Search found 219 matches
- Tue Feb 21, 2012 7:57 am
- Forum: Modeling
- Topic: Modeller Wanter (Is this allowed?)
- Replies: 62
- Views: 18836
Re: Modeller Wanter (Is this allowed?)
Lock this topic anyone?
- Sat Feb 18, 2012 7:49 am
- Forum: News & Announcements
- Topic: Registering on the Inside3D Forums
- Replies: 36
- Views: 26864
Re: Registering on the Inside3D Forums
This is one reason why we realy need some knd of internet id for everyone...
But in otherside that would suck
But in otherside that would suck
- Sat Feb 18, 2012 7:40 am
- Forum: CSQC Programming
- Topic: Tutorial: CSQC GUI Menus
- Replies: 49
- Views: 101744
Re: Tutorial: CSQC GUI Menus
IF you code csqc in your engine then yes.
- Fri Feb 17, 2012 3:45 am
- Forum: General Discussion
- Topic: Tango Spotted...
- Replies: 34
- Views: 6479
Re: Tango Spotted...
Yeah. This is so annoying because i am browsing on phpne. And some posts are hard to see throught spam...
- Wed Feb 15, 2012 7:47 pm
- Forum: News & Announcements
- Topic: Registering on the Inside3D Forums
- Replies: 36
- Views: 26864
Re: Registering on the Inside3D Forums
Seems to work fine
Sory i had to
Sory i had to
- Mon Feb 13, 2012 6:03 am
- Forum: QuakeC Programming
- Topic: removing body parts when shot
- Replies: 54
- Views: 12236
Re: removing body parts when shot
Umm. Just saying. Copying someones code to your game is not much rewarding than doong it your self. In example I added png, pcx, tga, and bmp support for nzp from darkquake. I studied the code for whole day before I even did anything. Learnt prety well how quake does texture uploading and stuff. Ok ...
- Sun Feb 12, 2012 7:22 am
- Forum: Engine Programming
- Topic: DQuake PSP
- Replies: 118
- Views: 21159
Re: DQuake PSP
:roll:
- Sun Feb 12, 2012 7:20 am
- Forum: QuakeC Programming
- Topic: removing body parts when shot
- Replies: 54
- Views: 12236
Re: removing body parts when shot
I would like to. But same time i want you to actualy learn something. You have been basicaly allready told what to do here. Just try your self. You will learn through errors. And to get you start. Look at the firebullets function. There sill be a Trace_Line function. Also go read qc documentation. T...
- Fri Feb 10, 2012 8:46 pm
- Forum: General Programming
- Topic: Doom 3 engine release and game code
- Replies: 794
- Views: 356976
Re: Doom 3 engine release and game code
Hey now you are just mean, he didn't mention anything about psp -_-leileilol wrote:WoW can U port it to the psp.
On the other hand nice
- Fri Feb 10, 2012 8:18 pm
- Forum: Modeling
- Topic: Modeller Wanter (Is this allowed?)
- Replies: 62
- Views: 18836
Re: Modeller Wanter (Is this allowed?)
Hey i saw thatleileilol wrote:Somehow you two slowpokes missed this post on page 1thommoboy wrote:im gonna F**king kill him!!!
And vert welding would be bad for UVs
- Fri Feb 10, 2012 12:08 pm
- Forum: QuakeC Programming
- Topic: removing body parts when shot
- Replies: 54
- Views: 12236
Re: removing body parts when shot
you need to make hte bodie parts as separated entities and then code it to follow the body
- Wed Feb 08, 2012 7:29 am
- Forum: QuakeC Programming
- Topic: Custom monster error
- Replies: 4
- Views: 1734
Re: Custom monster error
Did you call the function with lower case? Error has all characters lower vase while you said you renamed them eith first letter beikg uppercase
- Thu Jan 26, 2012 5:19 am
- Forum: QuakeC Programming
- Topic: arrays in quake?
- Replies: 14
- Views: 3419
Re: arrays in quake?
Yes it worked. But it didnt do so well with huge functions and stuff like that.
- Wed Jan 25, 2012 5:12 am
- Forum: QuakeC Programming
- Topic: Adquedit?
- Replies: 20
- Views: 4842
Re: Adquedit?
Fimg does open them. But make sure the .lmp is not capitalized. (.LMP, .LmP Etc). There seems tp be bug with it
- Wed Jan 25, 2012 5:04 am
- Forum: Modeling
- Topic: Adding a weapon to the 3rd person quake guy
- Replies: 20
- Views: 34875
Re: Adding a weapon to the 3rd person quake guy
Yeah it does. But thank god that xlink posted a tutorial how to add it for psp