Search found 219 matches

by Jukki
Sun Oct 30, 2011 3:05 pm
Forum: QuakeC Programming
Topic: structs in qc?
Replies: 4
Views: 1129

Re: structs in qc?

well, dakplaces and proquake psp

and the error comes from the compiler, not ingame
by Jukki
Sun Oct 30, 2011 10:54 am
Forum: QuakeC Programming
Topic: structs in qc?
Replies: 4
Views: 1129

structs in qc?

Hey, i was just messing around with my code and tested for fun to see how would fteqccgui like structs. It actually allowed me to initialize both typedef struct's and structs. also allowed me to put strings and floats in them. And it compiled fine. But when i tried to use them. Well got error someth...
by Jukki
Thu Sep 08, 2011 6:16 pm
Forum: General Discussion
Topic: What are you working on?
Replies: 3884
Views: 5884010

Re: What are you working on?

Working on basic log in stuff for my game, o far i have succesfully added libmysql lib to nzp. Alo i got semi working log in screen in but it is currently doing anything.
by Jukki
Tue Sep 06, 2011 3:15 pm
Forum: General Discussion
Topic: Congratz on forum upgrade
Replies: 26
Views: 3594

Re: Congratz on forum upgrade

I like the reply button. Old one was bit small, and while using iphone iot was pain to select it. Also that unused new topic thing was annoying
by Jukki
Tue Sep 06, 2011 3:36 am
Forum: News & Announcements
Topic: Inside3D Forums Down Time
Replies: 35
Views: 21536

Re: Inside3D Forums Down Time

wow, this page looks sweet :D
by Jukki
Mon Sep 05, 2011 4:25 pm
Forum: News & Announcements
Topic: News - Model converter with extensive Quake support
Replies: 36
Views: 30573

just have to say, I GOT KINECT NOW :D
by Jukki
Mon Aug 22, 2011 1:18 pm
Forum: Engine Programming
Topic: Max Alias Frames
Replies: 16
Views: 2913

Hey, arent you using darkplaces for pc engine?

Because afaik there can be no darkplaces hosting and other quake clients joining?

Just this camed up when we were talking about thease things
by Jukki
Fri Aug 12, 2011 7:07 pm
Forum: QuakeC Programming
Topic: weapon slots
Replies: 6
Views: 1511

Its actualy prety simple how i didit. aicay i just had another float (weapon_2) and i stored the weapon id there. Then i just made switch function that switches the weapon to weapon 2 and weapon 2 with weapon. for weapon picking up i had 3 if statements. First one was if there is no weapon_2 then ma...
by Jukki
Sat Aug 06, 2011 8:36 am
Forum: Modeling
Topic: Blender MDL export
Replies: 45
Views: 33025

First time spam bot actualy somehow maaged to sta on topic O.o
by Jukki
Thu Aug 04, 2011 5:36 am
Forum: Engine Programming
Topic: What is SZ_GetSpace:overflow
Replies: 9
Views: 2635

Well, i actualy did comment CL_KeepaliveMessage(); calls away,(saw kurok doing that)
by Jukki
Wed Aug 03, 2011 7:05 pm
Forum: QuakeC Programming
Topic: Kurok, defs.qc?
Replies: 4
Views: 1303

as far as i know, mdave never released qc files of kurok = no defs.qc :(
by Jukki
Wed Aug 03, 2011 5:50 am
Forum: Engine Programming
Topic: What is SZ_GetSpace:overflow
Replies: 9
Views: 2635

Hmm just thinking, is there a way to like increse the max size?
by Jukki
Sun Jul 31, 2011 8:53 am
Forum: Engine Programming
Topic: "FitzQuake Plus": An Easy Engine To Compile
Replies: 74
Views: 18814

Looks like nazi zombies portabl is goingto change using this engine because darkplaces to psp connection doesnt work. Once more baker saved my game <3
by Jukki
Tue Jul 19, 2011 4:42 am
Forum: Programming Tutorials
Topic: ssqc sbar control (darkplaces, psp soon)
Replies: 4
Views: 3250

lol, didnt even know about svc_showlmp. Well this was just a expirement mostly, and psp version doesnt have svc_showlmp
by Jukki
Sun Jul 17, 2011 6:20 pm
Forum: Programming Tutorials
Topic: ssqc sbar control (darkplaces, psp soon)
Replies: 4
Views: 3250

ssqc sbar control (darkplaces, psp soon)

When i started with quake i tought, well how i add images to screen? Ok of course i could modify engine or use csqc, but wht if i realy want to do it in ssqc? Like engines like psp doesnt have this feature. Today i desided i could try since i got my nice little achievement code working. This is my &...