Search found 312 matches

by Electro
Mon Sep 19, 2011 10:47 pm
Forum: QuakeC Programming
Topic: Problem with CTF plugin
Replies: 6
Views: 1392

Re: Problem with CTF plugin

Link doesn't work (doesn't exist).
Need to know the errors.
by Electro
Sat Sep 17, 2011 11:24 pm
Forum: Artificial Intelligence
Topic: Movetogoal and walkmove
Replies: 10
Views: 9085

Re: Movetogoal and walkmove

You shouldn't need ANY specific models/animations for bots only if you want them to do everything like players.

Automatic downloading works off anything that's trying to precache and isn't found (as far as i'm aware).
So just make sure you precache the female mdl.
by Electro
Wed Sep 14, 2011 10:19 pm
Forum: QuakeC Programming
Topic: Weapon slots
Replies: 15
Views: 2664

Re: Weapon slots

I recommend for the sake of the HUD (and heaps of other stuff in qc) that you use the existing items field. Then how you select them as primary/secondary is entirely up to you. It's not like having them also stored in items is going to stop you having them as primary/secondary weapons, those are mer...
by Electro
Tue Sep 13, 2011 1:37 am
Forum: QuakeC Programming
Topic: Weapon slots
Replies: 15
Views: 2664

Re: Weapon slots

Yeah, need to read the parm error. It would say it's expecting an entity as the first. Look in defs.qc and search for sprint. You will find that your code will need to be changed to: sprint(self, "bla bla bla\n"); I have no idea what you're trying to do with Wep_Slots. .weapon is your curr...
by Electro
Mon Sep 12, 2011 11:06 pm
Forum: General Discussion
Topic: What are you working on?
Replies: 3884
Views: 6122531

Re: What are you working on?

cool :)

Well done getting her rigged and in-game, I know how painful the valve "tools" and pipeline can be.
by Electro
Mon Sep 12, 2011 11:00 pm
Forum: QuakeC Programming
Topic: Weapon slots
Replies: 15
Views: 2664

Re: Weapon slots

You're trying to assign values with == == is for conditional checks. To assign something, using a single = self.Wep_Secondary = IT_HKM23; Also use tabs for indentation. Your formatting is pretty slack, check the original qc code for examples on how things should be indented. Might be worth saying if...
by Electro
Tue Aug 23, 2011 4:14 am
Forum: QuakeC Programming
Topic: Help: Moving a func_train via an array of vectors
Replies: 22
Views: 7100

He's gonna blow a load over that. I know how hard he's been trying to get his to work.
by Electro
Fri Aug 19, 2011 3:05 am
Forum: General Discussion
Topic: so this seems pretty cool.
Replies: 16
Views: 5218

Taken down already. Looked interesting from when I saw it up. The Q3 Generations guys are basically how this can be done properly. (remake all content from scratch from other games) Good thing they picked Quake3 as a base, for characters that basically already covers q1, q2, q3, doom :) http://www.w...
by Electro
Thu Aug 18, 2011 12:38 am
Forum: QuakeC Programming
Topic: Two entity questions.
Replies: 3
Views: 1161

Goes to show how much of a hurry I was in, didn't even read the question properly :P
by Electro
Wed Aug 17, 2011 8:54 pm
Forum: QuakeC Programming
Topic: Two entity questions.
Replies: 3
Views: 1161

In a hurry to get to work atm.. so i'll just answer 2.

setorigin(entity1, entity2.origin);
by Electro
Tue Aug 16, 2011 10:18 pm
Forum: Artificial Intelligence
Topic: How do Waypoints work?
Replies: 12
Views: 10266

ohh ok yep, i have :)
by Electro
Tue Aug 16, 2011 5:20 am
Forum: Artificial Intelligence
Topic: How do Waypoints work?
Replies: 12
Views: 10266

What's the moddb page link?
by Electro
Sat Aug 06, 2011 8:14 am
Forum: General Discussion
Topic: What are you working on?
Replies: 3884
Views: 6122531

I've looked forward to couch coffee_move ai cafe grand simplicity outlet handbags for the longest time pays bills. We should get together and discuss other cell phone games testing and what I'm working on. Love simplicity grand is essentially blind. <insert some other random string bits here and a l...
by Electro
Fri Aug 05, 2011 4:14 am
Forum: Artificial Intelligence
Topic: Bots, the pros and cons, what are they for you?
Replies: 20
Views: 17153

TeamXLink: Yeah a dynamic skill setting option is a must. Easy to implement for the most part once skills are already coded :) daemonicky: Linear projectile leading is rather trivial, yes. The anticipation I was referring to, was trying to assess what items the enemy needs, and if it's possible for ...