Search found 410 matches

by redrum
Mon Feb 13, 2012 3:33 pm
Forum: QuakeC Programming
Topic: .jump_flag?
Replies: 3
Views: 2100

.jump_flag?

Hey guys, Having an issue with the .jump_flag. I'll be standing there on the ground not even moving, and my .jump_flag will randomly show various numbers, 90% of the time it's showing 0, but about once every few seconds it'll give me a random reading like I was jumping or falling?? Any ideas? Thanks.
by redrum
Sun Jan 29, 2012 6:09 am
Forum: QuakeC Programming
Topic: Adquedit?
Replies: 20
Views: 4884

Re: Adquedit?

Nice!
by redrum
Sun Jan 29, 2012 3:40 am
Forum: QuakeC Programming
Topic: Adquedit?
Replies: 20
Views: 4884

Re: Adquedit?

How can I open a .pk3 file?
by redrum
Thu Jan 26, 2012 10:23 pm
Forum: QuakeC Programming
Topic: Adquedit?
Replies: 20
Views: 4884

Re: Adquedit?

Thanks!
by redrum
Thu Jan 26, 2012 12:42 pm
Forum: QuakeC Programming
Topic: Adquedit?
Replies: 20
Views: 4884

Re: Adquedit?

If I make a new sb_armor for the HUD. I will have to edit the engine to use it right?
by redrum
Wed Jan 25, 2012 6:57 pm
Forum: QuakeC Programming
Topic: Adquedit?
Replies: 20
Views: 4884

Re: Adquedit?

OK, got gfx.wad to open with FIMG.

I want to add a new armor icon, a black one.
I can't figure out how to change the colors in FIMG?
by redrum
Wed Jan 25, 2012 10:50 am
Forum: QuakeC Programming
Topic: Adquedit?
Replies: 20
Views: 4884

Re: Adquedit?

Pretty sneaky sis! (old connect four commercial).

I'll try it out later and check back in. Thanks.
by redrum
Wed Jan 25, 2012 2:53 am
Forum: QuakeC Programming
Topic: Adquedit?
Replies: 20
Views: 4884

Re: Adquedit?

Yeah, won't open .lmp files :(
by redrum
Tue Jan 24, 2012 10:44 pm
Forum: QuakeC Programming
Topic: Adquedit?
Replies: 20
Views: 4884

Adquedit?

Long time no post. I've pretty much got the coding down thanks to everybody here :D Now I want to play with the HUD. Specifically I want to create a black armor. Anyway, I downloaded Adquedit to start fiddlin' with the .lmp files but I can't open them? Tried Googling for the manual to no avail :( An...
by redrum
Tue Nov 02, 2010 4:45 am
Forum: QuakeC Programming
Topic: Finally!
Replies: 4
Views: 1070

That dog costume guy freaks me out, even till this day!

Servers up and running (fingers crossed) :lol:
by redrum
Tue Nov 02, 2010 2:43 am
Forum: QuakeC Programming
Topic: Finally!
Replies: 4
Views: 1070

Crap!
Server crashed, thought I was good!

Something to do with CycleWeaponCommand() / ImpulseCommands().

Damn Frikbots, they get into everything. I should name them all Yoda.

Screenshots are all vanilla, no real modeling upgrades. Just gameplay, new weapons, new power-ups stuff like that.
by redrum
Mon Nov 01, 2010 4:18 pm
Forum: QuakeC Programming
Topic: Finally!
Replies: 4
Views: 1070

Finally!

Guys,

I'm finally done with my QW mod "Overlook Hotel".
Thanks to Spike, Orion, Dr. Shadowborg, FrikaC, Sajt, Scar3crow, Spirit, frag.machine and everyone else who helped me.

Go check it out, leave me some feedback cheesyspisi@yahoo.com.
by redrum
Tue Oct 26, 2010 2:25 pm
Forum: QuakeC Programming
Topic: Frikbots in QW?
Replies: 25
Views: 3867

LOL, Thanks!
by redrum
Tue Oct 26, 2010 2:57 am
Forum: QuakeC Programming
Topic: Frikbots in QW?
Replies: 25
Views: 3867

OK, if I add 4096 it will then include the axe right?
by redrum
Fri Oct 22, 2010 3:57 am
Forum: QuakeC Programming
Topic: Frikbots in QW?
Replies: 25
Views: 3867

So does that mean that the bot must have all the weapons for the function to work correctly?