Search found 63 matches

by Spiney
Sun Jun 08, 2014 11:49 am
Forum: General Discussion
Topic: MHDoom finished
Replies: 93
Views: 17703

Re: MHDoom finished

If you're going to include sikkmod you might as well add Treb's soft shadow mapping, way better than the hacky sikkmod soft shadows :D
They also give me higher perf over shadow volumes.
by Spiney
Tue Jun 03, 2014 6:21 pm
Forum: Project Showcase
Topic: [Quake][WIP] Blaze
Replies: 42
Views: 33278

Re: [DarkPlaces][WIP] Blaze

Very cool!
The map reminds me a bit of the first world of MDK.
http://youtu.be/VUvvSRG5rAA?t=1m
by Spiney
Sun Jun 01, 2014 9:37 pm
Forum: General Discussion
Topic: MHDoom finished
Replies: 93
Views: 17703

Re: MHDoom finished

I also noticed some flickering/disappearing shadows at the cantina windows on Mars city and some other places. (GF GTX660, driver 320.49) Did you change the texture filtering on those pics? That doesn't look right even for something that low res, could be block compression? Iirc MH swapped the norma...
by Spiney
Sun Jun 01, 2014 9:24 pm
Forum: General Discussion
Topic: main site infected?
Replies: 64
Views: 18465

Re: main site infected?

by Spiney
Sat May 31, 2014 8:29 pm
Forum: General Discussion
Topic: MHDoom finished
Replies: 93
Views: 17703

Re: MHDoom finished

As for image quality, perhaps this trick would help a little?
http://www.iquilezles.org/www/articles/ ... exture.htm
by Spiney
Sat May 24, 2014 12:54 pm
Forum: General Discussion
Topic: What are you working on?
Replies: 3884
Views: 5900841

Re: What are you working on?

Works like a charm :D
I did notice the player head is not part of the shadow with g_showplayershadow 1, but the teeth(?) are.
I'll post a screenshot if you cannot reproduce it.
by Spiney
Fri May 23, 2014 4:21 pm
Forum: Project Showcase
Topic: [OLD SHIT ENGINE] Pointless arena shooter
Replies: 65
Views: 43267

Re: [id3][WIP] OpenArena3

Don't have an issue with the cartoony suggestive theming, but that just looks so much better aesthetically, imho.
by Spiney
Wed May 21, 2014 5:21 pm
Forum: Project Showcase
Topic: [FTE][in production] Scout's Journey
Replies: 36
Views: 19381

Re: [FTE][in production] Scout's Journey

Erh, I'd just post "continue like you're doing" all the time :P
by Spiney
Wed May 21, 2014 5:20 pm
Forum: General Discussion
Topic: What are you working on?
Replies: 3884
Views: 5900841

Re: What are you working on?

Yeah! Awesome stuff! I've been wanting this for a while :D You based the code of some other engine (DP/Tesseract)? It looks really nice. I also like the alpha tested shadows. I'm sure Id would have had those everywhere they could had they had the opportunity. The reason self shadowing is disabled on...
by Spiney
Sun May 18, 2014 6:12 pm
Forum: General Discussion
Topic: Q2 ref_soft replacement with colored light
Replies: 28
Views: 7587

Re: Q2 ref_soft replacement with colored light

Don't have Q2 handy, but is it possible to do dithering for multitexture blending? That would be really cool.

edit: just to be clear, I meant mixing color of lighting and level textures "as if" in 24 bit and turning it to 8 bit dither. Not bilinear filtering with dither.
by Spiney
Sun May 11, 2014 12:06 pm
Forum: Project Showcase
Topic: [OLD SHIT ENGINE] Pointless arena shooter
Replies: 65
Views: 43267

Re: [id3][WIP] OpenArena3

Yeah, I'm not suggesting you go fully procedural or anything. Just throwing it out here, there's some simple yet clever ideas inside. If one or two are applicable that might be a win.
by Spiney
Sat May 10, 2014 6:51 pm
Forum: Project Showcase
Topic: [OLD SHIT ENGINE] Pointless arena shooter
Replies: 65
Views: 43267

Re: [id3][WIP] OpenArena3

Maybe you'll like this. David Rosen talks about procedural animation. Kind of amazing how much movement he gets out of only a couple of keyframes.
http://www.gdcvault.com/play/1020583/An ... e-Approach
by Spiney
Sat Apr 19, 2014 2:29 pm
Forum: General Discussion
Topic: fte bug / problem
Replies: 22
Views: 5740

Re: fte bug / problem

Erh... not to start an argument, but XP is 12 years old. That's like 2 centuries in computerizelated time. If they shouldn't drop it now, then when?
by Spiney
Wed Apr 09, 2014 10:18 pm
Forum: General Discussion
Topic: What are you working on?
Replies: 3884
Views: 5900841

Re: What are you working on?

Impressive, the linework in the texture works really nicely together with the sobel (?) filter. Cell shading looks good also. It really brings out the anime aspect. Could be the future look for OA?
by Spiney
Wed Apr 09, 2014 6:41 pm
Forum: Mapping
Topic: IdTech 1/2/3/4 BSP/PVS
Replies: 7
Views: 5233

Re: IdTech 1/2/3/4 BSP/PVS

No normalmapping/lightstyles. What I'm having in mind at the moment is something like Lunarans's latest floater http://www.lunaran.com/images/maps/large/lun3dm5_9.jpg ...so that level of complexity but with a NPR texture style leaning more towards illustration/graphics design. Actually I just rememb...