Search found 63 matches

by Spiney
Sun Jan 04, 2015 12:04 pm
Forum: General Discussion
Topic: What are you working on?
Replies: 3884
Views: 6118298

Re: What are you working on?

Ooh nice, cone stepping, the only parallax mapping I actually like visually :D
How long does it take to preprocess the CSM?
I rendered out some in xNormal before, regular CSM was okay (still fairly slow) but the relaxed variant took forever to render.
by Spiney
Sat Jan 03, 2015 8:59 pm
Forum: Project Showcase
Topic: [DarkQuake][RELEASED/WIP] Nazi Zombies Portable
Replies: 6
Views: 6385

Re: [DarkQuake][RELEASED/WIP] Nazi Zombies Portable

I watched some of the videos on moddb. Really like what you did with all the view animation, like you said, really goes beyond that Quake feeling. I'll need to play around with this :D
by Spiney
Sun Nov 02, 2014 12:27 am
Forum: General Discussion
Topic: What are you working on?
Replies: 3884
Views: 6118298

Re: What are you working on?

Yeah I used Genetica, the studio version since that one supports animation. It's really not geared towards this kind of stuff though, I just used it because it was convenient for this use case.
by Spiney
Tue Oct 28, 2014 3:14 pm
Forum: General Discussion
Topic: What are you working on?
Replies: 3884
Views: 6118298

Re: What are you working on?

Wrote a tutorial on how to make/generate certain kinds of animated textures.
BARF
by Spiney
Thu Aug 28, 2014 4:07 pm
Forum: OpenGL Programming
Topic: Better motion blur?
Replies: 4
Views: 4979

Re: Better motion blur?

You could try accumulating frames into a HDR buffer. I guess that wouldn't balloon up so much.

As for retro stuff, maybe render 4 quarter res buffers with one pixel view offset and arrange the pixels in a screendoor pattern.
by Spiney
Thu Aug 28, 2014 3:39 pm
Forum: General Discussion
Topic: RaQdoll
Replies: 36
Views: 17246

Re: RaQdoll

You can do ragdolls with MDL?

mind = blown
by Spiney
Thu Aug 28, 2014 3:38 pm
Forum: General Discussion
Topic: What are you working on?
Replies: 3884
Views: 6118298

Re: What are you working on?

Sweet! I wish more of the fancy Quake engines would consider ways for making their specular look less 2005.
by Spiney
Sat Aug 09, 2014 7:07 pm
Forum: General Discussion
Topic: What are you working on?
Replies: 3884
Views: 6118298

Re: What are you working on?

Looks cool :)
Maybe try including fresnel fall off on the char models glass reflections.
by Spiney
Mon Aug 04, 2014 11:00 am
Forum: General Discussion
Topic: What are you working on?
Replies: 3884
Views: 6118298

Re: What are you working on?

Same, too much awesome stuff coming out at once :D
by Spiney
Sun Jul 20, 2014 10:54 am
Forum: General Discussion
Topic: What are you working on?
Replies: 3884
Views: 6118298

Re: What are you working on?

Please give her a turtle shell bikini :shock:
by Spiney
Mon Jul 07, 2014 7:30 pm
Forum: General Discussion
Topic: What are you working on?
Replies: 3884
Views: 6118298

Re: What are you working on?

Might look cool in conjunction with black sobel outlines (or rather, creases?) to retain visibility of forms in the underexposed areas.
by Spiney
Fri Jul 04, 2014 5:09 pm
Forum: General Discussion
Topic: General Discussion! *salutes*
Replies: 14
Views: 5200

Re: General Discussion! *salutes*

Antialiased Nearest Neighbour Filtering. Would be cool if a Quake/Doom/Retro-ish engine could do this...
http://csantosbh.wordpress.com/2014/02/ ... fications/
by Spiney
Tue Jul 01, 2014 2:00 pm
Forum: General Discussion
Topic: Revelation Test
Replies: 115
Views: 61423

Re: Revelation Test

Isn't the sliding simply how pixel offset mapping works? Cannot "extrude outwards" so need to "extrude inwards" ... = sliding pixels relative to surface.
by Spiney
Sat Jun 28, 2014 7:43 pm
Forum: Project Showcase
Topic: [FTE][in production] Scout's Journey
Replies: 36
Views: 21612

Re: [FTE][in production] Scout's Journey

Last two blog items:
There's a place for photosourcing, but hand painted usually looks better, esp for normals. Good job.
For the crate, if you can do LODs I think you should try modelling on the handle. It looks a bit weird now imo.
by Spiney
Thu Jun 19, 2014 9:52 pm
Forum: Project Showcase
Topic: [Storm Engine 2][dev] Phaeton
Replies: 22
Views: 14343

Re: [Storm Engine 2][dev] Phaeton

Just wondering, is there any reason why games like to use the flash interfaces?
I don't have anything against Flash (I used to use it myself quite happily), just wonder why that format. Seems like a fairly big entry barrier when using a proprietary third party tech.