Search found 219 matches

by Jukki
Tue Jan 24, 2012 2:23 pm
Forum: Modeling
Topic: Modeller Wanter (Is this allowed?)
Replies: 62
Views: 18839

Re: Modeller Wanter (Is this allowed?)

oh yeah ill give up and end up nothing like you :evil: I Dont think redesigning a whole engine is giving up btw dusters probably one of the best qc coders in the psp scene... Its not about that we want you to give up. We are trying to make you ser that you have chosen wrong point to start. You shou...
by Jukki
Mon Jan 23, 2012 9:28 pm
Forum: Engine Programming
Topic: DQuake PSP
Replies: 118
Views: 21159

Re: DQuake PSP

Been a while. (also it is midnight and i am typing this from phone, thank you for waking me up :) )

Of i remember right i just downloaded the source and it compiled. There might had been a error that i fixed.
by Jukki
Mon Jan 23, 2012 9:09 pm
Forum: Engine Programming
Topic: DQuake PSP
Replies: 118
Views: 21159

Re: DQuake PSP

Now would probaply be good time to mention that i actualy got it complie (and i think kt worked ingame too)
by Jukki
Mon Jan 23, 2012 4:38 pm
Forum: Modeling
Topic: Modeller Wanter (Is this allowed?)
Replies: 62
Views: 18839

Re: Modeller Wanter (Is this allowed?)

why not just ask someone to make the game for you directly? Because that's what you are basically trying to do :/
by Jukki
Fri Jan 13, 2012 6:45 pm
Forum: QuakeC Programming
Topic: Reloading in Vanilla Quake with Animations?
Replies: 10
Views: 1946

Re: Reloading in Vanilla Quake with Animations?

I made a nice system for my game that handles the weaponframes. It is built from 2 functions. First one is called whenever you want to update the frames (like at the start of reload). You can set starting frame, ensing frame, speed of animation, function to be called during or at the end of animatio...
by Jukki
Fri Jan 13, 2012 1:03 pm
Forum: General Discussion
Topic: Windows 8
Replies: 17
Views: 3795

Re: Windows 8

[quote="scar3crow"and I wouldn't be surprised if in some way Xbox products are brought in toward this design.[/quote]

They allready did in secember :/ kinda hate the kew ui in it. First one was the best imo
by Jukki
Tue Dec 27, 2011 10:47 am
Forum: Engine Programming
Topic: ProQuake 4.70 PSP Build
Replies: 263
Views: 61760

Re: ProQuake 4.70 PSP Build

Actualy, we have released engine soure and told many times we release it on demand too if needed. qc is writen by us 99.9999999... us or from tutorials etc. I would release source code right away but some of our team dont want it before the time is rigt
by Jukki
Tue Dec 27, 2011 9:01 am
Forum: Engine Programming
Topic: ProQuake 4.70 PSP Build
Replies: 263
Views: 61760

Re: ProQuake 4.70 PSP Build

well i can post here how i didit first you add thsi to engine: http://forums.inside3d.com/viewtopic.php?f=12&t=2221 void() TP_V_Weaps = { if (!self.TP_V_Weap) return; if (self.weapon == IT_COLT) setmodel(self.TP_V_Weap, "progs/g_colt.mdl"); else if (self.weapon == IT_TESLA) setmodel(se...
by Jukki
Mon Dec 26, 2011 10:22 pm
Forum: Engine Programming
Topic: ProQuake 4.70 PSP Build
Replies: 263
Views: 61760

Re: ProQuake 4.70 PSP Build

source will be released when we get it clean and stable dont wory. And how to use it? well i just added that thing that only show entity to player or only to other clients and then just made a entity that follows the player. Soltitude has this if you want to take look and xlink posted a tutorial how...
by Jukki
Sun Dec 25, 2011 7:37 am
Forum: General Discussion
Topic: Merry Christmas
Replies: 6
Views: 1415

Re: Merry Christmas

from the Finland :D
by Jukki
Sun Dec 18, 2011 7:21 am
Forum: Engine Programming
Topic: psp engine stuff
Replies: 17
Views: 3517

Re: psp engine stuff

we jus used impulses and time in qc to see if you have pressed the impulse twice ;)
by Jukki
Fri Dec 02, 2011 4:51 am
Forum: Engine Programming
Topic: cURL HTTP POST
Replies: 8
Views: 2197

Re: cURL HTTP POST

ive done this for my game, best thing using the curl instead of mysql connector is that curl has ben portedto many devices (including psp <3)
by Jukki
Tue Nov 22, 2011 12:38 pm
Forum: General Programming
Topic: Need help finding Kurok's weapons.qc
Replies: 9
Views: 3222

Re: Need help

heh, any plans to make kurok v0.5? ;)
by Jukki
Tue Nov 22, 2011 11:58 am
Forum: General Programming
Topic: Need help finding Kurok's weapons.qc
Replies: 9
Views: 3222

Re: Need help

actuay baker, hate to say. But you are wrong about qc ;)

qc files ARE released ;)

http://bladebattles.com/kurok/files/

Just hidden ;)
by Jukki
Sun Oct 30, 2011 7:19 pm
Forum: QuakeC Programming
Topic: structs in qc?
Replies: 4
Views: 1131

Re: structs in qc?

ooh, nice. I gues it wont be easy to add thouse opcodes to otherengines (at least for noob like me)