Search found 208 matches

by c0burn
Mon Aug 01, 2016 5:32 pm
Forum: General Discussion
Topic: What are you working on?
Replies: 3884
Views: 6152208

Re: What are you working on?

if you're below 100 health, you will regen back to your nearest 20 health (20, 40, 60 80 etc) You grabbed this (and the overhealing) from Wolfenstein: TNO, and IMO this is pure genius, gameplay wise. The guys at Machinegames had this dilemma: they needed to cater to both current generation and old ...
by c0burn
Sun Jul 31, 2016 9:51 pm
Forum: General Discussion
Topic: What are you working on?
Replies: 3884
Views: 6152208

Re: What are you working on?

https://www.youtube.com/watch?v=sMLeHLN8kZU Made a chainsaw this weekend using the Ogre chainsaw model and the hands from loga mira's models. I need to work on the sounds, I'm happy with the idle sound but the others could use some work. I also finally got round to tidying up and improving a load of...
by c0burn
Sat Jul 02, 2016 8:01 pm
Forum: General Discussion
Topic: Quakespasm 0.92.0 Released
Replies: 1
Views: 7170

Re: Quakespasm 0.92.0 Released

Awesome
by c0burn
Mon Jun 27, 2016 6:24 pm
Forum: General Discussion
Topic: What are you working on?
Replies: 3884
Views: 6152208

Re: What are you working on?

toneddu2000 wrote:So cool c0burn! 3d models created by you?
http://www.moddb.com/mods/alternative-g ... -for-quake

Not by me, no. I added the switching animations and a couple of frames to the db shotgun firing animation!
by c0burn
Wed May 25, 2016 8:57 pm
Forum: CSQC Programming
Topic: CSQC Tracelines
Replies: 9
Views: 8392

CSQC Tracelines

I'm trying to get ents sent to CSQC via sendentity to be hit by tracelines, but my trace never detects anything. Has anyone got an idea what the problem is? This is in FTE. SSQC: float(entity to, float sendflags) explobox_send = { WriteByte(MSG_ENTITY, 1); WriteByte(MSG_ENTITY, sendflags); WriteCoor...
by c0burn
Mon May 23, 2016 11:06 pm
Forum: QuakeC Programming
Topic: QC support for Notepad++
Replies: 5
Views: 8548

Re: QC support for Notepad++

Very nice, thank you
by c0burn
Tue May 17, 2016 7:43 pm
Forum: General Discussion
Topic: Visual Weapons Framer Release / Ask for Help
Replies: 1
Views: 3377

Re: Visual Weapons Framer Release / Ask for Help

Nice work (and thanks for the link on #qc)
by c0burn
Sun May 15, 2016 10:25 pm
Forum: General Discussion
Topic: What are you working on?
Replies: 3884
Views: 6152208

Re: What are you working on?

Hello c0burn , If an ogre manages it to find you from e1m1 exit area up to the beginning, then I believe you, your code works ! Your youtube clips looks like the player leaves some sort of scented stamps, which the enemies follow. That is a great idea. Best wishes, Seven The breadcrumbs are just a ...
by c0burn
Fri May 13, 2016 12:21 pm
Forum: General Discussion
Topic: What are you working on?
Replies: 3884
Views: 6152208

Re: What are you working on?

https://www.youtube.com/watch?v=hOdjijy ... e=youtu.be

Picked up my mod again. Combat is disabled for this vid, but massive improvements have been made in the monsters pathfinding/obstacle navigation code. They will find you. And they will kill you.
by c0burn
Mon Dec 28, 2015 10:49 pm
Forum: General Discussion
Topic: What are you working on?
Replies: 3884
Views: 6152208

Re: What are you working on?

Honest question, since I don't know more about the mod mechanics, thus I am assuming is largely based on conventional Quake coop. If you make players immortal this means one could fight alone (and eventually defeat) a dozen shamblers with just an axe, provided there's someone ready to revive him (O...
by c0burn
Mon Dec 28, 2015 10:39 am
Forum: General Discussion
Topic: What are you working on?
Replies: 3884
Views: 6152208

Re: What are you working on?

frag.machine wrote:Interesting... Won't immortal players break the gameplay ?
In what way?
by c0burn
Sun Dec 27, 2015 5:37 pm
Forum: General Discussion
Topic: What are you working on?
Replies: 3884
Views: 6152208

Re: What are you working on?

very cool c0burn! dp or fte? or both? fte only, due to a number of issues with dp. c0burn, whats the mod about? and what are the release plans? Hud looks good. minimal, but good the mod is basically quake coop as you know it, but with a number of changes. you don't die, your team mates have to revi...
by c0burn
Sun Dec 27, 2015 1:12 pm
Forum: General Discussion
Topic: What are you working on?
Replies: 3884
Views: 6152208

Re: What are you working on?

http://i.imgur.com/HqwXMjv.jpg
http://i.imgur.com/TWLI8Z9.jpg

CSQC hud for a coop mod. Yes, you can pick up exploboxes.
The scoreboard is also CSQC.
The hud displays your health and weapons on the right hand side, and your team mates stats on the bottom left.
by c0burn
Thu Jul 03, 2014 9:52 pm
Forum: QuakeC Programming
Topic: Painframes modification
Replies: 2
Views: 1467

Re: Painframes modification

This is to stop it borking player animations. For example player_nail1 would be aborted if a pain frame started, stopping the player from firing.