Search found 429 matches

by gnounc
Thu Aug 14, 2014 1:01 pm
Forum: QuakeC Programming
Topic: Sprinting
Replies: 15
Views: 4205

Re: Sprinting

blegh. i didnt realize how rusty i was until i tried to do a simple timer. fml. anyways, heres what i got. hopefully it doesnt end up embarassing me in short order. float runLength; //how long you can run. float runDelay; //how long until you can run again. runLength = 40; //play with this number un...
by gnounc
Thu Aug 14, 2014 12:35 pm
Forum: QuakeC Programming
Topic: Sprinting
Replies: 15
Views: 4205

Re: Sprinting

ok, the first thing im noticing, is if (self.speed) { sprint_time = sprint_time + 1; Assuming that gets run every frame, (which is MUCH faster than being run every second) in 4 frames, sprint_time is going to be 4. at which time if(sprint_time == 4) //four blinks of an eye..not four seconds { sound ...
by gnounc
Wed Jul 23, 2014 6:17 pm
Forum: General Discussion
Topic: What are you working on?
Replies: 3884
Views: 6124111

Re: What are you working on?

tonnedu, its their own in house engine.

Electro, glad to see your work here again, and nice to finally see one of your models with some texture!

Looks every bit as good as I expected from you
by gnounc
Wed Jul 23, 2014 5:50 pm
Forum: CSQC Programming
Topic: rotate an image
Replies: 7
Views: 6525

Re: rotate an image

Unfortunately there is not. Not in the 2d drawing routines. It's a feature I think is sorely missing.
If you need to rotate something, you can attatch it to a model in 3d space and rotate it.
Not pefect, but it should do the trick
by gnounc
Sat Jul 19, 2014 8:30 pm
Forum: General Discussion
Topic: Doom 4 trailer?
Replies: 90
Views: 80370

Re: Doom 4 trailer?

Holy crap that website is bad. Clicking the quake title does nothing, clicking the original doom cover brings you to the new dooms website.

And the culture page..what an atrocity. Zenimax's "culture" is clearly impinging on id's (or whats left).
by gnounc
Mon Jul 07, 2014 2:49 pm
Forum: CSQC Programming
Topic: What would you do with CSQC?
Replies: 13
Views: 7844

Re: What would you do with CSQC?

I'm unimaginative on this topic a bit due to tunnel vision ... so ... What is an example single player mod that a HUD would show? Other than inventory? whelp, A csqc hud might have a minimap. It might Show your elemental resistances, your chosen special ability and its cooldown timer, your avatar, ...
by gnounc
Wed Jul 02, 2014 6:56 pm
Forum: CSQC Programming
Topic: RANT: What's wrong with CSQC
Replies: 42
Views: 12676

Re: RANT: What's wrong with CSQC

Absolutely the discussions should be brought to I3D for prosperity. But as Spike said, irc has faster turnaround with less frustration. You'll get better results. Once you get the answers you seek, its up to you to bring that back to the forums for the next batch of people, paying it forward. a few ...
by gnounc
Tue Jul 01, 2014 7:32 pm
Forum: CSQC Programming
Topic: converting entities to csqc (player)
Replies: 4
Views: 2033

Re: converting entities to csqc (player)

https://gitorious.org/clean_csqc/cleanc ... 879d7ca263:
thats pretty much what you'll want to start with.

as for suggestions, i suggest idling in irc. I saw you jumped in, but you jumped back out too.
You've gotta rack up that uptime son!
by gnounc
Sun Jun 29, 2014 10:27 am
Forum: General Discussion
Topic: QuakeC framework for indie projects
Replies: 21
Views: 5753

Re: QuakeC framework for indie projects

None of the things I mentioned are genre specific. Theyre pretty general.
by gnounc
Sat Jun 28, 2014 6:47 pm
Forum: General Discussion
Topic: QuakeC framework for indie projects
Replies: 21
Views: 5753

Re: QuakeC framework for indie projects

Glad to see I'm far from the only one who wants to see a solid quakec framework. I've been trying to slowly work my code towards that from many angles. But computer issues and lack of focus have hindered me considerably. I'm hoping to eventually see a qc base with client side things like skeletal an...
by gnounc
Thu May 15, 2014 10:54 pm
Forum: Mapping
Topic: fte external textures
Replies: 6
Views: 5754

Re: fte external textures

I'm pretty sure the lava texture is specially recognized and made to glow. So if you replace the lava texture, whatever you put on there will emit light.
by gnounc
Tue Apr 29, 2014 6:35 pm
Forum: Quake Events
Topic: Expo 2014
Replies: 53
Views: 44589

Re: Expo 2014

qexpo could have its own twitter accound and post updates and daily news (as well as a countdown).
by gnounc
Sun Apr 06, 2014 9:30 pm
Forum: General Discussion
Topic: Gamedev temptations
Replies: 16
Views: 4503

Re: Gamedev temptations

So how long before you start modding SJ gb? ;) You can do everything you want to do in your own game, so when you see a mod you'd like to make for STALKER, how long before you decide to just mod it into SJ instead? Would be interesting. Especially since if it doesnt fit the main theme and system of ...
by gnounc
Tue Apr 01, 2014 8:22 pm
Forum: General Discussion
Topic: Pi Q3
Replies: 4
Views: 1930

Re: Pi Q3

lol nice.
by gnounc
Tue Apr 01, 2014 9:55 am
Forum: Gameplay & Design
Topic: achievment feed
Replies: 5
Views: 5898

Re: achievment feed

I like the idea, going to add twitter login to qrack?
Or more generically, the url extension?