Search found 2638 matches

by revelator
Mon Mar 17, 2008 5:32 pm
Forum: Engine Programming
Topic: r_fullbright for models?
Replies: 4
Views: 2705

if its standard winquake r_fullbright will only make surfaces fullbright as far as i know. not to accustomed with the software engine in joequakes gl port however a different pallette is used
to overbright models might work in software to i think.
by revelator
Mon Mar 03, 2008 9:04 am
Forum: General Discussion
Topic: quite nice classic quake using gltochris engine
Replies: 1
Views: 1472

more work done on it but to those who want to see mh's zfail skyboxes the code for it was posted in the engine coding forum and i also use it in this :wink: new additions tenebraes scriptable particle/decal system. hardware gamma/contrast. things i havent added due to bugs -> waterfog. caustics. wat...
by revelator
Mon Mar 03, 2008 8:53 am
Forum: Programming Tutorials
Topic: mh's zfail skypheres port to normal quake
Replies: 6
Views: 4947

:shock: it is :?: cool :D
was starting to wonder if you moved to qukedev thank you for confirming the code :wink:
by revelator
Sat Mar 01, 2008 10:17 am
Forum: General Discussion
Topic: DP doubt
Replies: 14
Views: 3623

are you on vista ? i had that bug with DEP "no execute memory protection" it can also happen on xp but for some reason it quite less often.
by revelator
Fri Feb 29, 2008 7:35 pm
Forum: General Discussion
Topic: Past Quakers
Replies: 20
Views: 5734

agh i get the feeling this is US quakers :oops: european here tho id guess my name is long forgotten :wink: "demon" damn those predictable spawnpoints got me banned in the end scored a +3 railgun kill :lol:
by revelator
Fri Feb 29, 2008 7:30 pm
Forum: General Discussion
Topic: Getting back in the game
Replies: 9
Views: 2751

sigh and i thought i had a stable machine :lol:
by revelator
Fri Feb 29, 2008 7:24 pm
Forum: General Discussion
Topic: DP doubt
Replies: 14
Views: 3623

gfx card is meat and balls on this it doesnt have to be anything spectacular tho an ati x1900xt 256 mb works just fine :wink: even my old gf 6600GT handled it quite good with 40 fps if you had rtlights for the map. cpu wise it doesnt really matter if its from the newer p4 series or even AMD's 64 bit...
by revelator
Thu Feb 28, 2008 4:57 pm
Forum: Programming Tutorials
Topic: mh's zfail skypheres port to normal quake
Replies: 6
Views: 4947

mh's zfail skypheres port to normal quake

not sure they are correct they do work tho ;) one function in particualr had me up the walls the code for clipping sky see below maybe if mh drops by he can spread some light as to what actually needs to be there, as of right now i just render two passes ontop. /* ================= R_DrawSkyArrays =...
by revelator
Sun Feb 10, 2008 10:28 am
Forum: General Discussion
Topic: quite nice classic quake using gltochris engine
Replies: 1
Views: 1472

quite nice classic quake using gltochris engine

so i decided to make something not as obtrusive effects wise :lol: modernized gltochris with ARB rendering / hardware gamma/contrast / vertex lighting. fixed colored lit support in GL. mh's skyspheres added. NO need for any externals!. fullbrights added. pcx tga png image support. luma texture suppo...
by revelator
Fri Feb 01, 2008 3:56 pm
Forum: General Discussion
Topic: Is QuakeSrc.org ever coming back up?
Replies: 135
Views: 45977

ditto tho i hope at least a portion of the stuff from the older site can be recovered...

good to see ender back :)
by revelator
Fri Jan 25, 2008 8:38 pm
Forum: General Discussion
Topic: Is QuakeSrc.org ever coming back up?
Replies: 135
Views: 45977

google aye :oops: and not unhappy with quakedev it might become the new community in time it just came a bit unexpected. allthough i havent been the most productive member of quake standards group i been around for very long and i grown happy with the community dispite the occasional rants and argui...
by revelator
Fri Jan 25, 2008 6:32 am
Forum: General Discussion
Topic: Is QuakeSrc.org ever coming back up?
Replies: 135
Views: 45977

not sure... could ask around for hosting a new site somewhere but would need someone dedicated to administering it as my skills in html are to say the least lacking a bit. saving what i can atm from the old site with bits and pieces together we might be able to make a new home for qsg :?: and thx fo...
by revelator
Thu Jan 24, 2008 12:10 pm
Forum: General Discussion
Topic: Is QuakeSrc.org ever coming back up?
Replies: 135
Views: 45977

feeling kinda sorry for all the lost content and tutorials :(
if anyone got a cache left of the tutorial section be sure to back it up still a handy source of information to newcomers :)