Search found 2918 matches

by Spike
Sat Sep 10, 2005 7:40 pm
Forum: QuakeC Programming
Topic: you must be getting sick of me by now
Replies: 6
Views: 2688

CheapAlert:
Wrong. QuakeWorld has a .float maxspeed. Quake does not.
Even DarkPlaces doesn't support it.

FTE does, but that's because FTE is simply a QW engine that's able to run normal Quake mods.
by Spike
Sun Jul 24, 2005 9:11 pm
Forum: General Discussion
Topic: Want advice on Engines
Replies: 4
Views: 2449

Okay, I might be a bit biased... FTEQW ALL THE WAY. :p
by Spike
Fri Jul 22, 2005 9:15 pm
Forum: QuakeC Programming
Topic: monsters fighting each other
Replies: 7
Views: 4380

Monsters 'look' for enemies via the checkclient builtin. They only check it once, and it cycles through one, one client per frame. Which means that coop gives slightly slower monsters. That means you can't just test to see if it's a monster that you've got, because it'll only check client slots. you...
by Spike
Sun Jul 03, 2005 12:15 pm
Forum: QuakeC Programming
Topic: Gyro Physics - 1.0 Release
Replies: 10
Views: 6581

So long as you don't do self.nextthink = time; ... That's a cardinal sin in QW, generally resulting in infinate loops in many engines. Setting nextthink too low will cause an entity to catch up any missing thinks. Which is always wierd. :) the newmis global entity names an entity to have a think aft...
by Spike
Fri Jun 17, 2005 5:59 am
Forum: General Discussion
Topic: New Conquest version released, hundreds suspected dead
Replies: 10
Views: 4069

SkinnedAlive: urm... try a lower case pak file?
by Spike
Wed Jun 15, 2005 6:02 pm
Forum: QuakeC Programming
Topic: trying to credit ppl but cant remember
Replies: 16
Views: 8809

Or maybe they coded it all perfectly right from the start and simply forgot to set the looping value to -1... Looping?? nah! set it to 0! (so it restarts at offset 0... doh!)
by Spike
Sat Jun 11, 2005 7:35 pm
Forum: General Discussion
Topic: Ammo limits in DP and other engines
Replies: 3
Views: 1998

DP supports it on protocol 6 and upwards, I think...
FTE and ALL QW engines support it.

I don't know about other engines.
by Spike
Sat Jun 11, 2005 4:45 am
Forum: General Discussion
Topic: Hexen II engines?
Replies: 17
Views: 7219

yeah, hexen2 ends up with only ever using a single weapon for most of the game. And then there's the whole running around without any idea what you're meant to be doing...
by Spike
Fri Jun 10, 2005 6:33 pm
Forum: General Discussion
Topic: Hexen II engines?
Replies: 17
Views: 7219

FTE runs hexen2... but one of the bosses needs a noclip. :(
And it has no built-in hud.

You can try newhexen, which is about the only modified hexen2 engine (that isn't really a quake engine at least).
by Spike
Fri Apr 01, 2005 2:35 pm
Forum: QuakeC Programming
Topic: Much Help Needed
Replies: 9
Views: 5624

Are you sure you need to change the camera and not the player size instead?
by Spike
Sun Mar 27, 2005 4:42 am
Forum: General Discussion
Topic: Geoside
Replies: 15
Views: 6661

There are two sorts of people in this community...
Those who don't like Tenebrae. And those that have never run it.

There's a reason people here do not like tenebrae. 1: framerates. 2: the moddability of an expensive antique. 3: it simply doesn't feel nice.

I agree with Urre's comment.
by Spike
Tue Mar 22, 2005 4:31 pm
Forum: Engine Programming
Topic: What do i need to code engines?
Replies: 7
Views: 5534

what you need to code quake engines. 1: a logical mind. 2: a C compiler 3: an idea of what you want to do with it 4: knoledge of the engine in question 5: a good starting point. 1 I can do nothing to help with. 2 can be solved for free with mingw (though you'll need to figure out how to use it first...
by Spike
Fri Mar 11, 2005 5:10 pm
Forum: General Discussion
Topic: QExpo 2005 DECISIONS
Replies: 34
Views: 11613

Tei has a point, fileplanet IS indeed evil.
There are a few quake focused websites around, and many of these servers have some spare bandwidth. And frames would allow it to be shared nicly...
by Spike
Sun Feb 20, 2005 3:11 am
Forum: General Discussion
Topic: Conquest Release -- try it out, yo!
Replies: 13
Views: 4458

by Spike
Fri Feb 11, 2005 10:12 pm
Forum: General Discussion
Topic: SpeedModding Event #02 Announcement
Replies: 2
Views: 1753

Theme TBA?

3rd person shooters count as action already, just gotta make it turn-based... I made a mod for that a while ago.
Turn based quake is too slow for my liking. Why pick that as a theme?

:P