The md3 loader is legacy from JoeQuake, I think it was just really for demos.
It does work for me but i really never use it.
Search found 1116 matches
- Tue Mar 03, 2015 5:56 am
- Forum: Engine Programming
- Topic: Problems with MD3 loader
- Replies: 4
- Views: 1693
- Sat Feb 07, 2015 2:55 am
- Forum: Engine Programming
- Topic: dual monitor gamma issues
- Replies: 43
- Views: 8603
dual monitor gamma issues
so i have dual monitor support in Qrack but when i change the gamma ingame it messes up the other monitor
is there a was to only change the gamma for 1 monitor only in windows?
is there a was to only change the gamma for 1 monitor only in windows?
- Thu Jan 29, 2015 5:37 am
- Forum: Quake Events
- Topic: Quake 20th BirthDay
- Replies: 41
- Views: 69440
Quake 20th BirthDay
so, lets start this. 2016, is around the corner. Expo? big time lanparty? let's not slip this up! - okay i know this is a broad stroke post but, seriously if u monkies are holding out, please there needs to be a heart-beat to acknowledge this monolithic moment! c'mon! for me i was going to bundle al...
- Thu Jan 22, 2015 11:49 am
- Forum: General Discussion
- Topic: Holo lens?
- Replies: 8
- Views: 3067
Re: Holo lens?
that feature is to be included in windows 10; which will be a FREE upgrade for win7 and win8.x users; for the first year after win10 comes out!
They also have a HPU (holographic processing Unit) you wear on your face (duh)... ugh its 5:49am i need zzzzz
They also have a HPU (holographic processing Unit) you wear on your face (duh)... ugh its 5:49am i need zzzzz
- Wed Jan 21, 2015 5:47 am
- Forum: General Discussion
- Topic: strafe ?
- Replies: 8
- Views: 3234
Re: strafe ?
looked cool
liked how their hud minimized the actual rendered space on the screen...
liked how their hud minimized the actual rendered space on the screen...
- Tue Jan 20, 2015 11:15 pm
- Forum: OpenGL Programming
- Topic: Volumetric Stencil Shadows
- Replies: 4
- Views: 4679
Volumetric Stencil Shadows
Ok so i was bored and finally got around to adding this after oh so many years ... (it's almost silly but..) I followed Rich Whitehouse's tutorial, and he has it as As I described above, this is reversing the face culling from the standard method and changing the increment/decerement to when the dep...
- Fri Jan 09, 2015 6:25 pm
- Forum: Engine Programming
- Topic: Weapon model sway techniques
- Replies: 12
- Views: 3774
Re: Weapon model sway techniques
darkplaces has something like that
look in the engine source, or the xonotic quakeC source, might have it...
look in the engine source, or the xonotic quakeC source, might have it...
- Tue Jan 06, 2015 10:22 pm
- Forum: Modeling
- Topic: Alternate Armor skins not working
- Replies: 5
- Views: 5083
Re: Alternate Armor skins not working
your model has to have the extra skin slots baked into it
even if they are 8bit placement holders (ie just white).
fire up qme go to skins button then add more skins then save
even if they are 8bit placement holders (ie just white).
fire up qme go to skins button then add more skins then save
- Tue Dec 30, 2014 4:29 am
- Forum: Engine Programming
- Topic: MH's Direct3D 8.1 Wrapper
- Replies: 32
- Views: 10480
Re: MH's Direct3D 8.1 Wrapper
Thanks! byte lightmaps[4*MAX_LIGHTMAPS*LIGHTMAP_BLOCK_WIDTH*LIGHTMAP_BLOCK_HEIGHT]; that 4 was *3 in the dx version and uses a global LIGHT_SCALE for 3 thru the code in gl_rsurf. changing it back to 4 only gave me flat grey textures. gl_overbright inversed the colors, and changing this part in yello...
- Mon Dec 29, 2014 10:33 pm
- Forum: Engine Programming
- Topic: MH's Direct3D 8.1 Wrapper
- Replies: 32
- Views: 10480
Re: MH's Direct3D 8.1 Wrapper
okay sorry to dig up an old thread but in the off time during the holidays i decided to give this a try again........ here's what it looks like http://www.quakeone.com/qrack/dev/qrack000.jpg and here's my link to gl_rsurf.c i cant figure out the problem unless it's something to do with GL_RGB... i'm...
- Mon Dec 29, 2014 6:31 pm
- Forum: Engine Programming
- Topic: Fully Automatic Transparent Water
- Replies: 13
- Views: 3835
Re: Fully Automatic Transparent Water
The specific issue that's fixed is when you cross from underwater to abovewater, and the PVS changes. So long as you are in the same leaf there is no issue. So, the benefit of using an automatic water transparency system is to only draw underwater leafs in addition to the rest of the PVS, instead o...
- Tue Dec 09, 2014 2:46 pm
- Forum: Modeling
- Topic: Converting q1 skins to png
- Replies: 13
- Views: 14087
Re: Converting q1 skins to png
i noticed that some were same size but were off centered from the original.
It should be possible to create a higher res image. you might have to retouch it with a paint program.
It should be possible to create a higher res image. you might have to retouch it with a paint program.
- Mon Dec 08, 2014 7:26 am
- Forum: Modeling
- Topic: Converting q1 skins to png
- Replies: 13
- Views: 14087
Re: Converting q1 skins to png
i just downloaded hundreds of qw skins fromt he id1stuff ftp used infraview to view them. infraview will read the file header and pops up warnings that most files were written as wrong file extensions. and give u the option to change the filename. i have noticed in the past how these wouldnt load up...
- Thu Dec 04, 2014 4:41 pm
- Forum: Modeling
- Topic: Converting q1 skins to png
- Replies: 13
- Views: 14087
Re: Converting q1 skins to png
can you batch convert pcx to png with some program?
- Thu Dec 04, 2014 3:58 pm
- Forum: Programming Tutorials
- Topic: Handmade Hero
- Replies: 2
- Views: 4425
Re: Handmade Hero
Yes! He stated that the game wont be finished until 2016. Plus two years after the final release, he said he will release it to the public domain. Why are you doing this project? Game programmers need to start creating high-quality teaching materials for their trade. While most game programmers freq...