Search found 446 matches
- Wed Jun 10, 2015 5:00 pm
- Forum: QuakeC Programming
- Topic: Assignment to world in LightningDamage
- Replies: 6
- Views: 5754
Assignment to world in LightningDamage
Trying to understand how the trace_ent is takedamage and also world at the same time here. ^7assignment to world.velocity_z (field 18) in server ^7s25542: ^5IFNOT GLOBAL20835, statement 25550 ^7s25543: ^6FIELD_S other (=entity 2), classname (=.classname), GLOBAL20836 ^7s25544: ^2EQ_S GLOBAL20836, IM...
- Sun May 31, 2015 7:50 am
- Forum: General Discussion
- Topic: O-T Linux Help - drive cloning
- Replies: 9
- Views: 3967
Re: O-T Linux Help - drive cloning
Well my ops guy cloned the 250GB drive to the USB drive they attached and now its on the new server. We just mounted it today but unfortunately something is causing the new servers net connection to randomly crap out, almost the same as what was happening on the old server. The new server has a comp...
- Tue May 26, 2015 6:00 pm
- Forum: General Discussion
- Topic: O-T Linux Help - drive cloning
- Replies: 9
- Views: 3967
Re: O-T Linux Help - drive cloning
Yea one of the websites on the server is pretty complex and I rather not spend time setting it up fresh. There is a boot partition of about 100MB as well and being its a RAID system on the new machine, was not sure if that complicates things when cloning...they arent the same size drives. The 250GB ...
- Mon May 25, 2015 4:39 pm
- Forum: General Discussion
- Topic: O-T Linux Help - drive cloning
- Replies: 9
- Views: 3967
O-T Linux Help - drive cloning
Sorry for the O-T post but all my usual Linux Help sources seem dead with no responses, and I know there are alot of smart people here that probably know Linux Extremely well and could offer help. I have a server running the latest version of Ubuntu with a 250GB standard issue Westen digital drive, ...
- Sat May 16, 2015 4:02 pm
- Forum: Modeling
- Topic: Quake 1 item bsp's to mdl?
- Replies: 3
- Views: 4473
Quake 1 item bsp's to mdl?
I thought I saw someone converted or posted someplace all the original ammo and health bsp models to mdl format? Was I dreaming, or does someone know where to find them?
- Sat May 16, 2015 2:58 pm
- Forum: CSQC Programming
- Topic: Sbar_DrawFace question
- Replies: 9
- Views: 6762
Re: Sbar_DrawFace question
That code works great Primallove, thank you.
- Wed May 13, 2015 9:15 pm
- Forum: CSQC Programming
- Topic: Scorerank & gametime with DP sbar
- Replies: 2
- Views: 4202
Re: Scorerank & gametime with DP sbar
Here is a screenshot of in with the normal Quake hud: http://i.imgur.com/FFXpeJ1.jpg Far to the Hud's left, the 5 3 and the big zero in the center are when sbar_gametime is > 0. The time indicator right below it is the gametime > 0 cvar. screen_size_x = cvar("vid_conwidth"); works just fin...
- Wed May 13, 2015 12:27 pm
- Forum: CSQC Programming
- Topic: Scorerank & gametime with DP sbar
- Replies: 2
- Views: 4202
Scorerank & gametime with DP sbar
Ok I like these 2 sbar settings (sbar_scorerank and sbar_gametime) for the DP sbar for my mod. Trouble is, Im using the custom hud, and there is a conflict if If I shut the DP bar off, I wont be able to see these 2 settings, and if I keep it on, the custom hud seems not drawn at all. I spoke with Pr...
- Wed Apr 08, 2015 9:40 pm
- Forum: Engine Programming
- Topic: Video Tuts on Eng programming?
- Replies: 1
- Views: 1105
Video Tuts on Eng programming?
I already asked a member here via PM on making a tut on youtube etc showing how to set everything up to program with an engine src, but seems its not an interest. Would anyone here consider doing it? I have tried several times using a DP src current build and MS visual studio but its very easy to ge...
- Wed Apr 08, 2015 9:34 pm
- Forum: Engine Programming
- Topic: Darkplaces VWEAP documentation?
- Replies: 3
- Views: 1774
Re: Darkplaces VWEAP documentation?
Interesting. Would the regular weapon pickup models work with this....I guess they would have to be reduced in scale using the .scale float....
- Sat Apr 04, 2015 6:19 pm
- Forum: Engine Programming
- Topic: Port / Networking assignment
- Replies: 1
- Views: 1056
Port / Networking assignment
For the most part seems ports 26000 thru 27000 are "unassigned" with respect to other traffic. Im just curious lets say a server doing a hop for a client connecting to a Quake server on a port that the server the connection is passing thru already has traffic on that port , what happens? A...
- Thu Apr 02, 2015 11:47 am
- Forum: Engine Programming
- Topic: weird traceline behavior
- Replies: 4
- Views: 1454
Re: weird traceline behavior
Even though the point A' I guess is beyond the skybox, the traceline still considers that area not brushed with anything to be a solid? I believe watertype is -1 in those boundaries.
- Tue Mar 31, 2015 6:37 pm
- Forum: QuakeC Programming
- Topic: Client connecting during intermission
- Replies: 7
- Views: 6436
Re: Client connecting during intermission
Yea thats what I did, and it seems ok except for the code executing at frame 140 which was precaching sounds and models then spawning them. So all in all you can keep a client that just joined in the intermission instead of the legacy code that just uses that as a trigger to go to the next level. Th...
- Mon Mar 30, 2015 8:23 pm
- Forum: QuakeC Programming
- Topic: Client connecting during intermission
- Replies: 7
- Views: 6436
Re: Client connecting during intermission
Thank Spike. Decided to precache the rune stuff in worldspawn , problem seems to be fixed.
- Sat Mar 28, 2015 4:54 pm
- Forum: QuakeC Programming
- Topic: Client connecting during intermission
- Replies: 7
- Views: 6436
Re: Client connecting during intermission
Yep thats correct and its ok, its an experimental experience for people joining at the end of a level. 1) svc_intermission won't be shown for late joiners (qc would need to send it).. 2) a delayed svc_intermission will show the wrong end time (there's no sane way for qc to work around this, although...