Search found 1116 matches

by r00k
Tue Mar 03, 2015 5:56 am
Forum: Engine Programming
Topic: Problems with MD3 loader
Replies: 4
Views: 1693

Re: Problems with MD3 loader

The md3 loader is legacy from JoeQuake, I think it was just really for demos.
It does work for me but i really never use it.
by r00k
Sat Feb 07, 2015 2:55 am
Forum: Engine Programming
Topic: dual monitor gamma issues
Replies: 43
Views: 8603

dual monitor gamma issues

so i have dual monitor support in Qrack but when i change the gamma ingame it messes up the other monitor
is there a was to only change the gamma for 1 monitor only in windows?
by r00k
Thu Jan 29, 2015 5:37 am
Forum: Quake Events
Topic: Quake 20th BirthDay
Replies: 41
Views: 69440

Quake 20th BirthDay

so, lets start this. 2016, is around the corner. Expo? big time lanparty? let's not slip this up! - okay i know this is a broad stroke post but, seriously if u monkies are holding out, please there needs to be a heart-beat to acknowledge this monolithic moment! c'mon! for me i was going to bundle al...
by r00k
Thu Jan 22, 2015 11:49 am
Forum: General Discussion
Topic: Holo lens?
Replies: 8
Views: 3067

Re: Holo lens?

that feature is to be included in windows 10; which will be a FREE upgrade for win7 and win8.x users; for the first year after win10 comes out! :D

They also have a HPU (holographic processing Unit) you wear on your face (duh)... ugh its 5:49am i need zzzzz :D
by r00k
Wed Jan 21, 2015 5:47 am
Forum: General Discussion
Topic: strafe ?
Replies: 8
Views: 3234

Re: strafe ?

looked cool

liked how their hud minimized the actual rendered space on the screen...
by r00k
Tue Jan 20, 2015 11:15 pm
Forum: OpenGL Programming
Topic: Volumetric Stencil Shadows
Replies: 4
Views: 4679

Volumetric Stencil Shadows

Ok so i was bored and finally got around to adding this after oh so many years ... (it's almost silly but..) I followed Rich Whitehouse's tutorial, and he has it as As I described above, this is reversing the face culling from the standard method and changing the increment/decerement to when the dep...
by r00k
Fri Jan 09, 2015 6:25 pm
Forum: Engine Programming
Topic: Weapon model sway techniques
Replies: 12
Views: 3774

Re: Weapon model sway techniques

darkplaces has something like that

look in the engine source, or the xonotic quakeC source, might have it...
by r00k
Tue Jan 06, 2015 10:22 pm
Forum: Modeling
Topic: Alternate Armor skins not working
Replies: 5
Views: 5083

Re: Alternate Armor skins not working

your model has to have the extra skin slots baked into it
even if they are 8bit placement holders (ie just white).

fire up qme go to skins button then add more skins then save
by r00k
Tue Dec 30, 2014 4:29 am
Forum: Engine Programming
Topic: MH's Direct3D 8.1 Wrapper
Replies: 32
Views: 10480

Re: MH's Direct3D 8.1 Wrapper

Thanks! byte lightmaps[4*MAX_LIGHTMAPS*LIGHTMAP_BLOCK_WIDTH*LIGHTMAP_BLOCK_HEIGHT]; that 4 was *3 in the dx version and uses a global LIGHT_SCALE for 3 thru the code in gl_rsurf. changing it back to 4 only gave me flat grey textures. gl_overbright inversed the colors, and changing this part in yello...
by r00k
Mon Dec 29, 2014 10:33 pm
Forum: Engine Programming
Topic: MH's Direct3D 8.1 Wrapper
Replies: 32
Views: 10480

Re: MH's Direct3D 8.1 Wrapper

okay sorry to dig up an old thread but in the off time during the holidays i decided to give this a try again........ here's what it looks like http://www.quakeone.com/qrack/dev/qrack000.jpg and here's my link to gl_rsurf.c i cant figure out the problem unless it's something to do with GL_RGB... i'm...
by r00k
Mon Dec 29, 2014 6:31 pm
Forum: Engine Programming
Topic: Fully Automatic Transparent Water
Replies: 13
Views: 3835

Re: Fully Automatic Transparent Water

The specific issue that's fixed is when you cross from underwater to abovewater, and the PVS changes. So long as you are in the same leaf there is no issue. So, the benefit of using an automatic water transparency system is to only draw underwater leafs in addition to the rest of the PVS, instead o...
by r00k
Tue Dec 09, 2014 2:46 pm
Forum: Modeling
Topic: Converting q1 skins to png
Replies: 13
Views: 14087

Re: Converting q1 skins to png

i noticed that some were same size but were off centered from the original.

It should be possible to create a higher res image. you might have to retouch it with a paint program.
by r00k
Mon Dec 08, 2014 7:26 am
Forum: Modeling
Topic: Converting q1 skins to png
Replies: 13
Views: 14087

Re: Converting q1 skins to png

i just downloaded hundreds of qw skins fromt he id1stuff ftp used infraview to view them. infraview will read the file header and pops up warnings that most files were written as wrong file extensions. and give u the option to change the filename. i have noticed in the past how these wouldnt load up...
by r00k
Thu Dec 04, 2014 4:41 pm
Forum: Modeling
Topic: Converting q1 skins to png
Replies: 13
Views: 14087

Re: Converting q1 skins to png

can you batch convert pcx to png with some program?
by r00k
Thu Dec 04, 2014 3:58 pm
Forum: Programming Tutorials
Topic: Handmade Hero
Replies: 2
Views: 4425

Re: Handmade Hero

Yes! He stated that the game wont be finished until 2016. Plus two years after the final release, he said he will release it to the public domain. Why are you doing this project? Game programmers need to start creating high-quality teaching materials for their trade. While most game programmers freq...