Completely agree about Wolf3D's pistol being incredibly satisfying.
In fact, I find most weapons in those sprite-based games very satisfying, especially the shotgun in Doom. The death animations with sprites are the ticket, I think.
Search found 621 matches
- Thu Jan 20, 2011 4:52 am
- Forum: Gameplay & Design
- Topic: Weapon feedback
- Replies: 32
- Views: 21953
- Tue Jan 18, 2011 3:32 am
- Forum: General Discussion
- Topic: What are you working on?
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- Views: 6125044
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- Forum: General Discussion
- Topic: What are you working on?
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- Views: 6125044
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- Forum: General Discussion
- Topic: What are you working on?
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- Forum: General Discussion
- Topic: What are you working on?
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- Tue Jan 11, 2011 4:22 am
- Forum: Engine Programming
- Topic: ProQuake 4.70 PSP Build
- Replies: 263
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- Mon Jan 10, 2011 3:53 am
- Forum: QuakeC Programming
- Topic: Frikbots in Darkplaces
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- Views: 1198
- Thu Jan 06, 2011 11:29 pm
- Forum: General Discussion
- Topic: Quake 1 split screen?
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- Views: 3952
- Wed Jan 05, 2011 5:52 pm
- Forum: Engine Programming
- Topic: Isometric camera
- Replies: 23
- Views: 3606
- Wed Jan 05, 2011 5:32 am
- Forum: General Programming
- Topic: Simple 3D Rendering World
- Replies: 3
- Views: 2027
- Tue Jan 04, 2011 12:01 pm
- Forum: General Discussion
- Topic: Valve Hardware & Software Survey
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- Views: 1873
- Sun Jan 02, 2011 4:18 pm
- Forum: Engine Programming
- Topic: GU To GL equivelants
- Replies: 3
- Views: 1067
- Sun Jan 02, 2011 3:50 am
- Forum: Engine Programming
- Topic: GU To GL equivelants
- Replies: 3
- Views: 1067
- Sun Jan 02, 2011 2:42 am
- Forum: General Discussion
- Topic: Know what i would like to see?
- Replies: 75
- Views: 24405
- Sun Jan 02, 2011 1:14 am
- Forum: General Discussion
- Topic: Know what i would like to see?
- Replies: 75
- Views: 24405