Search found 208 matches
- Mon Aug 01, 2016 5:32 pm
- Forum: General Discussion
- Topic: What are you working on?
- Replies: 3884
- Views: 6152208
Re: What are you working on?
if you're below 100 health, you will regen back to your nearest 20 health (20, 40, 60 80 etc) You grabbed this (and the overhealing) from Wolfenstein: TNO, and IMO this is pure genius, gameplay wise. The guys at Machinegames had this dilemma: they needed to cater to both current generation and old ...
- Sun Jul 31, 2016 9:51 pm
- Forum: General Discussion
- Topic: What are you working on?
- Replies: 3884
- Views: 6152208
Re: What are you working on?
https://www.youtube.com/watch?v=sMLeHLN8kZU Made a chainsaw this weekend using the Ogre chainsaw model and the hands from loga mira's models. I need to work on the sounds, I'm happy with the idle sound but the others could use some work. I also finally got round to tidying up and improving a load of...
- Sat Jul 02, 2016 8:01 pm
- Forum: General Discussion
- Topic: Quakespasm 0.92.0 Released
- Replies: 1
- Views: 7170
Re: Quakespasm 0.92.0 Released
Awesome
- Mon Jun 27, 2016 6:24 pm
- Forum: General Discussion
- Topic: What are you working on?
- Replies: 3884
- Views: 6152208
Re: What are you working on?
http://www.moddb.com/mods/alternative-g ... -for-quaketoneddu2000 wrote:So cool c0burn! 3d models created by you?
Not by me, no. I added the switching animations and a couple of frames to the db shotgun firing animation!
- Sat Jun 25, 2016 8:48 pm
- Forum: General Discussion
- Topic: What are you working on?
- Replies: 3884
- Views: 6152208
- Wed May 25, 2016 8:57 pm
- Forum: CSQC Programming
- Topic: CSQC Tracelines
- Replies: 9
- Views: 8392
CSQC Tracelines
I'm trying to get ents sent to CSQC via sendentity to be hit by tracelines, but my trace never detects anything. Has anyone got an idea what the problem is? This is in FTE. SSQC: float(entity to, float sendflags) explobox_send = { WriteByte(MSG_ENTITY, 1); WriteByte(MSG_ENTITY, sendflags); WriteCoor...
- Mon May 23, 2016 11:06 pm
- Forum: QuakeC Programming
- Topic: QC support for Notepad++
- Replies: 5
- Views: 8548
Re: QC support for Notepad++
Very nice, thank you
- Tue May 17, 2016 7:43 pm
- Forum: General Discussion
- Topic: Visual Weapons Framer Release / Ask for Help
- Replies: 1
- Views: 3377
Re: Visual Weapons Framer Release / Ask for Help
Nice work (and thanks for the link on #qc)
- Sun May 15, 2016 10:25 pm
- Forum: General Discussion
- Topic: What are you working on?
- Replies: 3884
- Views: 6152208
Re: What are you working on?
Hello c0burn , If an ogre manages it to find you from e1m1 exit area up to the beginning, then I believe you, your code works ! Your youtube clips looks like the player leaves some sort of scented stamps, which the enemies follow. That is a great idea. Best wishes, Seven The breadcrumbs are just a ...
- Fri May 13, 2016 12:21 pm
- Forum: General Discussion
- Topic: What are you working on?
- Replies: 3884
- Views: 6152208
Re: What are you working on?
https://www.youtube.com/watch?v=hOdjijy ... e=youtu.be
Picked up my mod again. Combat is disabled for this vid, but massive improvements have been made in the monsters pathfinding/obstacle navigation code. They will find you. And they will kill you.
Picked up my mod again. Combat is disabled for this vid, but massive improvements have been made in the monsters pathfinding/obstacle navigation code. They will find you. And they will kill you.
- Mon Dec 28, 2015 10:49 pm
- Forum: General Discussion
- Topic: What are you working on?
- Replies: 3884
- Views: 6152208
Re: What are you working on?
Honest question, since I don't know more about the mod mechanics, thus I am assuming is largely based on conventional Quake coop. If you make players immortal this means one could fight alone (and eventually defeat) a dozen shamblers with just an axe, provided there's someone ready to revive him (O...
- Mon Dec 28, 2015 10:39 am
- Forum: General Discussion
- Topic: What are you working on?
- Replies: 3884
- Views: 6152208
Re: What are you working on?
In what way?frag.machine wrote:Interesting... Won't immortal players break the gameplay ?
- Sun Dec 27, 2015 5:37 pm
- Forum: General Discussion
- Topic: What are you working on?
- Replies: 3884
- Views: 6152208
Re: What are you working on?
very cool c0burn! dp or fte? or both? fte only, due to a number of issues with dp. c0burn, whats the mod about? and what are the release plans? Hud looks good. minimal, but good the mod is basically quake coop as you know it, but with a number of changes. you don't die, your team mates have to revi...
- Sun Dec 27, 2015 1:12 pm
- Forum: General Discussion
- Topic: What are you working on?
- Replies: 3884
- Views: 6152208
Re: What are you working on?
http://i.imgur.com/HqwXMjv.jpg
http://i.imgur.com/TWLI8Z9.jpg
CSQC hud for a coop mod. Yes, you can pick up exploboxes.
The scoreboard is also CSQC.
The hud displays your health and weapons on the right hand side, and your team mates stats on the bottom left.
http://i.imgur.com/TWLI8Z9.jpg
CSQC hud for a coop mod. Yes, you can pick up exploboxes.
The scoreboard is also CSQC.
The hud displays your health and weapons on the right hand side, and your team mates stats on the bottom left.
- Thu Jul 03, 2014 9:52 pm
- Forum: QuakeC Programming
- Topic: Painframes modification
- Replies: 2
- Views: 1467
Re: Painframes modification
This is to stop it borking player animations. For example player_nail1 would be aborted if a pain frame started, stopping the player from firing.