well, dakplaces and proquake psp
and the error comes from the compiler, not ingame
Search found 219 matches
- Sun Oct 30, 2011 3:05 pm
- Forum: QuakeC Programming
- Topic: structs in qc?
- Replies: 4
- Views: 1129
- Sun Oct 30, 2011 10:54 am
- Forum: QuakeC Programming
- Topic: structs in qc?
- Replies: 4
- Views: 1129
structs in qc?
Hey, i was just messing around with my code and tested for fun to see how would fteqccgui like structs. It actually allowed me to initialize both typedef struct's and structs. also allowed me to put strings and floats in them. And it compiled fine. But when i tried to use them. Well got error someth...
- Thu Sep 08, 2011 6:16 pm
- Forum: General Discussion
- Topic: What are you working on?
- Replies: 3884
- Views: 5884010
Re: What are you working on?
Working on basic log in stuff for my game, o far i have succesfully added libmysql lib to nzp. Alo i got semi working log in screen in but it is currently doing anything.
- Tue Sep 06, 2011 3:15 pm
- Forum: General Discussion
- Topic: Congratz on forum upgrade
- Replies: 26
- Views: 3594
Re: Congratz on forum upgrade
I like the reply button. Old one was bit small, and while using iphone iot was pain to select it. Also that unused new topic thing was annoying
- Tue Sep 06, 2011 3:36 am
- Forum: News & Announcements
- Topic: Inside3D Forums Down Time
- Replies: 35
- Views: 21536
Re: Inside3D Forums Down Time
wow, this page looks sweet :D
- Mon Sep 05, 2011 4:25 pm
- Forum: News & Announcements
- Topic: News - Model converter with extensive Quake support
- Replies: 36
- Views: 30573
- Mon Aug 22, 2011 1:18 pm
- Forum: Engine Programming
- Topic: Max Alias Frames
- Replies: 16
- Views: 2913
- Fri Aug 12, 2011 7:07 pm
- Forum: QuakeC Programming
- Topic: weapon slots
- Replies: 6
- Views: 1511
Its actualy prety simple how i didit. aicay i just had another float (weapon_2) and i stored the weapon id there. Then i just made switch function that switches the weapon to weapon 2 and weapon 2 with weapon. for weapon picking up i had 3 if statements. First one was if there is no weapon_2 then ma...
- Sat Aug 06, 2011 8:36 am
- Forum: Modeling
- Topic: Blender MDL export
- Replies: 45
- Views: 33025
- Thu Aug 04, 2011 5:36 am
- Forum: Engine Programming
- Topic: What is SZ_GetSpace:overflow
- Replies: 9
- Views: 2635
- Wed Aug 03, 2011 7:05 pm
- Forum: QuakeC Programming
- Topic: Kurok, defs.qc?
- Replies: 4
- Views: 1303
- Wed Aug 03, 2011 5:50 am
- Forum: Engine Programming
- Topic: What is SZ_GetSpace:overflow
- Replies: 9
- Views: 2635
- Sun Jul 31, 2011 8:53 am
- Forum: Engine Programming
- Topic: "FitzQuake Plus": An Easy Engine To Compile
- Replies: 74
- Views: 18814
- Tue Jul 19, 2011 4:42 am
- Forum: Programming Tutorials
- Topic: ssqc sbar control (darkplaces, psp soon)
- Replies: 4
- Views: 3250
- Sun Jul 17, 2011 6:20 pm
- Forum: Programming Tutorials
- Topic: ssqc sbar control (darkplaces, psp soon)
- Replies: 4
- Views: 3250
ssqc sbar control (darkplaces, psp soon)
When i started with quake i tought, well how i add images to screen? Ok of course i could modify engine or use csqc, but wht if i realy want to do it in ssqc? Like engines like psp doesnt have this feature. Today i desided i could try since i got my nice little achievement code working. This is my &...