Search found 312 matches
- Wed Sep 21, 2011 10:15 am
- Forum: General Discussion
- Topic: Thougts on the new forum upgrades
- Replies: 15
- Views: 3357
- Mon Sep 19, 2011 10:47 pm
- Forum: QuakeC Programming
- Topic: Problem with CTF plugin
- Replies: 6
- Views: 1392
Re: Problem with CTF plugin
Link doesn't work (doesn't exist).
Need to know the errors.
Need to know the errors.
- Sat Sep 17, 2011 11:24 pm
- Forum: Artificial Intelligence
- Topic: Movetogoal and walkmove
- Replies: 10
- Views: 9085
Re: Movetogoal and walkmove
You shouldn't need ANY specific models/animations for bots only if you want them to do everything like players.
Automatic downloading works off anything that's trying to precache and isn't found (as far as i'm aware).
So just make sure you precache the female mdl.
Automatic downloading works off anything that's trying to precache and isn't found (as far as i'm aware).
So just make sure you precache the female mdl.
- Wed Sep 14, 2011 10:19 pm
- Forum: QuakeC Programming
- Topic: Weapon slots
- Replies: 15
- Views: 2664
Re: Weapon slots
I recommend for the sake of the HUD (and heaps of other stuff in qc) that you use the existing items field. Then how you select them as primary/secondary is entirely up to you. It's not like having them also stored in items is going to stop you having them as primary/secondary weapons, those are mer...
- Tue Sep 13, 2011 1:37 am
- Forum: QuakeC Programming
- Topic: Weapon slots
- Replies: 15
- Views: 2664
Re: Weapon slots
Yeah, need to read the parm error. It would say it's expecting an entity as the first. Look in defs.qc and search for sprint. You will find that your code will need to be changed to: sprint(self, "bla bla bla\n"); I have no idea what you're trying to do with Wep_Slots. .weapon is your curr...
- Mon Sep 12, 2011 11:06 pm
- Forum: General Discussion
- Topic: What are you working on?
- Replies: 3884
- Views: 6122531
Re: What are you working on?
cool
Well done getting her rigged and in-game, I know how painful the valve "tools" and pipeline can be.
Well done getting her rigged and in-game, I know how painful the valve "tools" and pipeline can be.
- Mon Sep 12, 2011 11:00 pm
- Forum: QuakeC Programming
- Topic: Weapon slots
- Replies: 15
- Views: 2664
Re: Weapon slots
You're trying to assign values with == == is for conditional checks. To assign something, using a single = self.Wep_Secondary = IT_HKM23; Also use tabs for indentation. Your formatting is pretty slack, check the original qc code for examples on how things should be indented. Might be worth saying if...
- Tue Aug 23, 2011 4:14 am
- Forum: QuakeC Programming
- Topic: Help: Moving a func_train via an array of vectors
- Replies: 22
- Views: 7100
- Fri Aug 19, 2011 3:05 am
- Forum: General Discussion
- Topic: so this seems pretty cool.
- Replies: 16
- Views: 5218
Taken down already. Looked interesting from when I saw it up. The Q3 Generations guys are basically how this can be done properly. (remake all content from scratch from other games) Good thing they picked Quake3 as a base, for characters that basically already covers q1, q2, q3, doom :) http://www.w...
- Thu Aug 18, 2011 12:38 am
- Forum: QuakeC Programming
- Topic: Two entity questions.
- Replies: 3
- Views: 1161
- Wed Aug 17, 2011 8:54 pm
- Forum: QuakeC Programming
- Topic: Two entity questions.
- Replies: 3
- Views: 1161
- Tue Aug 16, 2011 10:18 pm
- Forum: Artificial Intelligence
- Topic: How do Waypoints work?
- Replies: 12
- Views: 10266
- Tue Aug 16, 2011 5:20 am
- Forum: Artificial Intelligence
- Topic: How do Waypoints work?
- Replies: 12
- Views: 10266
- Sat Aug 06, 2011 8:14 am
- Forum: General Discussion
- Topic: What are you working on?
- Replies: 3884
- Views: 6122531
I've looked forward to couch coffee_move ai cafe grand simplicity outlet handbags for the longest time pays bills. We should get together and discuss other cell phone games testing and what I'm working on. Love simplicity grand is essentially blind. <insert some other random string bits here and a l...
- Fri Aug 05, 2011 4:14 am
- Forum: Artificial Intelligence
- Topic: Bots, the pros and cons, what are they for you?
- Replies: 20
- Views: 17153
TeamXLink: Yeah a dynamic skill setting option is a must. Easy to implement for the most part once skills are already coded :) daemonicky: Linear projectile leading is rather trivial, yes. The anticipation I was referring to, was trying to assess what items the enemy needs, and if it's possible for ...