Search found 2638 matches

by revelator
Thu Feb 14, 2019 2:12 am
Forum: General Discussion
Topic: retiring
Replies: 25
Views: 18579

Re: retiring

well bummer, it seems msvc 2010 is the last version of microsofts compilers that would be able to build this game because of extensive use of std::hash functions. These where allready deprecated in msvc 2005 and they are gone in versions later than 2010. So unless someone comes up with functions to ...
by revelator
Tue Feb 12, 2019 6:54 am
Forum: General Discussion
Topic: retiring
Replies: 25
Views: 18579

Re: retiring

Ok some progress. I finally got it running NOLF2 but... The launcher breaks the newer lithtech engine, you can only start the game directly via command or batch file. Also the engine only accepts multiplayer or mod testing (guess its an evaluation model for devs looking to license it). This might be...
by revelator
Sun Feb 10, 2019 9:11 pm
Forum: General Discussion
Topic: retiring
Replies: 25
Views: 18579

Re: retiring

https://github.com/MWisBest/lithtech heh i was right it seems, the release uses a much newer version of lithtech which is incompatible with nolf2 assets. The guy above had been trying to make a multi OS port but i guess it newer got much farther than getting the engine + nolf2 building since it was ...
by revelator
Sun Feb 10, 2019 5:21 pm
Forum: General Discussion
Topic: retiring
Replies: 25
Views: 18579

Re: retiring

Ok samples are working now :) game tools need the older msvc .net 2003 compiler, porting those will be allmost impossible since they rely on deprecated functions not found anymore in newer compilers. Tbh it might be prudent to just accept that this engine needs msvc .net 2003 and just fix the bugger...
by revelator
Fri Feb 08, 2019 4:31 pm
Forum: General Discussion
Topic: retiring
Replies: 25
Views: 18579

Re: retiring

mostly based on my intent to use it for blood 2 if at all possible :), i suspect i would need to create shaders for just about everything as well as material flags. It might newer get that far since i have no idea how to work in shader based engines... But the port would atleast make it possible for...
by revelator
Fri Feb 08, 2019 1:11 am
Forum: General Discussion
Topic: retiring
Replies: 25
Views: 18579

Re: retiring

oh lord, finally got everything ported, and it turns out the lithtech source code released with nolf2 is actually jupiter ex not jupiter (someone made a hack and slash job combining it or trying to combine it with nolf2) sadly while it builds and the samples work the engine itself crashes when used ...
by revelator
Wed Feb 06, 2019 3:49 pm
Forum: General Discussion
Topic: retiring
Replies: 25
Views: 18579

Re: retiring

Heh quake might be hard to get running sometimes on newer compilers doom3 as well, but i just spent some days porting the old lithtech engine to msvc2010 and let me tell you ya aint seen nothing yet sheesh... even though the jupiter engine is directx9 the build tools used are msvc 6 and 7. So far i ...
by revelator
Sun Jan 27, 2019 6:55 pm
Forum: General Discussion
Topic: last version of C::B Advanced
Replies: 254
Views: 5036704

Re: last version of C::B Advanced

forgot angle for the opengl libraries, allthough angle actually uses both d3d and opengl so its a bit misleading. codeblocks is the final stable 12 version now, later svn builds can be made if requested. just keep in mind that these might be unstable. Also a few things to be aware of since i use ope...
by revelator
Sat Jan 19, 2019 11:11 pm
Forum: General Discussion
Topic: last version of C::B Advanced
Replies: 254
Views: 5036704

Re: last version of C::B Advanced

After some deliberation, i came to the conclusion that the easiest approach would be for me to supply an installer like the one Msys2 uses, with only a barebones compiler and no support libraries backed by my specialized codeblocks IDE. One could then do a pacman -S "whatever tool or library&qu...
by revelator
Tue Jan 15, 2019 1:24 pm
Forum: General Discussion
Topic: last version of C::B Advanced
Replies: 254
Views: 5036704

Re: last version of C::B Advanced

It allready sports one from the linux world called pacman, my one problem is in setting up a repository, but i will look at options to do so. Unpacked size was actually closer to 200GB :twisted: so its a monster thats grown out of control. Atleast it can build allmost anything out there now :biggrin...
by revelator
Sun Jan 06, 2019 4:38 am
Forum: General Discussion
Topic: last version of C::B Advanced
Replies: 254
Views: 5036704

Re: last version of C::B Advanced

compiler has reached a size thats impossible to upload, due to numerous support libraries and tools. Unpacked it would amount to close to 120 gb :shock: so even if i made a spanned version zipped with 7zip on ultra the user would have to download about 120 archives, and noone wants to do that. Also ...
by revelator
Wed Dec 19, 2018 9:26 am
Forum: General Discussion
Topic: What are you working on?
Replies: 3884
Views: 6121364

Re: What are you working on?

Looks great m8 :) good work.
by revelator
Wed Dec 19, 2018 9:24 am
Forum: General Discussion
Topic: retiring
Replies: 25
Views: 18579

Re: retiring

Heh when it comes to making websites i fondly remember an old friend of mine, he had a photographic memory and wrote all his sites in notepad... different people different skills, mine was an intimate understanding of all things electric and mechanical. I could break apart anything and rebuild it to...
by revelator
Sun Dec 16, 2018 7:03 pm
Forum: General Discussion
Topic: retiring
Replies: 25
Views: 18579

Re: retiring

I had some problems with it, but the worst is the default security settings that default to allowing microsoft full access to my PC, as if i did not have enough problems keeping spyware crap out of it in the first place. Atleast once you get all the crap disabled its pretty solid, but the forced upd...
by revelator
Fri Dec 14, 2018 6:07 pm
Forum: General Discussion
Topic: Xash3D with QuakeC support[Quake Wrapper 0.6]
Replies: 19
Views: 18558

Re: Xash3D with QuakeC support[Quake Wrapper 0.6]

last version breaks blueshift completely.