Search found 208 matches

by c0burn
Sun Jun 29, 2014 11:39 pm
Forum: General Discussion
Topic: What are you working on?
Replies: 3884
Views: 5993804

Re: What are you working on?

They do actually go to the idle animation. It's not very clear in the video.
by c0burn
Sun Jun 29, 2014 10:48 pm
Forum: Artificial Intelligence
Topic: The Dijkstra Project
Replies: 23
Views: 11713

Re: The Dijkstra Project

by c0burn
Sun Jun 29, 2014 10:21 pm
Forum: General Discussion
Topic: What are you working on?
Replies: 3884
Views: 5993804

Re: What are you working on?

http://youtu.be/DEy8I8wj69M

Dijkstra's algorithm for shortest pathfinding has been implemented. Currently the monsters just find the player wherever he is. As you can see, they can navigate the map really well (they're so fast as they're sped up x2 for testing).
by c0burn
Sun Jun 29, 2014 1:37 pm
Forum: General Discussion
Topic: What are you working on?
Replies: 3884
Views: 5993804

Re: What are you working on?

No, purely SSQC. The mod is running on standard quake engines.
by c0burn
Sun Jun 29, 2014 11:56 am
Forum: General Discussion
Topic: What are you working on?
Replies: 3884
Views: 5993804

Re: What are you working on?

toneddu2000 wrote:@hogsy: what the scope of the game?
@c0burn: cool! How do you add waypoints into the map? With a key?
There's a full editor in the mod with menus etc (once again heavily based on FrikBot)
by c0burn
Sun Jun 29, 2014 2:47 am
Forum: General Discussion
Topic: What are you working on?
Replies: 3884
Views: 5993804

Re: What are you working on?

https://www.youtube.com/watch?v=HF-dRlLfYr4 .way files for monsters heavily inspired by the Frikbot. No combat currently. They're just roaming randomly atm, next up is making them build a path and hunt a target using Dijkstra's algorithm which should be pretty paintless as the bulk of the fiddly st...
by c0burn
Mon May 09, 2011 4:04 pm
Forum: Modeling
Topic: "Alias Model"
Replies: 3
Views: 1896

The models were made in Alias PowerAnimator (now aquired by Autodesk of 3DS Max fame)
by c0burn
Mon May 09, 2011 1:21 am
Forum: General Discussion
Topic: What are you working on?
Replies: 3884
Views: 5993804

Not quake related! Honing my old school 2d skills, working pretty much perfectly.

http://www.youtube.com/watch?v=lNjPf_UIIno
by c0burn
Sat Apr 09, 2011 10:51 pm
Forum: General Discussion
Topic: What are you working on?
Replies: 3884
Views: 5993804

I don't follow.
by c0burn
Sat Apr 09, 2011 11:34 am
Forum: General Discussion
Topic: What are you working on?
Replies: 3884
Views: 5993804

ImageImage

Doom guy model from the Q2 mod Doom Unleashed fixed to use shirt/pants colours... to go into my Doom Weapons DM mod.
by c0burn
Mon Mar 21, 2011 6:33 pm
Forum: QuakeC Programming
Topic: Confusing error
Replies: 24
Views: 3449

What are the numerical values of your IT_ variables?
by c0burn
Sun Mar 20, 2011 9:58 pm
Forum: QuakeC Programming
Topic: Kill all monsters before changing level
Replies: 6
Views: 1381

With the buggy zombies and fish it's pretty easy to fix in the QuakeC. I think URQP contains fixes for both of those issues.
by c0burn
Sun Mar 20, 2011 9:53 pm
Forum: General Discussion
Topic: What are you working on?
Replies: 3884
Views: 5993804

http://www.youtube.com/watch?v=zF_73f6mCew

New conchars I made, and still meddling with menuQC
by c0burn
Sat Nov 20, 2010 2:13 pm
Forum: QuakeC Programming
Topic: weaponframe and frame
Replies: 4
Views: 1124

If your player model doesnt have the same frame layout as ID's player.mdl, yes. Weaponframe is the viewmodel frame. Frame is an entitys frame. Its hard to say when you're so vague.
by c0burn
Sat Nov 20, 2010 1:59 pm
Forum: General Discussion
Topic: Introduction Thread
Replies: 124
Views: 53113

Hey Koolio. Long time no see.