Search found 98 matches

by Julius
Sat Oct 21, 2017 10:03 am
Forum: General Discussion
Topic: What are you working on?
Replies: 3884
Views: 6128044

Re: What are you working on?

Spirit wrote:https://quakewiki.org/ works again!
Nice...

Would it be ok to add a FTEQW specific sub-section? I think that engine really needs a place to document all the nice features, but without a proper website or a github we are pretty much stuck with this forum and other scattered sources here and there.
by Julius
Mon Aug 21, 2017 12:33 pm
Forum: Project Showcase
Topic: [FTEQW][WIP] craFTEr - realtime game editor for FTE
Replies: 57
Views: 59549

Re: [FTEQW][WIP] CraFTEr - realtime game editor for FTE

Awesome! Sorry for pestering, I just think that it is better to develop openly and release early and often. @Spike: could you please clarify the license? Always better to have a clear picture on that and "public domain" is not a legal concept in many countries. Would CC0 ( https://creative...
by Julius
Wed Aug 02, 2017 5:21 pm
Forum: Project Showcase
Topic: [FTEQW][WIP] craFTEr - realtime game editor for FTE
Replies: 57
Views: 59549

Re: [FTEQW][WIP] Crafter - realtime game editor for FTE

Still no news of the source code release? :p
by Julius
Wed Aug 02, 2017 5:19 pm
Forum: General Discussion
Topic: I'd like to return to Quake
Replies: 13
Views: 12849

Re: I'd like to return to Quake

The main idea is to be able to run Xonotic QC game code on daemon so that they can stop using (the more or less unmaintained) Darkplaces but don't have to rewrite all the game code. Most likely this would allow also other quake1 mods to run, but Xonotic is using a sightly non-standard qc compiler (g...
by Julius
Thu Jul 13, 2017 2:49 pm
Forum: General Discussion
Topic: I'd like to return to Quake
Replies: 13
Views: 12849

Re: I'd like to return to Quake

Seems like someone picked this up again and made some big improvements to the QuakeC interpretor in the Daemon engine... might even be portable to other C++ engines to run QuakeC code:
https://forums.xonotic.org/showthread.php?tid=7465
by Julius
Tue Jul 11, 2017 9:46 pm
Forum: Project Showcase
Topic: [FTEQW][WIP] craFTEr - realtime game editor for FTE
Replies: 57
Views: 59549

Re: [FTEQW][WIP] Crafter - realtime game editor for FTE

Well if it is about github not being FOSS, there is also gitlab which is a great service too.
by Julius
Sun Jul 09, 2017 11:42 am
Forum: Project Showcase
Topic: [FTEQW][WIP] craFTEr - realtime game editor for FTE
Replies: 57
Views: 59549

Re: [FTEQW][WIP] Crafter - realtime game editor for FTE

Well, using Github with git is of course the preferred option, but it is not mandatory. You can just drag and drop the files into your browser window and it will upload it to your github repository. Nothing new to learn really :p
by Julius
Fri Jul 07, 2017 10:36 pm
Forum: Project Showcase
Topic: [FTEQW][WIP] craFTEr - realtime game editor for FTE
Replies: 57
Views: 59549

Re: [FTEQW][WIP] Crafter - realtime game editor for FTE

Staying tuned, but a soft release with a github repo somewhere really can't hurt ;)
by Julius
Sun Jun 25, 2017 8:41 pm
Forum: Project Showcase
Topic: [FTEQW][WIP] craFTEr - realtime game editor for FTE
Replies: 57
Views: 59549

Re: [FTEQW][WIP] Crafter - realtime game editor for FTE

Sorry, just saw this now. MIT license is great and should not really effect anyone, in fact most of us work with GPLed code bases anyways, so as long as it is compatible with that ;) Please not unlicensed!

So where can I download this?
by Julius
Sun Apr 30, 2017 9:10 pm
Forum: General Discussion
Topic: Quake "champions"
Replies: 46
Views: 47494

Re: Quake "champions"

Must be from a pretty unpolished alpha... Xonotic looks and plays better than that I would say :) But after the usual polish it will probably compare less favorable.
by Julius
Sun Apr 30, 2017 9:06 pm
Forum: CSQC Programming
Topic: FTE: Trouble with gettaginfo and gettagindex
Replies: 13
Views: 9792

Re: FTE: Trouble with gettaginfo and gettagindex

Super, danke ;)

But if you can ever share a really working ODE implementation that would be also awesome!
by Julius
Thu Apr 27, 2017 4:04 pm
Forum: Quake Events
Topic: Expo 2017?
Replies: 3
Views: 4725

Expo 2017?

Any news if there are plans to make an Expo this year? I think the reboot last year was quite successful no?
by Julius
Thu Apr 27, 2017 2:51 pm
Forum: CSQC Programming
Topic: FTE: Trouble with gettaginfo and gettagindex
Replies: 13
Views: 9792

Re: FTE: Trouble with gettaginfo and gettagindex

Ok, I see. would be still cool if you could share the working code (including the iron sights) if you can find the time. Thanks!

Could be useful for example for that FTEQW based CS1.5 FreeCS project (https://github.com/eukara/FreeCS).
by Julius
Wed Apr 26, 2017 7:02 pm
Forum: CSQC Programming
Topic: FTE: Trouble with gettaginfo and gettagindex
Replies: 13
Views: 9792

Re: FTE: Trouble with gettaginfo and gettagindex

That looks pretty awesome. Can you share some more details on the project you are working on? Does it have a public source repo on Github or so?
by Julius
Wed Apr 26, 2017 5:02 pm
Forum: CSQC Programming
Topic: FTE: Trouble with gettaginfo and gettagindex
Replies: 13
Views: 9792

Re: FTE: Trouble with gettaginfo and gettagindex

Not sure if that helps in your specific case, but transfusion (http://www.transfusion-game.com/ ) has shells that seem to be ejected from view models and the SSQC code works fine in FTEQW. I never looked into the details, so they might spawn from the origin or something like that...