Search found 468 matches
- Thu Dec 04, 2014 6:15 am
- Forum: Modeling
- Topic: Converting q1 skins to png
- Replies: 13
- Views: 12648
Re: Converting q1 skins to png
I've never had an issue with png skins or textures in photoshop from version 7 onward or gimp. I've even been using krita lately a few times too with ok results.
- Tue Dec 02, 2014 3:11 am
- Forum: Mapping
- Topic: The TrenchBroom Level Editor for Quake
- Replies: 143
- Views: 131032
Re: The TrenchBroom Level Editor for Quake
NP. I am free right now actually working on a map with TB2 so I will keep an eye out here if you reply.
I'm guessing it either worked fine or you haven't had time to try?
So yeah, its been a few days...ceriux wrote:thanks ill let u know asap
I'm guessing it either worked fine or you haven't had time to try?
- Tue Dec 02, 2014 2:07 am
- Forum: Mapping
- Topic: The TrenchBroom Level Editor for Quake
- Replies: 143
- Views: 131032
Re: The TrenchBroom Level Editor for Quake
I just pulled from git, compiled and ran TrenchBroom 2 on Ubuntu base 14.04 under virtualbox without issue so its working ok for me. Go to TrenchBroom on GitHub and follow the Build.txt under the NewArchitecture branch. That pretty much lays it out with easy enough directions to follow. Just make su...
- Sat Nov 29, 2014 7:53 am
- Forum: General Discussion
- Topic: QuakeOne forums under attack?
- Replies: 6
- Views: 2367
Re: QuakeOne forums under attack?
That was mine and Mindz's same thought man. Don't feel too bad, that chat was the most used feature other there for me.
- Fri Nov 28, 2014 8:49 pm
- Forum: Modeling
- Topic: Horrible GIMP bug
- Replies: 3
- Views: 4330
Re: Horrible GIMP bug
I use both, but do love Krita more and more. There is no way I've heard to generate a normal map with Krita alone. You'll still be using Gimp if you need normal map generation from textures.
jitspoe wrote:I might be transitioning from Gimp to Krita, anyway...
- Fri Nov 28, 2014 8:33 pm
- Forum: General Discussion
- Topic: QuakeOne forums under attack?
- Replies: 6
- Views: 2367
- Fri Nov 28, 2014 6:40 am
- Forum: Mapping
- Topic: The TrenchBroom Level Editor for Quake
- Replies: 143
- Views: 131032
Re: The TrenchBroom Level Editor for Quake
Well let us know how you make out.
- Thu Nov 27, 2014 1:04 am
- Forum: Mapping
- Topic: The TrenchBroom Level Editor for Quake
- Replies: 143
- Views: 131032
Re: The TrenchBroom Level Editor for Quake
From what I have read about the Intel GMA X3100 under Windows, the driver supports DirectX 10.0, Shader Model 4.0 and OpenGL 1.5. Under Linux, OpenGL 2.1 is supported.
- Tue Nov 25, 2014 11:05 pm
- Forum: Mapping
- Topic: The TrenchBroom Level Editor for Quake
- Replies: 143
- Views: 131032
Re: The TrenchBroom Level Editor for Quake
Earlier in this thread he alluded to a "crashing" issue with TB1 so guessing it doesn't run either. That's why I mentioned a different OS or maybe its a driver issue under windows? I remember trying TB1 on my laptop with intel graphics under windows 7 32bit having the same issue of crashin...
- Tue Nov 25, 2014 5:40 am
- Forum: Mapping
- Topic: The TrenchBroom Level Editor for Quake
- Replies: 143
- Views: 131032
Re: The TrenchBroom Level Editor for Quake
Not my cup of tea, but if that's what you know its worth a shot to try compiling and running the TB2 from src in buntu.
- Tue Nov 25, 2014 4:50 am
- Forum: Mapping
- Topic: The TrenchBroom Level Editor for Quake
- Replies: 143
- Views: 131032
Re: The TrenchBroom Level Editor for Quake
It might be, "MIGHT" be the Intel GMA X3100 in your Toshiba causing it, but it could be also be the Microsoft OS as well. Last night out of curiousity I grabbed the source from git, compiled in minutes and ran Trenchbroom 2 on a similarly speced HP G50 laptop using a GMA X4500 which is onl...
- Mon Nov 24, 2014 8:50 pm
- Forum: Mapping
- Topic: The TrenchBroom Level Editor for Quake
- Replies: 143
- Views: 131032
Re: The TrenchBroom Level Editor for Quake
For windows users, here is the latest TB2 alpha build: https://www.dropbox.com/s/mrrz1mbf3l6xm ... e.zip?dl=0 That ^^^ one too?! Weird that worked over here. hey i couldnt get it to work on xp so i formatted "upgraded" to Vista and both builds crash after creating a document. (new map) don...
- Mon Nov 24, 2014 5:53 am
- Forum: Mapping
- Topic: The TrenchBroom Level Editor for Quake
- Replies: 143
- Views: 131032
Re: The TrenchBroom Level Editor for Quake
I wouldn't expect you too. Please note that I won't troubleshoot other builds than my own. BTW qbism your build seemed to work fine for me on anything Windows XP I tried, but might of been mistaken as it doesn't seem to load later when attempted. Doesn't matter though it ran in Windows 7 fine and Sl...
- Fri Nov 21, 2014 9:07 pm
- Forum: Mapping
- Topic: The TrenchBroom Level Editor for Quake
- Replies: 143
- Views: 131032
Re: The TrenchBroom Level Editor for Quake
Oh sorry, my confusion. When you wrote, "For windows users, here is the latest TB2 alpha build" just assumed you meant recent build like this week or so recent. It runs fine though, no issue thus far.
SleepwalkR wrote:Because that's how old the build is
- Fri Nov 21, 2014 9:24 am
- Forum: Mapping
- Topic: The TrenchBroom Level Editor for Quake
- Replies: 143
- Views: 131032
Re: The TrenchBroom Level Editor for Quake
Thanks. I grabbed and installed cmake too for windows. I got lost after successfully compiling wxwidgets when it came time to tie them in my PATH more than anything. Some replies: There is a cmake target that will package the application (dmg on Mac, zip on Windows). You can build it with cmake --bu...