Search found 219 matches

by Jukki
Tue Feb 21, 2012 7:57 am
Forum: Modeling
Topic: Modeller Wanter (Is this allowed?)
Replies: 62
Views: 18836

Re: Modeller Wanter (Is this allowed?)

Lock this topic anyone?
by Jukki
Sat Feb 18, 2012 7:49 am
Forum: News & Announcements
Topic: Registering on the Inside3D Forums
Replies: 36
Views: 26864

Re: Registering on the Inside3D Forums

This is one reason why we realy need some knd of internet id for everyone...

But in otherside that would suck
by Jukki
Sat Feb 18, 2012 7:40 am
Forum: CSQC Programming
Topic: Tutorial: CSQC GUI Menus
Replies: 49
Views: 101744

Re: Tutorial: CSQC GUI Menus

IF you code csqc in your engine then yes.
by Jukki
Fri Feb 17, 2012 3:45 am
Forum: General Discussion
Topic: Tango Spotted...
Replies: 34
Views: 6479

Re: Tango Spotted...

Yeah. This is so annoying because i am browsing on phpne. And some posts are hard to see throught spam...
by Jukki
Wed Feb 15, 2012 7:47 pm
Forum: News & Announcements
Topic: Registering on the Inside3D Forums
Replies: 36
Views: 26864

Re: Registering on the Inside3D Forums

Seems to work fine :P

Sory i had to :)
by Jukki
Mon Feb 13, 2012 6:03 am
Forum: QuakeC Programming
Topic: removing body parts when shot
Replies: 54
Views: 12236

Re: removing body parts when shot

Umm. Just saying. Copying someones code to your game is not much rewarding than doong it your self. In example I added png, pcx, tga, and bmp support for nzp from darkquake. I studied the code for whole day before I even did anything. Learnt prety well how quake does texture uploading and stuff. Ok ...
by Jukki
Sun Feb 12, 2012 7:22 am
Forum: Engine Programming
Topic: DQuake PSP
Replies: 118
Views: 21159

Re: DQuake PSP

:roll:
by Jukki
Sun Feb 12, 2012 7:20 am
Forum: QuakeC Programming
Topic: removing body parts when shot
Replies: 54
Views: 12236

Re: removing body parts when shot

I would like to. But same time i want you to actualy learn something. You have been basicaly allready told what to do here. Just try your self. You will learn through errors. And to get you start. Look at the firebullets function. There sill be a Trace_Line function. Also go read qc documentation. T...
by Jukki
Fri Feb 10, 2012 8:46 pm
Forum: General Programming
Topic: Doom 3 engine release and game code
Replies: 794
Views: 356976

Re: Doom 3 engine release and game code

leileilol wrote:WoW can U port it to the psp.
Hey now you are just mean, he didn't mention anything about psp -_-



On the other hand nice :)
by Jukki
Fri Feb 10, 2012 8:18 pm
Forum: Modeling
Topic: Modeller Wanter (Is this allowed?)
Replies: 62
Views: 18836

Re: Modeller Wanter (Is this allowed?)

leileilol wrote:Somehow you two slowpokes missed this post on page 1
thommoboy wrote:im gonna F**king kill him!!!

And vert welding would be bad for UVs
Hey i saw that :(
by Jukki
Fri Feb 10, 2012 12:08 pm
Forum: QuakeC Programming
Topic: removing body parts when shot
Replies: 54
Views: 12236

Re: removing body parts when shot

you need to make hte bodie parts as separated entities and then code it to follow the body
by Jukki
Wed Feb 08, 2012 7:29 am
Forum: QuakeC Programming
Topic: Custom monster error
Replies: 4
Views: 1734

Re: Custom monster error

Did you call the function with lower case? Error has all characters lower vase while you said you renamed them eith first letter beikg uppercase ;)
by Jukki
Thu Jan 26, 2012 5:19 am
Forum: QuakeC Programming
Topic: arrays in quake?
Replies: 14
Views: 3419

Re: arrays in quake?

Yes it worked. But it didnt do so well with huge functions and stuff like that.
by Jukki
Wed Jan 25, 2012 5:12 am
Forum: QuakeC Programming
Topic: Adquedit?
Replies: 20
Views: 4842

Re: Adquedit?

Fimg does open them. But make sure the .lmp is not capitalized. (.LMP, .LmP Etc). There seems tp be bug with it
by Jukki
Wed Jan 25, 2012 5:04 am
Forum: Modeling
Topic: Adding a weapon to the 3rd person quake guy
Replies: 20
Views: 34875

Re: Adding a weapon to the 3rd person quake guy

Yeah it does. But thank god that xlink posted a tutorial how to add it for psp :D