http://handmadehero.org/
I found this the other day, a guy is making a 2d game from scratch on video, explaining everything as he makes the game.
Seems to only be about 2 weeks old so far...
i guess its a programming tut
Search found 1116 matches
- Tue Dec 02, 2014 5:26 pm
- Forum: Programming Tutorials
- Topic: Handmade Hero
- Replies: 2
- Views: 3726
- Sat Nov 29, 2014 5:51 am
- Forum: General Discussion
- Topic: QuakeOne forums under attack?
- Replies: 6
- Views: 2378
Re: QuakeOne forums under attack?
they suspect the third party chat program opened up the exploit.
actually i feel kinda bad, cause i requested a chat feature for the website oof!
actually i feel kinda bad, cause i requested a chat feature for the website oof!
- Fri Nov 28, 2014 5:49 pm
- Forum: General Discussion
- Topic: QuakeOne forums under attack?
- Replies: 6
- Views: 2378
Re: QuakeOne forums under attack?
The owner, Solecord, said the malware was removed; it will take a couple days for Google to update the blacklist.
- Thu Nov 06, 2014 7:23 am
- Forum: General Discussion
- Topic: PCem
- Replies: 53
- Views: 61816
Re: PCem
oh wow now i can re-install my copy of windows 98!
hmm i think i have a dvd of the SE update... hmm
maybe i can mirror off my pentium II machine?
somehow i missed this thread! lol
hmm i think i have a dvd of the SE update... hmm
maybe i can mirror off my pentium II machine?
somehow i missed this thread! lol
- Mon Nov 03, 2014 6:58 pm
- Forum: Engine Programming
- Topic: all in a day
- Replies: 10
- Views: 2481
Re: all in a day
that's exactly like i was looking for.toneddu2000 wrote:Dunno if it can helps. Made by BloodOmnicide team in DP. I guess it's all quakec and GLSL. But I might be wrong (it happens all the time! )
- Thu Oct 30, 2014 4:37 am
- Forum: Engine Programming
- Topic: all in a day
- Replies: 10
- Views: 2481
all in a day
I was just pondering a way to mimic a solar day.
argfhh
but im thinking more directional like for shadows in DP/FTE.
argfhh
Code: Select all
lightstyle
- Tue Oct 21, 2014 8:01 pm
- Forum: Modeling
- Topic: Create .bsp models from within maps
- Replies: 54
- Views: 34177
Re: Create .bsp models from within maps
yes.
i thought they were in the group of .map files for the GPL pak of id maps... (?)
I have some alias .mdl clones somewhere someone made.
i thought they were in the group of .map files for the GPL pak of id maps... (?)
I have some alias .mdl clones somewhere someone made.
- Mon Oct 13, 2014 11:43 am
- Forum: Modeling
- Topic: Create .bsp models from within maps
- Replies: 54
- Views: 34177
Re: Create .bsp models from within maps
I would think using an alias model would be easier for a broken window; using an animation for all the broken pieces.
also a vanilla engine only has 256 submodels...
also a vanilla engine only has 256 submodels...
- Mon Oct 06, 2014 6:01 pm
- Forum: Quake Events
- Topic: Expo 2014
- Replies: 53
- Views: 41985
Re: Expo 2014
i would suggest instead of trying to hurry up and 'have an expo' maybe spend some time planning, coding, advertising a Qexpo in regards to Quake's 20th birthday! This seems like a long time apart from last expo to next, but at least there is time for all parties to bring something of quality to the ...
- Tue Sep 23, 2014 5:14 pm
- Forum: QuakeC Programming
- Topic: Get player's field of view (fov)?
- Replies: 4
- Views: 1900
Re: Get player's field of view (fov)?
i prefer fov 110 anything less than 100 looks like im running around with reading glasses on. @Slack: So if each player's starting FOV value is variable, and all you are really doing is making a Zoom effect, then the best alternative would be to take the difference on your end. Meaning, decrement th...
- Fri Sep 19, 2014 3:27 pm
- Forum: General Discussion
- Topic: main site infected?
- Replies: 64
- Views: 18731
Re: main site infected?
no it wasnt directed to you.
Some hacker "picked" this site to illustrate his keen sense of programming. He pick us as fellow nerds who would think his programming was cool, but he picked our butt by making it something that blocks us from accessing the resources on the front page.
Some hacker "picked" this site to illustrate his keen sense of programming. He pick us as fellow nerds who would think his programming was cool, but he picked our butt by making it something that blocks us from accessing the resources on the front page.
- Fri Sep 19, 2014 3:53 am
- Forum: General Discussion
- Topic: main site infected?
- Replies: 64
- Views: 18731
Re: main site infected?
You can pick your friends,
but,
you cannot pick your friend's,
butt.
this is a site that people like to express their logic with illustration.
unfortunately, some exhibits, distract progress. ?
but,
you cannot pick your friend's,
butt.
this is a site that people like to express their logic with illustration.
unfortunately, some exhibits, distract progress. ?
- Thu Sep 18, 2014 8:32 am
- Forum: General Discussion
- Topic: main site infected?
- Replies: 64
- Views: 18731
Re: main site infected?
hmm sad, since its been hacked in the past i usually skip the front page to just jump on the forum
- Tue Sep 02, 2014 3:30 pm
- Forum: Engine Programming
- Topic: FTE Vanilla Option
- Replies: 34
- Views: 7087
Re: FTE Vanilla Option
wait wait, i gotta defend my friend s_explod.spr it was an animated sprite in the style of D00m. It had that POW comic-book look to it. It was expected all games used sprites for explosions... to make it look better stack a few sprites overlapping randomly, use alpha blending, fullbrights, and a lit...
- Sat Aug 30, 2014 2:58 pm
- Forum: Engine Programming
- Topic: FTE Vanilla Option
- Replies: 34
- Views: 7087
FTE Vanilla Option
http://spawnhost.files.wordpress.com/2014/08/fte_vanilla.jpg?w=640 The FTE engine recently got a new graphics preset. And it's the one many Quakers like best: Vanilla. As in, Intro videos Square particles "Nearest" rendering for sharp pixels Netquake physics No replacement content Faster ...