Search found 429 matches
- Thu Aug 14, 2014 1:01 pm
- Forum: QuakeC Programming
- Topic: Sprinting
- Replies: 15
- Views: 4205
Re: Sprinting
blegh. i didnt realize how rusty i was until i tried to do a simple timer. fml. anyways, heres what i got. hopefully it doesnt end up embarassing me in short order. float runLength; //how long you can run. float runDelay; //how long until you can run again. runLength = 40; //play with this number un...
- Thu Aug 14, 2014 12:35 pm
- Forum: QuakeC Programming
- Topic: Sprinting
- Replies: 15
- Views: 4205
Re: Sprinting
ok, the first thing im noticing, is if (self.speed) { sprint_time = sprint_time + 1; Assuming that gets run every frame, (which is MUCH faster than being run every second) in 4 frames, sprint_time is going to be 4. at which time if(sprint_time == 4) //four blinks of an eye..not four seconds { sound ...
- Wed Jul 23, 2014 6:17 pm
- Forum: General Discussion
- Topic: What are you working on?
- Replies: 3884
- Views: 6124111
Re: What are you working on?
tonnedu, its their own in house engine.
Electro, glad to see your work here again, and nice to finally see one of your models with some texture!
Looks every bit as good as I expected from you
Electro, glad to see your work here again, and nice to finally see one of your models with some texture!
Looks every bit as good as I expected from you
- Wed Jul 23, 2014 5:50 pm
- Forum: CSQC Programming
- Topic: rotate an image
- Replies: 7
- Views: 6525
Re: rotate an image
Unfortunately there is not. Not in the 2d drawing routines. It's a feature I think is sorely missing.
If you need to rotate something, you can attatch it to a model in 3d space and rotate it.
Not pefect, but it should do the trick
If you need to rotate something, you can attatch it to a model in 3d space and rotate it.
Not pefect, but it should do the trick
- Sat Jul 19, 2014 8:30 pm
- Forum: General Discussion
- Topic: Doom 4 trailer?
- Replies: 90
- Views: 80370
Re: Doom 4 trailer?
Holy crap that website is bad. Clicking the quake title does nothing, clicking the original doom cover brings you to the new dooms website.
And the culture page..what an atrocity. Zenimax's "culture" is clearly impinging on id's (or whats left).
And the culture page..what an atrocity. Zenimax's "culture" is clearly impinging on id's (or whats left).
- Mon Jul 07, 2014 2:49 pm
- Forum: CSQC Programming
- Topic: What would you do with CSQC?
- Replies: 13
- Views: 7844
Re: What would you do with CSQC?
I'm unimaginative on this topic a bit due to tunnel vision ... so ... What is an example single player mod that a HUD would show? Other than inventory? whelp, A csqc hud might have a minimap. It might Show your elemental resistances, your chosen special ability and its cooldown timer, your avatar, ...
- Wed Jul 02, 2014 6:56 pm
- Forum: CSQC Programming
- Topic: RANT: What's wrong with CSQC
- Replies: 42
- Views: 12676
Re: RANT: What's wrong with CSQC
Absolutely the discussions should be brought to I3D for prosperity. But as Spike said, irc has faster turnaround with less frustration. You'll get better results. Once you get the answers you seek, its up to you to bring that back to the forums for the next batch of people, paying it forward. a few ...
- Tue Jul 01, 2014 7:32 pm
- Forum: CSQC Programming
- Topic: converting entities to csqc (player)
- Replies: 4
- Views: 2033
Re: converting entities to csqc (player)
https://gitorious.org/clean_csqc/cleanc ... 879d7ca263:
thats pretty much what you'll want to start with.
as for suggestions, i suggest idling in irc. I saw you jumped in, but you jumped back out too.
You've gotta rack up that uptime son!
thats pretty much what you'll want to start with.
as for suggestions, i suggest idling in irc. I saw you jumped in, but you jumped back out too.
You've gotta rack up that uptime son!
- Sun Jun 29, 2014 10:27 am
- Forum: General Discussion
- Topic: QuakeC framework for indie projects
- Replies: 21
- Views: 5753
Re: QuakeC framework for indie projects
None of the things I mentioned are genre specific. Theyre pretty general.
- Sat Jun 28, 2014 6:47 pm
- Forum: General Discussion
- Topic: QuakeC framework for indie projects
- Replies: 21
- Views: 5753
Re: QuakeC framework for indie projects
Glad to see I'm far from the only one who wants to see a solid quakec framework. I've been trying to slowly work my code towards that from many angles. But computer issues and lack of focus have hindered me considerably. I'm hoping to eventually see a qc base with client side things like skeletal an...
- Thu May 15, 2014 10:54 pm
- Forum: Mapping
- Topic: fte external textures
- Replies: 6
- Views: 5754
Re: fte external textures
I'm pretty sure the lava texture is specially recognized and made to glow. So if you replace the lava texture, whatever you put on there will emit light.
- Tue Apr 29, 2014 6:35 pm
- Forum: Quake Events
- Topic: Expo 2014
- Replies: 53
- Views: 44589
Re: Expo 2014
qexpo could have its own twitter accound and post updates and daily news (as well as a countdown).
- Sun Apr 06, 2014 9:30 pm
- Forum: General Discussion
- Topic: Gamedev temptations
- Replies: 16
- Views: 4503
Re: Gamedev temptations
So how long before you start modding SJ gb? ;) You can do everything you want to do in your own game, so when you see a mod you'd like to make for STALKER, how long before you decide to just mod it into SJ instead? Would be interesting. Especially since if it doesnt fit the main theme and system of ...
- Tue Apr 01, 2014 8:22 pm
- Forum: General Discussion
- Topic: Pi Q3
- Replies: 4
- Views: 1930
Re: Pi Q3
lol nice.
- Tue Apr 01, 2014 9:55 am
- Forum: Gameplay & Design
- Topic: achievment feed
- Replies: 5
- Views: 5898
Re: achievment feed
I like the idea, going to add twitter login to qrack?
Or more generically, the url extension?
Or more generically, the url extension?