Search found 208 matches

by c0burn
Mon Apr 12, 2010 2:02 pm
Forum: QuakeC Programming
Topic: Newbie questions about CSQC
Replies: 8
Views: 1723

Nexuiz
by c0burn
Mon Apr 12, 2010 1:57 pm
Forum: General Discussion
Topic: Darkplaces Unreal model support
Replies: 12
Views: 2502

Whats IQM?
by c0burn
Thu Apr 08, 2010 2:58 pm
Forum: QuakeC Programming
Topic: Game freezes when I return my team's flag
Replies: 3
Views: 1087

Do you get an error in the console? Or does it actually lock up?
by c0burn
Tue Mar 30, 2010 10:25 pm
Forum: QuakeC Programming
Topic: "Proper" way to do crouching in DP
Replies: 4
Views: 1326

Woops. Thanks Sajt.
by c0burn
Tue Mar 30, 2010 9:09 pm
Forum: QuakeC Programming
Topic: "Proper" way to do crouching in DP
Replies: 4
Views: 1326

Well that was quick. Thanks Supa, that's pretty much everything I needed to know.
by c0burn
Tue Mar 30, 2010 7:45 pm
Forum: QuakeC Programming
Topic: "Proper" way to do crouching in DP
Replies: 4
Views: 1326

"Proper" way to do crouching in DP

What's the non hacky way to do crouching in DP?

Does it need Q3BSP due to needing another hull size?

What about setsize, what should be called?
by c0burn
Thu Mar 25, 2010 9:17 pm
Forum: Modeling
Topic: Animating in 3ds max for quake 1?
Replies: 4
Views: 2601

r00k wrote:What version of 3ds Max?

I have a player model with complete animated .pts of the original Quake guy. This was put together by MonkeyRat I think...
Upload this please!
by c0burn
Fri Mar 12, 2010 1:06 pm
Forum: Modeling
Topic: Converting Hexen2 / Portal of Praevus .mdl to Quake .mdl
Replies: 6
Views: 2966

goldenboy wrote:I can't run qme3.1 under wine :-/ Access violation.
Run XP in Virtualbox. You can use any XP ISO (even an OEM one) for 30 days before activation will nuke it.
by c0burn
Wed Mar 10, 2010 5:57 pm
Forum: QuakeC Programming
Topic: misc_model
Replies: 23
Views: 3389

Edit: wrong thread
by c0burn
Thu Feb 25, 2010 9:24 pm
Forum: QuakeC Programming
Topic: Function Issue
Replies: 7
Views: 1367

:roll:
by c0burn
Wed Feb 24, 2010 5:32 pm
Forum: Engine Programming
Topic: No QuakeC Quake?
Replies: 34
Views: 8183

Willem wrote:I'd settle for not having to juggle the stupid "self" variable like a basketball.
This isn't something inherent to QuakeC - id just got sloppy and called functions that referenced the self global instead of accepting an entity parameter.
by c0burn
Wed Feb 24, 2010 1:02 pm
Forum: General Discussion
Topic: mingw environment finally complete
Replies: 21
Views: 6051

I wish I knew what any of this meant, but it's obvious you've worked your balls off on it. :)
by c0burn
Tue Feb 23, 2010 1:46 pm
Forum: Mapping
Topic: Worldcraft Keyboard Shortcuts
Replies: 8
Views: 3518

NET 3.0 is natively included in Vista/7. :)
by c0burn
Tue Feb 23, 2010 11:03 am
Forum: Mapping
Topic: Worldcraft Keyboard Shortcuts
Replies: 8
Views: 3518

I presume the Silverlight doodah is if you're using IE, it uses Silverlight to check your OS is genuine as the plugin has that kind of access, and I imagine they use Silverlight as it's their creation. Silverlight is a small install iirc, probably about the same as Adobe Flash, which I bet almost ev...
by c0burn
Tue Feb 23, 2010 7:49 am
Forum: Mapping
Topic: Worldcraft Keyboard Shortcuts
Replies: 8
Views: 3518

http://support.microsoft.com/kb/917607 Maybe save your misconceptions for a Linux forum or something. Winhlp32.exe is available for Vista, 7, 2008 in 32 and 64 bit flavours as a standard .msu file. The people who harp on about XP now are the same people who cried back in 2001 when it didn't work the...