CheapAlert:
Wrong. QuakeWorld has a .float maxspeed. Quake does not.
Even DarkPlaces doesn't support it.
FTE does, but that's because FTE is simply a QW engine that's able to run normal Quake mods.
Search found 2918 matches
- Sat Sep 10, 2005 7:40 pm
- Forum: QuakeC Programming
- Topic: you must be getting sick of me by now
- Replies: 6
- Views: 2688
- Sun Jul 24, 2005 9:11 pm
- Forum: General Discussion
- Topic: Want advice on Engines
- Replies: 4
- Views: 2449
- Fri Jul 22, 2005 9:15 pm
- Forum: QuakeC Programming
- Topic: monsters fighting each other
- Replies: 7
- Views: 4380
Monsters 'look' for enemies via the checkclient builtin. They only check it once, and it cycles through one, one client per frame. Which means that coop gives slightly slower monsters. That means you can't just test to see if it's a monster that you've got, because it'll only check client slots. you...
- Sun Jul 03, 2005 12:15 pm
- Forum: QuakeC Programming
- Topic: Gyro Physics - 1.0 Release
- Replies: 10
- Views: 6581
So long as you don't do self.nextthink = time; ... That's a cardinal sin in QW, generally resulting in infinate loops in many engines. Setting nextthink too low will cause an entity to catch up any missing thinks. Which is always wierd. :) the newmis global entity names an entity to have a think aft...
- Fri Jun 17, 2005 5:59 am
- Forum: General Discussion
- Topic: New Conquest version released, hundreds suspected dead
- Replies: 10
- Views: 4069
- Wed Jun 15, 2005 6:02 pm
- Forum: QuakeC Programming
- Topic: trying to credit ppl but cant remember
- Replies: 16
- Views: 8809
- Sat Jun 11, 2005 7:35 pm
- Forum: General Discussion
- Topic: Ammo limits in DP and other engines
- Replies: 3
- Views: 1998
- Sat Jun 11, 2005 4:45 am
- Forum: General Discussion
- Topic: Hexen II engines?
- Replies: 17
- Views: 7219
- Fri Jun 10, 2005 6:33 pm
- Forum: General Discussion
- Topic: Hexen II engines?
- Replies: 17
- Views: 7219
- Fri Apr 01, 2005 2:35 pm
- Forum: QuakeC Programming
- Topic: Much Help Needed
- Replies: 9
- Views: 5624
- Sun Mar 27, 2005 4:42 am
- Forum: General Discussion
- Topic: Geoside
- Replies: 15
- Views: 6661
- Tue Mar 22, 2005 4:31 pm
- Forum: Engine Programming
- Topic: What do i need to code engines?
- Replies: 7
- Views: 5534
what you need to code quake engines. 1: a logical mind. 2: a C compiler 3: an idea of what you want to do with it 4: knoledge of the engine in question 5: a good starting point. 1 I can do nothing to help with. 2 can be solved for free with mingw (though you'll need to figure out how to use it first...
- Fri Mar 11, 2005 5:10 pm
- Forum: General Discussion
- Topic: QExpo 2005 DECISIONS
- Replies: 34
- Views: 11613
- Sun Feb 20, 2005 3:11 am
- Forum: General Discussion
- Topic: Conquest Release -- try it out, yo!
- Replies: 13
- Views: 4458
Entar: read this: http://wiki.quakesrc.org/index.php/checkextension
- Fri Feb 11, 2005 10:12 pm
- Forum: General Discussion
- Topic: SpeedModding Event #02 Announcement
- Replies: 2
- Views: 1753