Search found 106 matches

by Shpuld
Tue Dec 09, 2014 12:54 am
Forum: Project Showcase
Topic: [FTEQW] Mobster Massacre - a Ludum Dare #31 Entry
Replies: 15
Views: 11384

Re: [FTEQW] Mobster Massacre - a Ludum Dare #31 Entry

toneddu2000 wrote:I'm a little worried about the "ghost models" issue that 90% of users seem to have!
That was a bug that was caused by my own shader apparently, fixed it post-release because it's a gamebreaker. I just made the enemies and the player not use my custom shader program.
by Shpuld
Mon Dec 08, 2014 9:30 pm
Forum: Project Showcase
Topic: [FTEQW] Mobster Massacre - a Ludum Dare #31 Entry
Replies: 15
Views: 11384

Re: [FTEQW] Mobster Massacre - a Ludum Dare #31 Entry

toneddu2000: Yeah linux version wasn't properly tested :( Spike has been doing some fixes to the engine it seems like it so grabbing the latest build might work. Setting up GTKRadiant was basically setting it up for Quake3 and then adding in custom textures and so on, can't remember exactly what els...
by Shpuld
Mon Dec 08, 2014 4:23 pm
Forum: Project Showcase
Topic: [FTEQW] Mobster Massacre - a Ludum Dare #31 Entry
Replies: 15
Views: 11384

[FTEQW] Mobster Massacre - a Ludum Dare #31 Entry

So, as some of you here know, I took part in the Ludum Dare #31 Compo. That means I had to make a game with a given theme in 48 hours, all art by myself. I made a top-down survival game where you move with right-click and fire with left-click. The challenge comes from moving your mouse quickly in or...
by Shpuld
Fri Dec 05, 2014 9:19 pm
Forum: General Discussion
Topic: What are you working on?
Replies: 3884
Views: 6025094

Re: What are you working on?

@Shpuld: ah ok. Could you please add a mini tutorial on how to use glsl shader with fte? Because I tried one Spike added in the SVN trunk (console.shader) but it yells error for both VERTEX and FRAGMENT shader. The other ones don't seem to do anything :( I can post some example code that should wor...
by Shpuld
Mon Dec 01, 2014 1:00 pm
Forum: General Discussion
Topic: What are you working on?
Replies: 3884
Views: 6025094

Re: What are you working on?

well.. from a long distance it could be even considered blood. From 2 meters... no. :D But at least it's interesting the method. Did you attach a GLSL file to the shader or is it 100% shader only? I always wondered how DarkPlaces handles blood splat effect. I mean, I think it's C hardcoded, right? ...
by Shpuld
Mon Dec 01, 2014 12:53 am
Forum: General Discussion
Topic: What are you working on?
Replies: 3884
Views: 6025094

Re: What are you working on?

https://www.youtube.com/watch?v=7ModV3W63vc I've been screwing around with special effects stuff and came up with this blood splat effect, it's using only a single image as the texture, all the feel for the animation comes from the shader I made for it. I use a very similiar shader for the muzzle fl...
by Shpuld
Thu Nov 27, 2014 1:14 pm
Forum: General Discussion
Topic: What are you working on?
Replies: 3884
Views: 6025094

Re: What are you working on?

toneddu2000: Here's the shader that I have, it's in game/scripts/models.shader, you can call the .shader file whatever you want. mgtex { program shaders/celshade.glsl nomipmaps { map models/weapons/mg/mgtex.tga rgbGen lightingDiffuse alphaGen entity } } As you can see with "program shaders/cels...
by Shpuld
Thu Nov 27, 2014 12:59 am
Forum: General Discussion
Topic: What are you working on?
Replies: 3884
Views: 6025094

Re: What are you working on?

I actually tried making a simple (and at the moment, hacky) cel shader. In order to make it look good in motion as well I need to tweak the model so that vertex shading in general doesn't fuck up like it does right now.

Image
by Shpuld
Wed Nov 26, 2014 2:50 pm
Forum: General Discussion
Topic: What are you working on?
Replies: 3884
Views: 6025094

Re: What are you working on?

I think I should've made the cuts on the top of the slide a bit wider to make the thing look less box like, and then make some cuts in the pistol grip to make it rounder as well. Anyway I'm gonna redo the model at some point in the future anyway in the same style as I just remade the machinegun: htt...
by Shpuld
Tue Nov 25, 2014 12:05 am
Forum: General Discussion
Topic: What are you working on?
Replies: 3884
Views: 6025094

Re: What are you working on?

Gonna share this here as well, added another weapon and some hud stuff, so weapon switching works. At the moment there's no actual animations to the weapons, all the movement they have is done in code. http://youtu.be/Dhd48VnM8Cg A better pic of the pistol model, I'm sad it doesn't show too well in ...
by Shpuld
Tue Nov 11, 2014 6:05 am
Forum: General Discussion
Topic: What are you working on?
Replies: 3884
Views: 6025094

Re: What are you working on?

Thanks guys. Edit: made some slight improvements to the effects and also tried a twice as fast rate of fire for the laughs mostly. https://www.youtube.com/watch?v=k8PQnXSOaMs Jim: Yes, the sound is me eating a nacho... I 'll probably use something else for most items when I end up recording more sou...
by Shpuld
Mon Nov 10, 2014 12:32 pm
Forum: General Discussion
Topic: What are you working on?
Replies: 3884
Views: 6025094

Re: What are you working on?

Sock: loving your use of actual 3d models instead of 2d GUIs. Mankrip: looks very sexy, would love to have that effect as a shader for the more modernized engines as well. I've been working more on the scratch base, added a simple hitscan weapon and a viewmodel for it. I have pretty simple example c...
by Shpuld
Sun Oct 26, 2014 6:21 pm
Forum: General Discussion
Topic: What are you working on?
Replies: 3884
Views: 6025094

Re: What are you working on?

Been creating basic functionality from scratch in QC, both CS and SS. From what you can see in this video, only the engine itself is restricted by GPL. Once I get all the basic functionality in (like complete menus with settings and everything, some examples of advanced less-documented FTE features)...
by Shpuld
Thu Oct 23, 2014 1:28 pm
Forum: General Discussion
Topic: What are you working on?
Replies: 3884
Views: 6025094

Re: What are you working on?

jim: loving the interesting colors with the massive banding
by Shpuld
Fri Oct 17, 2014 11:02 am
Forum: General Discussion
Topic: What are you working on?
Replies: 3884
Views: 6025094

Re: What are you working on?

Made a robot character that has kinda crash test dummy vibe to it. It's for a project I'm gonna post about here soon enough.

Image

Image

scar3crow: looks like a good start, I really like these map jams.