Search found 208 matches
- Sun Jun 29, 2014 11:39 pm
- Forum: General Discussion
- Topic: What are you working on?
- Replies: 3884
- Views: 6013315
Re: What are you working on?
They do actually go to the idle animation. It's not very clear in the video.
- Sun Jun 29, 2014 10:48 pm
- Forum: Artificial Intelligence
- Topic: The Dijkstra Project
- Replies: 23
- Views: 11762
- Sun Jun 29, 2014 10:21 pm
- Forum: General Discussion
- Topic: What are you working on?
- Replies: 3884
- Views: 6013315
Re: What are you working on?
http://youtu.be/DEy8I8wj69M
Dijkstra's algorithm for shortest pathfinding has been implemented. Currently the monsters just find the player wherever he is. As you can see, they can navigate the map really well (they're so fast as they're sped up x2 for testing).
Dijkstra's algorithm for shortest pathfinding has been implemented. Currently the monsters just find the player wherever he is. As you can see, they can navigate the map really well (they're so fast as they're sped up x2 for testing).
- Sun Jun 29, 2014 1:37 pm
- Forum: General Discussion
- Topic: What are you working on?
- Replies: 3884
- Views: 6013315
Re: What are you working on?
No, purely SSQC. The mod is running on standard quake engines.
- Sun Jun 29, 2014 11:56 am
- Forum: General Discussion
- Topic: What are you working on?
- Replies: 3884
- Views: 6013315
Re: What are you working on?
There's a full editor in the mod with menus etc (once again heavily based on FrikBot)toneddu2000 wrote:@hogsy: what the scope of the game?
@c0burn: cool! How do you add waypoints into the map? With a key?
- Sun Jun 29, 2014 2:47 am
- Forum: General Discussion
- Topic: What are you working on?
- Replies: 3884
- Views: 6013315
Re: What are you working on?
https://www.youtube.com/watch?v=HF-dRlLfYr4 .way files for monsters heavily inspired by the Frikbot. No combat currently. They're just roaming randomly atm, next up is making them build a path and hunt a target using Dijkstra's algorithm which should be pretty paintless as the bulk of the fiddly st...
- Mon May 09, 2011 4:04 pm
- Forum: Modeling
- Topic: "Alias Model"
- Replies: 3
- Views: 1898
- Mon May 09, 2011 1:21 am
- Forum: General Discussion
- Topic: What are you working on?
- Replies: 3884
- Views: 6013315
Not quake related! Honing my old school 2d skills, working pretty much perfectly.
http://www.youtube.com/watch?v=lNjPf_UIIno
http://www.youtube.com/watch?v=lNjPf_UIIno
- Sat Apr 09, 2011 10:51 pm
- Forum: General Discussion
- Topic: What are you working on?
- Replies: 3884
- Views: 6013315
- Sat Apr 09, 2011 11:34 am
- Forum: General Discussion
- Topic: What are you working on?
- Replies: 3884
- Views: 6013315
- Mon Mar 21, 2011 6:33 pm
- Forum: QuakeC Programming
- Topic: Confusing error
- Replies: 24
- Views: 3450
- Sun Mar 20, 2011 9:58 pm
- Forum: QuakeC Programming
- Topic: Kill all monsters before changing level
- Replies: 6
- Views: 1381
- Sun Mar 20, 2011 9:53 pm
- Forum: General Discussion
- Topic: What are you working on?
- Replies: 3884
- Views: 6013315
- Sat Nov 20, 2010 2:13 pm
- Forum: QuakeC Programming
- Topic: weaponframe and frame
- Replies: 4
- Views: 1124
- Sat Nov 20, 2010 1:59 pm
- Forum: General Discussion
- Topic: Introduction Thread
- Replies: 124
- Views: 53118