Search found 52 matches

by silverjoel
Sat Feb 23, 2013 7:12 am
Forum: QuakeC Programming
Topic: DP md3 tag origin question
Replies: 2
Views: 2426

DP md3 tag origin question

It seems in DP(maybe other engines) that the setattchment function gives the entity an origin of '0 0 0'. So, as the owning model's origin moves, the attachment's origin still stays at '0 0 0'. Does anyone know a way to get the actual origin of the model attached? Or better yet, a tag on the model t...
by silverjoel
Mon May 07, 2012 4:56 am
Forum: QuakeC Programming
Topic: Make Enemy Explode On Death
Replies: 14
Views: 3778

Re: Make Enemy Explode On Death

BecomeExplosion (); This is what actually makes them explode. void() army_die1 =[ $death1, army_die2 ] {}; void() army_die2 =[ $death2, army_die3 ] {}; void() army_die3 =[ $death3, army_die4 ] {self.solid = SOLID_NOT;self.ammo_shells = 5;DropBackpack();}; void() army_die4 =[ $death4, army_die5 ] {};...
by silverjoel
Mon May 07, 2012 4:32 am
Forum: QuakeC Programming
Topic: breakable glass
Replies: 5
Views: 2215

Re: breakable glass

Try changing
glass.health == 0
to
glass.health <= 0
by silverjoel
Tue Apr 03, 2012 4:09 am
Forum: General Discussion
Topic: DAZ Studio 4 Pro, Bryce 7 Pro and Hexegon 2.5 currently Free
Replies: 3
Views: 1616

Re: DAZ Studio 4 Pro, Bryce 7 Pro and Hexegon 2.5 currently

Bryce is used a lot for terrain creation. I would also assume someone on here could use the others.
by silverjoel
Mon Apr 02, 2012 6:34 pm
Forum: General Discussion
Topic: DAZ Studio 4 Pro, Bryce 7 Pro and Hexegon 2.5 currently Free
Replies: 3
Views: 1616

DAZ Studio 4 Pro, Bryce 7 Pro and Hexegon 2.5 currently Free

I figured somebody here might use these or want to use them.

Just go to the DAZ site

http://www.daz3d.com/
by silverjoel
Sun Dec 04, 2011 1:34 am
Forum: General Programming
Topic: Doom 3 engine release and game code
Replies: 794
Views: 358021

Re: Doom 3 engine release and game code

Here's the source that can be compiled with VC++ Express. This was the iodoom3 guys idea, I just put it together.

https://sites.google.com/site/quakeupda ... ects=0&d=1

You need to compile it as debug without tools or release without tools.
by silverjoel
Tue Jun 21, 2011 5:58 pm
Forum: Artificial Intelligence
Topic: Rebuilding Singleplayer AI
Replies: 11
Views: 8428

You might want to check out the tutor bot tutorials.

http://www.quakewiki.net/archives/aicaf ... l/main.htm

There are also two tutorials on this site that deal with the light issues. Both are for bots, but they can be adapted.
by silverjoel
Sat May 14, 2011 5:43 am
Forum: General Discussion
Topic: What are you working on?
Replies: 3884
Views: 6078537

Baker wrote:
Lardarse wrote:make monsters use coffee_move()
???
It is a navigation routine of the tutor bot by coffee, hence coffee_move.

http://www.quakewiki.net/archives/aicafe/tutor.htm
by silverjoel
Sun May 01, 2011 10:11 pm
Forum: Engine Programming
Topic: Reducing the kludge in menu.c
Replies: 16
Views: 5888

Have you looked at the Quake 3 menu system? I haven't, at least not the code. As far as menu systems go, I think Quake's menu system is rather effective, with one such an example of expanding it (ezQuake) taking it, in my opinion, a bit farther than it needed to go. I'm kind of looking for a happy ...
by silverjoel
Sun May 01, 2011 6:45 pm
Forum: Engine Programming
Topic: Reducing the kludge in menu.c
Replies: 16
Views: 5888

Have you looked at the Quake 3 menu system?
by silverjoel
Tue Apr 05, 2011 7:25 pm
Forum: General Discussion
Topic: QuakeC Lessons for the Experienced Newb
Replies: 14
Views: 4260

ThrowHead ("progs/h_knight.mdl", self.health); ThrowGib ("progs/gib1.mdl", self.health); ThrowGib ("progs/gib2.mdl", self.health); ThrowGib ("progs/gib3.mdl", self.health); Why the self.health? Why is it on each line and how would it be relevant to gibs, and ...
by silverjoel
Tue Mar 01, 2011 10:33 pm
Forum: General Programming
Topic: Does anyone have the xreal engine source?
Replies: 2
Views: 2219

Thanks for that.
by silverjoel
Sat Feb 26, 2011 2:07 am
Forum: General Programming
Topic: Does anyone have the xreal engine source?
Replies: 2
Views: 2219

Does anyone have the xreal engine source?

I can't find it anywhere. The xreal site is down.