Search found 2135 matches

by frag.machine
Thu Dec 27, 2018 4:49 pm
Forum: General Discussion
Topic: What are you working on?
Replies: 3884
Views: 5906213

Re: What are you working on?

Wow, very very interesting stuff, pitchatan! The interpolation demo is very interesting to me, since I never dived into FTE net code. Will it be relased as open source one day? regarding Cake Quampions: just to be clear: are you using Quake Champions map in FTE? Because if it so, it's INCREDIBLE!! ...
by frag.machine
Mon Dec 17, 2018 7:55 pm
Forum: General Discussion
Topic: What are you working on?
Replies: 3884
Views: 5906213

Re: What are you working on?

Congratulations! It looks great, you have a good reason to be proud of your work. :biggrin:
by frag.machine
Mon Dec 17, 2018 2:00 am
Forum: Engine Programming
Topic: FTEQW 5133 - QuakeC bug
Replies: 2
Views: 3825

Re: FTEQW 5133 - QuakeC bug

Thanks Spike, I'll update it.

Don't you think this would deserve a warning from FTEQCC ?
by frag.machine
Sat Dec 15, 2018 10:08 pm
Forum: Engine Programming
Topic: FTEQW 5133 - QuakeC bug
Replies: 2
Views: 3825

FTEQW 5133 - QuakeC bug

So, hum... Due a typo I stumbled on a silly QuakeC bug in FTEQW 5133. I am too dumb to figure out how to open a ticket on Sourceforge and I haven't tested it with the latest release (I am lazy too), so there is: if (cvar ("") > 0) { /* some fancy code goes here */ } FTEQCC-gui gladly compi...
by frag.machine
Tue Dec 04, 2018 7:15 pm
Forum: Project Showcase
Topic: [FTEQW][REL] Regain Power
Replies: 7
Views: 5084

Re: [FTEQW][REL] Regain Power

Shpuld wrote:I feel like I'm hogging up this sub-forum with all these Ludum Dare Entries.
You're kidding, right ? Keep them coming, I say!

Loved the idea, and from what I saw in the video the game looks quite complete and polished to something done in 48 hours.
by frag.machine
Wed Oct 31, 2018 8:10 pm
Forum: General Discussion
Topic: 3D Realms Plans QUAKE-Engine Shooter
Replies: 17
Views: 19042

Re: 3D Realms Plans QUAKE-Engine Shooter

The 3 secs are pretty awesome! :biggrin: It shows a quake style of course, but a level that seems to have a decent amount of tris even for this century! :biggrin: I think that, if sock is involved, he'll probably write some words on this forum @Dr. Shadowborg: Let's say it's in a "quantic stat...
by frag.machine
Tue Oct 30, 2018 10:24 am
Forum: General Discussion
Topic: 3D Realms Plans QUAKE-Engine Shooter
Replies: 17
Views: 19042

Re: 3D Realms Plans QUAKE-Engine Shooter

In the article comments. BUT, I must stress, there's absolutely zero confirmation, so let's stick to the announce content. EDIT: Okay, according with this article , it's official: the guys from Arcane Dimensions (hey, sock! Glad to see your talent is being recognized man!) are indeed working for 3DR...
by frag.machine
Mon Oct 29, 2018 11:33 am
Forum: General Discussion
Topic: 3D Realms Plans QUAKE-Engine Shooter
Replies: 17
Views: 19042

Re: 3D Realms Plans QUAKE-Engine Shooter

I heard that people from our community would be working on this project. If true and we were talking about sock or any mapper from the func_msgboard group I'd have my interest piqued.
by frag.machine
Wed Oct 24, 2018 2:25 am
Forum: General Discussion
Topic: 3D Realms Plans QUAKE-Engine Shooter
Replies: 17
Views: 19042

3D Realms Plans QUAKE-Engine Shooter

3D Realms Plans QUAKE-Engine Shooter 1C Entertainment, a global PC and console publisher will collaborate with 3D Realms, the developer of classic first-person shooters including Duke Nukem and Shadow Warrior, to bring Ion Maiden to Nintendo Switch, PlayStation 4 and Xbox One in Q2 2019, in additio...
by frag.machine
Sun Oct 21, 2018 1:53 pm
Forum: General Discussion
Topic: retiring
Replies: 25
Views: 16821

Re: retiring

I suspect most of us (except for Spike) are in the same situation. Hope you hang lurking around anyway.
by frag.machine
Wed Oct 17, 2018 11:14 pm
Forum: Engine Programming
Topic: DirectQ II
Replies: 19
Views: 22393

Re: DirectQ II

Heh, speaking of old stuff... I just gave a second look at my quake stuff folders and found this: MHQuake Code Archives ===================== This is a selection of old MHQuake engine sources that I found while searching through some archives for other stuff. Some of the code in here dates back to t...
by frag.machine
Wed Oct 17, 2018 10:58 am
Forum: Engine Programming
Topic: DirectQ II
Replies: 19
Views: 22393

Re: DirectQ II

Guess the guy you linked to did not like it, its now dead lol. Are you sure ? Just clicked the link and downloaded normally here. Anyway we should consider to create a public GitHub repository and replicate all this stuff there, just for historical reasons. I myself lost my engine sources and only ...
by frag.machine
Wed Sep 26, 2018 4:27 pm
Forum: General Discussion
Topic: What are you working on?
Replies: 3884
Views: 5906213

Re: What are you working on?

Nice!
by frag.machine
Mon Aug 20, 2018 1:52 pm
Forum: Artificial Intelligence
Topic: The AI of Doom (2016)
Replies: 2
Views: 10393

The AI of Doom (2016)

Interesting video discussing AI techniques employed in Rage, Doom and Wolfenstein:TNO

https://www.youtube.com/watch?v=RcOdtwioEfI
by frag.machine
Wed Aug 08, 2018 11:22 am
Forum: General Discussion
Topic: SnapTiles - Tile Based Quake Map Maker
Replies: 6
Views: 12028

Re: SnapTiles - Tile Based Quake Map Maker

Interesting work Baker. Makes me wonder about the idea of a engine with built in editor to generate random maps on the fly, during intermissions... are you releasing the sources ?