Search found 2235 matches

by ceriux
Mon Oct 02, 2017 3:51 am
Forum: Tutorial Help
Topic: [C&P Tutorial] Weapon System Overhaul
Replies: 17
Views: 29834

Re: [C&P Tutorial] Weapon System Overhaul

hey so i just tried implementing this and i got it to compile... but i get like 90 warnings or something. is this normal? -nvm this i was messing around with this and i moved the new weapon code to impulse 2 instead of 3 and it doesnt work.. like if i pick up any other weapon it just replaces it wit...
by ceriux
Mon Sep 25, 2017 6:11 am
Forum: Project Showcase
Topic: Qwiz
Replies: 2
Views: 3860

Re: Qwiz

Sweet thank you for taking the time to check it out i really appreciate it :mrgreen:
by ceriux
Thu Sep 21, 2017 6:59 am
Forum: Quake Events
Topic: Turtlemodding Thread
Replies: 78
Views: 71888

Re: Turtlemodding Thread

does anyone here still have asaki's heylow?! please ?
by ceriux
Thu Sep 14, 2017 7:30 am
Forum: Modeling
Topic: player model size?
Replies: 5
Views: 4594

Re: player model size?

thanks spike , in qme i changed the 1 in the scale options to .5 this is what i got... https://image.ibb.co/b9eF9Q/dudejr.png it seems to be much better. i might add a decimal of scale. as for those numbers you gave me. that will help a lot! ill be sure to use those on future models. it will save me...
by ceriux
Thu Sep 14, 2017 4:43 am
Forum: Modeling
Topic: player model size?
Replies: 5
Views: 4594

player model size?

okay so i been busting my ass on this player model ive been working on and finally test it in game... hes too big! in max i made a box that was a length of 64 a width of 32 and a height of 32. which equates to something like this.. http://image.ibb.co/h00xoa/toobig.png i assumed this would be about ...
by ceriux
Tue Sep 05, 2017 12:53 pm
Forum: General Discussion
Topic: What are you working on?
Replies: 3884
Views: 6001281

Re: What are you working on?

Thanks for the feedback guys . i really appreciate it. Im about 50% done with his animations. After i get his first set of weapon animations finished ill start adding him into the game. Ill post screen shots or a video when the time comes.
by ceriux
Mon Sep 04, 2017 11:05 pm
Forum: General Discussion
Topic: What are you working on?
Replies: 3884
Views: 6001281

Re: What are you working on?

he's just supposed to be a regular guy with a motorcycle helmet on lol. it might sound bad , but i'm going for an overly generic character. it's for mp plus i dont like in mp games where you can see the players face and they're all the same guy. hiding his face kind of breaks that up to me.
by ceriux
Mon Sep 04, 2017 9:51 pm
Forum: General Discussion
Topic: What are you working on?
Replies: 3884
Views: 6001281

Re: What are you working on?

i use an anatomy picture for reference. but on the legs iv dropped the knees way too low. but for some reason im liking it . ill probably keep it. if anything so i can continue to get work done. once i have a release of my mod/tc i might go back and rework / remake my model if there are a ton of com...
by ceriux
Mon Sep 04, 2017 4:26 am
Forum: General Discussion
Topic: What are you working on?
Replies: 3884
Views: 6001281

Re: What are you working on?

yeah, i was going for the low poly thing, i dont really like higher poly artwork personally it's kind of ruined gaming imo quakes 3d graphics were the best. something about ultra low poly is very charming when it comes to gaming for me. its really hard sometimes to make the shapes you need. so imo i...
by ceriux
Tue Aug 29, 2017 8:13 am
Forum: General Discussion
Topic: What are you working on?
Replies: 3884
Views: 6001281

Re: What are you working on?

player model, im most definitely going to have to redo the colors so they can be changed in the settings menu.. https://image.ibb.co/mhtrBk/dude.png small update did a test to see if i could export to md3 and convert to mdl successfully - success , my mesh/texture in qme https://image.ibb.co/i5iOu5/...
by ceriux
Fri Aug 25, 2017 5:16 am
Forum: Modeling
Topic: Questions on Quake 1 MDL
Replies: 5
Views: 4101

Re: Questions on Quake 1 MDL

Yeah i believe they can.
by ceriux
Tue Jul 25, 2017 9:01 pm
Forum: General Discussion
Topic: Xash3D with QuakeC support[Quake Wrapper 0.6]
Replies: 19
Views: 16971

Re: Xash3D with QuakeC support[alpha release]

Have to check this out!
by ceriux
Thu Jul 20, 2017 7:25 pm
Forum: Modeling
Topic: Fun with new Quake1 models
Replies: 26
Views: 25549

Re: Fun with new Quake1 models

That's cool
by ceriux
Sat Jul 08, 2017 5:26 am
Forum: Quake Events
Topic: Quake 20th BirthDay
Replies: 41
Views: 65184

Re: Quake 20th BirthDay

Try posting that in the qc forum you might get more responses
by ceriux
Fri Jul 07, 2017 2:24 am
Forum: Mapping
Topic: large maps help
Replies: 23
Views: 28837

Re: large maps help

Madfox wrote:Quick google pointed to this.
It's a readme of Lord Havoc and Vic.

https://github.com/mUogoro/QuakeHordes/ ... readme.txt

:cool:

ah so only lit support.. oh well..