Search found 208 matches

by c0burn
Sat Nov 20, 2010 1:52 pm
Forum: QuakeC Programming
Topic: weaponframe and frame
Replies: 4
Views: 1124

Look in player.qc and change the frame macros to suit your model.
by c0burn
Sat Nov 20, 2010 1:37 pm
Forum: QuakeC Programming
Topic: Displaying a server list in MenuQC/CSQC
Replies: 7
Views: 2081

Image
by c0burn
Sat Nov 20, 2010 1:20 pm
Forum: QuakeC Programming
Topic: Displaying a server list in MenuQC/CSQC
Replies: 7
Views: 2081

From the DP source... if( !strcmp( key, "cname" ) ) PRVM_G_FLOAT( OFS_RETURN ) = SLIF_CNAME; else if( !strcmp( key, "ping" ) ) PRVM_G_FLOAT( OFS_RETURN ) = SLIF_PING; else if( !strcmp( key, "game" ) ) PRVM_G_FLOAT( OFS_RETURN ) = SLIF_GAME; else if( !strcmp( key, "...
by c0burn
Fri Nov 19, 2010 7:47 pm
Forum: QuakeC Programming
Topic: Displaying a server list in MenuQC/CSQC
Replies: 7
Views: 2081

Thanks a lot for the help Spike.

I'm getting the error on the console

Code: Select all

VM_M_getserverliststring: bad field number passed!
Seems to be when I call

Code: Select all

print(gethostcachestring(gethostcacheindexforkey("address"), i), "\n"); 
Any ideas?

I'm using DP btw.
by c0burn
Fri Nov 19, 2010 12:05 pm
Forum: General Discussion
Topic: Windows 7
Replies: 14
Views: 2174

You will be fine. I've had no problems. The only issues you may have are if you run 64bit windows 7 (you should be with 4gb of ram) which can't run 16bit apps (many 32bit apps come with a 16bit installer.... for example, qME.) This is easily resolved by just running the installer on a 32bit machine ...
by c0burn
Fri Nov 19, 2010 8:50 am
Forum: QuakeC Programming
Topic: Displaying a server list in MenuQC/CSQC
Replies: 7
Views: 2081

Displaying a server list in MenuQC/CSQC

How can I parse the output of net_slist and display it in MenuQC? I tried looking in the nexuiz QC source but I couldn't figure out what it was doing. Any help appreciated!
by c0burn
Tue May 18, 2010 4:02 pm
Forum: OpenGL Programming
Topic: open source examples
Replies: 4
Views: 4347

DP has shadow mapping now.
by c0burn
Tue May 18, 2010 4:01 pm
Forum: QuakeC Programming
Topic: Questions on FrikBots
Replies: 3
Views: 944

Re: Questions on FrikBots

I have a few questions about configuring FrikBots and would be great if you guys could help me out. 1) How do i make them move and act slower? 2) How do i make them less accurate and "good"? 3) Do i need to create waypoints for each map? Any tutorials on this? 4) What's the maximum number...
by c0burn
Fri May 07, 2010 6:07 pm
Forum: General Discussion
Topic: Alien Arena 2010 released.
Replies: 7
Views: 1872

Congrats on another milestone, might have a play tonight :)
by c0burn
Sun May 02, 2010 10:20 pm
Forum: Engine Programming
Topic: Missing File Substitution In Engines
Replies: 10
Views: 3768

Sajt wrote:Hurh?
DP doesnt crash if a model/sprite is missing and instead displays a generic placeholder (a rainbow shaded diamond, iirc)
by c0burn
Sat May 01, 2010 10:03 am
Forum: QuakeC Programming
Topic: Turn player 90 degrees?
Replies: 3
Views: 920

Check the teleport code, you need to use fixangles.
by c0burn
Sun Apr 25, 2010 10:12 pm
Forum: General Discussion
Topic: Favorite Version of Team Fortress
Replies: 41
Views: 7655

Dr. Shadowborg wrote:None of them. (This is due to lack of decent bot support, coupled with dial-up precluding actual play online)
Did you ever play Coffee's TF Bots?
by c0burn
Sun Apr 25, 2010 7:04 am
Forum: General Discussion
Topic: Favorite Version of Team Fortress
Replies: 41
Views: 7655

TF Classic.
by c0burn
Thu Apr 15, 2010 7:56 am
Forum: General Discussion
Topic: Keep the awesome pincers!
Replies: 12
Views: 2497

That's why we have tooltips :D
by c0burn
Tue Apr 13, 2010 9:20 am
Forum: QuakeC Programming
Topic: func_train, one point at a time?
Replies: 10
Views: 3694

Of course it's possible.