Search found 929 matches

by mankrip
Sun Oct 25, 2015 8:53 pm
Forum: General Discussion
Topic: PCem
Replies: 53
Views: 62312

Re: PCem

leileilol is just hot tempered. But she's highly intelligent and contributed a lot to the Quake community.
by mankrip
Fri Oct 16, 2015 2:42 am
Forum: General Discussion
Topic: What are you working on?
Replies: 3884
Views: 6116500

Re: What are you working on?

A taste of how simplified the protocol specifics are becoming.
Image
by mankrip
Tue Oct 13, 2015 11:56 pm
Forum: Engine Programming
Topic: Changes to protocol 666
Replies: 7
Views: 2491

Re: Changes to protocol 666

Wait, I got what you're saying.

My low-level computing skills are more rusty than I though.
by mankrip
Tue Oct 13, 2015 11:33 pm
Forum: Engine Programming
Topic: Changes to protocol 666
Replies: 7
Views: 2491

Re: Changes to protocol 666

Hmm, calculador accuracy has tricked me.

But division by 250 still works perfectly for multiples of 0.1, which is my main point.
by mankrip
Tue Oct 13, 2015 7:53 am
Forum: Engine Programming
Topic: Changes to protocol 666
Replies: 7
Views: 2491

Changes to protocol 666

I'm implementing its features in my own way, and I've figured out that multiplying the .nextthink delta for 250 instead of 255 gives perfect accuracy for U_LERPFINISH in most cases, because (1/250 == 0.004), while (1/255 = 0.0039215686275). (0.1*250 == 25), which can be fully stored in a byte and lo...
by mankrip
Fri Oct 09, 2015 11:03 pm
Forum: Engine Programming
Topic: Weapon model sway techniques
Replies: 12
Views: 3754

Re: Weapon model sway techniques

JasonX: Get the latest version of Engoo. I'm using version 2.77, and in "Options —> View Options" there are options not only for weapon bobbing, but also for weapon following, weapon leaning, weapon drawing and fall bobbing. The "weapon leaning" option is what you're after. The l...
by mankrip
Wed Oct 07, 2015 1:28 am
Forum: Engine Programming
Topic: Weapon model sway techniques
Replies: 12
Views: 3754

Re: Weapon model sway techniques

Engoo also has a very flexible implementation, with several options.
by mankrip
Tue Sep 29, 2015 12:54 am
Forum: General Discussion
Topic: What are you working on?
Replies: 3884
Views: 6116500

Re: What are you working on?

I've been doing some more mapping to figure out ways to do some kinds of stuff with the current tech, and to realize which of those needs a different map format/tools to be done in an easier & more intuitive way, as well as finding out things that are currently impossible and really needs to be ...
by mankrip
Sat Sep 26, 2015 4:22 am
Forum: General Discussion
Topic: Can't stay logged in
Replies: 17
Views: 8217

Re: Can't stay logged in

It also happens for me, and I'm on Chrome for Android.
by mankrip
Sat Sep 26, 2015 2:19 am
Forum: Engine Programming
Topic: Making DarkPlaces look like software quake
Replies: 10
Views: 4910

Re: Making DarkPlaces look like software quake

Oh, Linux.

Too bad. 64 bit Windows can run them fine.

And I remember reading about a software version of QS, but it was probably something else then.
by mankrip
Fri Sep 25, 2015 11:11 pm
Forum: Engine Programming
Topic: Making DarkPlaces look like software quake
Replies: 10
Views: 4910

Re: Making DarkPlaces look like software quake

The differences between the software and hardware renderers are much deeper than those. For example, gl_texturemode can disable the texture filtering, but it doesn't disable the light filtering, and that alone makes a whole world of difference. Darkplaces will still look much more smoother than WinQ...
by mankrip
Wed Sep 23, 2015 8:00 am
Forum: General Discussion
Topic: What are you working on?
Replies: 3884
Views: 6116500

Re: What are you working on?

Lawbreakers looks incredibly beautiful.
by mankrip
Mon Sep 21, 2015 6:04 am
Forum: Engine Programming
Topic: qbismSuper8 builds
Replies: 413
Views: 116746

Re: qbismSuper8 builds

I'm going to use your source to try to finish big map compatibility, as the sources in Baker's tutorials weren't compatible enough.
by mankrip
Mon Sep 21, 2015 5:56 am
Forum: Programming Tutorials
Topic: Compatibility Benchmark Mods
Replies: 45
Views: 26168

Re: Compatibility Benchmark Mods

That means Quakespasm should also be incompatible with the console command "viewmodel", which can load non-precached models into a "viewthing" entity. I actually used that functionality to implement a player model selection feature in my JoyMenu mod. All the player had to do is t...
by mankrip
Thu Sep 17, 2015 3:19 am
Forum: General Discussion
Topic: What are you working on?
Replies: 3884
Views: 6116500

Re: What are you working on?

The core of the problem is that blending can be done using just indexes, while (dynamic) colored lighting needs raw color values in order to mix dynamic lights of different colors at multiple shading levels at once (with a smooth quality). And then we can have multiple overlays of different transluc...