Search found 399 matches

by MeTcHsteekle
Sat Dec 12, 2009 2:41 am
Forum: General Discussion
Topic: Remake Quake Winter MP Demo
Replies: 84
Views: 22403

its an everything mod, and ill have to try this ooot tomorrow
by MeTcHsteekle
Wed Dec 09, 2009 4:12 am
Forum: Engine Programming
Topic: Compiling Quake Using Visual C++ Express Edition
Replies: 45
Views: 39092

spike dont forget making w bind to "kill" command

MUWAHHAHAHAHAHAHAHAHAHA
by MeTcHsteekle
Wed Dec 09, 2009 4:04 am
Forum: Engine Programming
Topic: Super-Modding - "Rising Tide Lifts all boats"
Replies: 35
Views: 6744

ceriux wrote:i know fte has it.
touche' :wink:
by MeTcHsteekle
Wed Dec 09, 2009 3:59 am
Forum: Programming Tutorials
Topic: Replacing SGIS in GLQuake
Replies: 7
Views: 3048

uuuuh huh huh Silicon Graaphics uuuu huh huh huh

{pnsfw}
by MeTcHsteekle
Tue Dec 08, 2009 1:39 am
Forum: Engine Programming
Topic: Super-Modding - "Rising Tide Lifts all boats"
Replies: 35
Views: 6744

i think i saw fte have it.
by MeTcHsteekle
Sat Dec 05, 2009 3:46 am
Forum: General Discussion
Topic: Quake.swf
Replies: 11
Views: 2734

baker im finding that my spinning is stunted when i each the limits of my browser, which is a nusense because i do lots of spinning when i play :O




...GORBA!!!!!!~
by MeTcHsteekle
Sun Nov 29, 2009 11:05 pm
Forum: Modeling
Topic: deathf?
Replies: 13
Views: 3978

he cant hes a robot
by MeTcHsteekle
Sun Oct 25, 2009 11:10 pm
Forum: QuakeC Programming
Topic: Quake Amphibian
Replies: 20
Views: 4334

maybe make frogman do a fiend leap out of the water like in that fiend mod where they can jump to the player no matter what {almost}
by MeTcHsteekle
Sat Oct 17, 2009 11:50 am
Forum: Mapping
Topic: Sorry for my ignorance but...
Replies: 3
Views: 2299

why dont u just remake it completely, sure it would take a bit longer but then it would have its own uniqueness-ess
by MeTcHsteekle
Wed Oct 14, 2009 1:01 am
Forum: Modeling
Topic: trying to come up with ideas for SS player model
Replies: 4
Views: 2543

looks great
by MeTcHsteekle
Sat Oct 03, 2009 10:33 pm
Forum: General Discussion
Topic: What are you working on?
Replies: 3884
Views: 6126074

hmm his face doesn't look quite right i think, he kinda has the face of a chipmunk-ed office worker chewing a hamburger with a moderate surprise on what he is staring at
by MeTcHsteekle
Wed Sep 09, 2009 8:24 pm
Forum: QuakeC Programming
Topic: good tutorial for making a bot from scratch?
Replies: 19
Views: 4850

u mean like the ai cafe things?

sorry i dont have a link atm, have to find that signature with the links to the stuff
by MeTcHsteekle
Wed Sep 09, 2009 12:54 am
Forum: QuakeC Programming
Topic: Random classes
Replies: 9
Views: 2077

ah thanks for the info guys, greatly appreciated :}
by MeTcHsteekle
Mon Sep 07, 2009 2:55 am
Forum: Modeling
Topic: making a multi use model for quake modders.
Replies: 7
Views: 3515

give him a gun for a face!!!!!

naw just kidding

so far it's looking good :D
by MeTcHsteekle
Sat Sep 05, 2009 2:13 am
Forum: QuakeC Programming
Topic: Random classes
Replies: 9
Views: 2077

ah okay, i had a feeling that prethink wasn't gonna work for some reason, but i didn't know where i should have put it. also, that explanation is better then the one in the qcrm which was: 10.1.2. ceil float ceil(float val) Returns val, rounded up to the integer above (like the equivalent function i...