Search found 446 matches

by Cobalt
Wed Jun 10, 2015 5:00 pm
Forum: QuakeC Programming
Topic: Assignment to world in LightningDamage
Replies: 6
Views: 5754

Assignment to world in LightningDamage

Trying to understand how the trace_ent is takedamage and also world at the same time here. ^7assignment to world.velocity_z (field 18) in server ^7s25542: ^5IFNOT GLOBAL20835, statement 25550 ^7s25543: ^6FIELD_S other (=entity 2), classname (=.classname), GLOBAL20836 ^7s25544: ^2EQ_S GLOBAL20836, IM...
by Cobalt
Sun May 31, 2015 7:50 am
Forum: General Discussion
Topic: O-T Linux Help - drive cloning
Replies: 9
Views: 3967

Re: O-T Linux Help - drive cloning

Well my ops guy cloned the 250GB drive to the USB drive they attached and now its on the new server. We just mounted it today but unfortunately something is causing the new servers net connection to randomly crap out, almost the same as what was happening on the old server. The new server has a comp...
by Cobalt
Tue May 26, 2015 6:00 pm
Forum: General Discussion
Topic: O-T Linux Help - drive cloning
Replies: 9
Views: 3967

Re: O-T Linux Help - drive cloning

Yea one of the websites on the server is pretty complex and I rather not spend time setting it up fresh. There is a boot partition of about 100MB as well and being its a RAID system on the new machine, was not sure if that complicates things when cloning...they arent the same size drives. The 250GB ...
by Cobalt
Mon May 25, 2015 4:39 pm
Forum: General Discussion
Topic: O-T Linux Help - drive cloning
Replies: 9
Views: 3967

O-T Linux Help - drive cloning

Sorry for the O-T post but all my usual Linux Help sources seem dead with no responses, and I know there are alot of smart people here that probably know Linux Extremely well and could offer help. I have a server running the latest version of Ubuntu with a 250GB standard issue Westen digital drive, ...
by Cobalt
Sat May 16, 2015 4:02 pm
Forum: Modeling
Topic: Quake 1 item bsp's to mdl?
Replies: 3
Views: 4473

Quake 1 item bsp's to mdl?

I thought I saw someone converted or posted someplace all the original ammo and health bsp models to mdl format? Was I dreaming, or does someone know where to find them?
by Cobalt
Sat May 16, 2015 2:58 pm
Forum: CSQC Programming
Topic: Sbar_DrawFace question
Replies: 9
Views: 6762

Re: Sbar_DrawFace question

That code works great Primallove, thank you.
by Cobalt
Wed May 13, 2015 9:15 pm
Forum: CSQC Programming
Topic: Scorerank & gametime with DP sbar
Replies: 2
Views: 4202

Re: Scorerank & gametime with DP sbar

Here is a screenshot of in with the normal Quake hud: http://i.imgur.com/FFXpeJ1.jpg Far to the Hud's left, the 5 3 and the big zero in the center are when sbar_gametime is > 0. The time indicator right below it is the gametime > 0 cvar. screen_size_x = cvar("vid_conwidth"); works just fin...
by Cobalt
Wed May 13, 2015 12:27 pm
Forum: CSQC Programming
Topic: Scorerank & gametime with DP sbar
Replies: 2
Views: 4202

Scorerank & gametime with DP sbar

Ok I like these 2 sbar settings (sbar_scorerank and sbar_gametime) for the DP sbar for my mod. Trouble is, Im using the custom hud, and there is a conflict if If I shut the DP bar off, I wont be able to see these 2 settings, and if I keep it on, the custom hud seems not drawn at all. I spoke with Pr...
by Cobalt
Wed Apr 08, 2015 9:40 pm
Forum: Engine Programming
Topic: Video Tuts on Eng programming?
Replies: 1
Views: 1105

Video Tuts on Eng programming?

I already asked a member here via PM on making a tut on youtube etc showing how to set everything up to program with an engine src, but seems its not an interest. Would anyone here consider doing it? I have tried several times using a DP src current build and MS visual studio but its very easy to ge...
by Cobalt
Wed Apr 08, 2015 9:34 pm
Forum: Engine Programming
Topic: Darkplaces VWEAP documentation?
Replies: 3
Views: 1774

Re: Darkplaces VWEAP documentation?

Interesting. Would the regular weapon pickup models work with this....I guess they would have to be reduced in scale using the .scale float....
by Cobalt
Sat Apr 04, 2015 6:19 pm
Forum: Engine Programming
Topic: Port / Networking assignment
Replies: 1
Views: 1056

Port / Networking assignment

For the most part seems ports 26000 thru 27000 are "unassigned" with respect to other traffic. Im just curious lets say a server doing a hop for a client connecting to a Quake server on a port that the server the connection is passing thru already has traffic on that port , what happens? A...
by Cobalt
Thu Apr 02, 2015 11:47 am
Forum: Engine Programming
Topic: weird traceline behavior
Replies: 4
Views: 1454

Re: weird traceline behavior

Even though the point A' I guess is beyond the skybox, the traceline still considers that area not brushed with anything to be a solid? I believe watertype is -1 in those boundaries.
by Cobalt
Tue Mar 31, 2015 6:37 pm
Forum: QuakeC Programming
Topic: Client connecting during intermission
Replies: 7
Views: 6436

Re: Client connecting during intermission

Yea thats what I did, and it seems ok except for the code executing at frame 140 which was precaching sounds and models then spawning them. So all in all you can keep a client that just joined in the intermission instead of the legacy code that just uses that as a trigger to go to the next level. Th...
by Cobalt
Mon Mar 30, 2015 8:23 pm
Forum: QuakeC Programming
Topic: Client connecting during intermission
Replies: 7
Views: 6436

Re: Client connecting during intermission

Thank Spike. Decided to precache the rune stuff in worldspawn , problem seems to be fixed.
by Cobalt
Sat Mar 28, 2015 4:54 pm
Forum: QuakeC Programming
Topic: Client connecting during intermission
Replies: 7
Views: 6436

Re: Client connecting during intermission

Yep thats correct and its ok, its an experimental experience for people joining at the end of a level. 1) svc_intermission won't be shown for late joiners (qc would need to send it).. 2) a delayed svc_intermission will show the wrong end time (there's no sane way for qc to work around this, although...