Search found 219 matches
- Tue Jan 24, 2012 2:23 pm
- Forum: Modeling
- Topic: Modeller Wanter (Is this allowed?)
- Replies: 62
- Views: 18839
Re: Modeller Wanter (Is this allowed?)
oh yeah ill give up and end up nothing like you :evil: I Dont think redesigning a whole engine is giving up btw dusters probably one of the best qc coders in the psp scene... Its not about that we want you to give up. We are trying to make you ser that you have chosen wrong point to start. You shou...
- Mon Jan 23, 2012 9:28 pm
- Forum: Engine Programming
- Topic: DQuake PSP
- Replies: 118
- Views: 21159
Re: DQuake PSP
Been a while. (also it is midnight and i am typing this from phone, thank you for waking me up )
Of i remember right i just downloaded the source and it compiled. There might had been a error that i fixed.
Of i remember right i just downloaded the source and it compiled. There might had been a error that i fixed.
- Mon Jan 23, 2012 9:09 pm
- Forum: Engine Programming
- Topic: DQuake PSP
- Replies: 118
- Views: 21159
Re: DQuake PSP
Now would probaply be good time to mention that i actualy got it complie (and i think kt worked ingame too)
- Mon Jan 23, 2012 4:38 pm
- Forum: Modeling
- Topic: Modeller Wanter (Is this allowed?)
- Replies: 62
- Views: 18839
Re: Modeller Wanter (Is this allowed?)
why not just ask someone to make the game for you directly? Because that's what you are basically trying to do :/
- Fri Jan 13, 2012 6:45 pm
- Forum: QuakeC Programming
- Topic: Reloading in Vanilla Quake with Animations?
- Replies: 10
- Views: 1946
Re: Reloading in Vanilla Quake with Animations?
I made a nice system for my game that handles the weaponframes. It is built from 2 functions. First one is called whenever you want to update the frames (like at the start of reload). You can set starting frame, ensing frame, speed of animation, function to be called during or at the end of animatio...
- Fri Jan 13, 2012 1:03 pm
- Forum: General Discussion
- Topic: Windows 8
- Replies: 17
- Views: 3795
Re: Windows 8
[quote="scar3crow"and I wouldn't be surprised if in some way Xbox products are brought in toward this design.[/quote]
They allready did in secember :/ kinda hate the kew ui in it. First one was the best imo
They allready did in secember :/ kinda hate the kew ui in it. First one was the best imo
- Tue Dec 27, 2011 10:47 am
- Forum: Engine Programming
- Topic: ProQuake 4.70 PSP Build
- Replies: 263
- Views: 61760
Re: ProQuake 4.70 PSP Build
Actualy, we have released engine soure and told many times we release it on demand too if needed. qc is writen by us 99.9999999... us or from tutorials etc. I would release source code right away but some of our team dont want it before the time is rigt
- Tue Dec 27, 2011 9:01 am
- Forum: Engine Programming
- Topic: ProQuake 4.70 PSP Build
- Replies: 263
- Views: 61760
Re: ProQuake 4.70 PSP Build
well i can post here how i didit first you add thsi to engine: http://forums.inside3d.com/viewtopic.php?f=12&t=2221 void() TP_V_Weaps = { if (!self.TP_V_Weap) return; if (self.weapon == IT_COLT) setmodel(self.TP_V_Weap, "progs/g_colt.mdl"); else if (self.weapon == IT_TESLA) setmodel(se...
- Mon Dec 26, 2011 10:22 pm
- Forum: Engine Programming
- Topic: ProQuake 4.70 PSP Build
- Replies: 263
- Views: 61760
Re: ProQuake 4.70 PSP Build
source will be released when we get it clean and stable dont wory. And how to use it? well i just added that thing that only show entity to player or only to other clients and then just made a entity that follows the player. Soltitude has this if you want to take look and xlink posted a tutorial how...
- Sun Dec 25, 2011 7:37 am
- Forum: General Discussion
- Topic: Merry Christmas
- Replies: 6
- Views: 1415
Re: Merry Christmas
from the Finland
- Sun Dec 18, 2011 7:21 am
- Forum: Engine Programming
- Topic: psp engine stuff
- Replies: 17
- Views: 3517
Re: psp engine stuff
we jus used impulses and time in qc to see if you have pressed the impulse twice
- Fri Dec 02, 2011 4:51 am
- Forum: Engine Programming
- Topic: cURL HTTP POST
- Replies: 8
- Views: 2197
Re: cURL HTTP POST
ive done this for my game, best thing using the curl instead of mysql connector is that curl has ben portedto many devices (including psp <3)
- Tue Nov 22, 2011 12:38 pm
- Forum: General Programming
- Topic: Need help finding Kurok's weapons.qc
- Replies: 9
- Views: 3222
Re: Need help
heh, any plans to make kurok v0.5?
- Tue Nov 22, 2011 11:58 am
- Forum: General Programming
- Topic: Need help finding Kurok's weapons.qc
- Replies: 9
- Views: 3222
Re: Need help
actuay baker, hate to say. But you are wrong about qc
qc files ARE released
http://bladebattles.com/kurok/files/
Just hidden
qc files ARE released
http://bladebattles.com/kurok/files/
Just hidden
- Sun Oct 30, 2011 7:19 pm
- Forum: QuakeC Programming
- Topic: structs in qc?
- Replies: 4
- Views: 1131
Re: structs in qc?
ooh, nice. I gues it wont be easy to add thouse opcodes to otherengines (at least for noob like me)