicitly trust it not to mess with your settings. Actually, when I run a mod I know I'm giving it permission to mess with the settings. And each mod has its own config.cfg, so it shouldn't be a problem. A bypass mechanism is implemented so that players can revert...
- Fri Dec 12, 2008 12:58 am
- Forum: General Discussion
- Topic: Creative Commons Sharealike Vs. GPL (Game data)
- Replies: 4
- Views: 1490
- Fri Dec 12, 2008 12:56 am
- Forum: General Discussion
- Topic: Happy 15th Doom
- Replies: 4
- Views: 1347
- Fri Dec 12, 2008 12:46 am
- Forum: Engine Programming
- Topic: Speeding up Quake engine on 486s
- Replies: 2
- Views: 1805
You can double the width of the pixels, their height, or both. Doubling the height is much faster, since all you need is to memcpy each line, but then you'll end with a resolution of (for example) 640x240, and this messes up with the height of the particles. There's some code in the particle rendere...
- Mon Dec 08, 2008 10:19 am
- Forum: General Discussion
- Topic: Inviting "veterans" modders to say "hi"
- Replies: 76
- Views: 32504
- Fri Dec 05, 2008 2:55 pm
- Forum: General Discussion
- Topic: Quake really needs some generic .mdl open source models
- Replies: 88
- Views: 15160
Sorry, haven't read the whole thread yet. But I've got two cents to drop here: There isn't a section for modelling in this forum. Maybe adding one would encourage people to work on them, or at least organize what we have. It seems to me that modders have a tendency to not like replacement models, si...
- Fri Dec 05, 2008 2:32 pm
- Forum: General Discussion
- Topic: Introduction Thread
- Replies: 124
- Views: 52702