Search found 2235 matches
- Mon Oct 02, 2017 3:51 am
- Forum: Tutorial Help
- Topic: [C&P Tutorial] Weapon System Overhaul
- Replies: 17
- Views: 34875
Re: [C&P Tutorial] Weapon System Overhaul
hey so i just tried implementing this and i got it to compile... but i get like 90 warnings or something. is this normal? -nvm this i was messing around with this and i moved the new weapon code to impulse 2 instead of 3 and it doesnt work.. like if i pick up any other weapon it just replaces it wit...
- Mon Sep 25, 2017 6:11 am
- Forum: Project Showcase
- Topic: Qwiz
- Replies: 2
- Views: 4961
Re: Qwiz
Sweet thank you for taking the time to check it out i really appreciate it
- Thu Sep 21, 2017 6:59 am
- Forum: Quake Events
- Topic: Turtlemodding Thread
- Replies: 78
- Views: 78991
Re: Turtlemodding Thread
does anyone here still have asaki's heylow?! please ?
- Thu Sep 14, 2017 7:30 am
- Forum: Modeling
- Topic: player model size?
- Replies: 5
- Views: 5978
Re: player model size?
thanks spike , in qme i changed the 1 in the scale options to .5 this is what i got... https://image.ibb.co/b9eF9Q/dudejr.png it seems to be much better. i might add a decimal of scale. as for those numbers you gave me. that will help a lot! ill be sure to use those on future models. it will save me...
- Thu Sep 14, 2017 4:43 am
- Forum: Modeling
- Topic: player model size?
- Replies: 5
- Views: 5978
player model size?
okay so i been busting my ass on this player model ive been working on and finally test it in game... hes too big! in max i made a box that was a length of 64 a width of 32 and a height of 32. which equates to something like this.. http://image.ibb.co/h00xoa/toobig.png i assumed this would be about ...
- Tue Sep 05, 2017 12:53 pm
- Forum: General Discussion
- Topic: What are you working on?
- Replies: 3884
- Views: 6126427
Re: What are you working on?
Thanks for the feedback guys . i really appreciate it. Im about 50% done with his animations. After i get his first set of weapon animations finished ill start adding him into the game. Ill post screen shots or a video when the time comes.
- Mon Sep 04, 2017 11:05 pm
- Forum: General Discussion
- Topic: What are you working on?
- Replies: 3884
- Views: 6126427
Re: What are you working on?
he's just supposed to be a regular guy with a motorcycle helmet on lol. it might sound bad , but i'm going for an overly generic character. it's for mp plus i dont like in mp games where you can see the players face and they're all the same guy. hiding his face kind of breaks that up to me.
- Mon Sep 04, 2017 9:51 pm
- Forum: General Discussion
- Topic: What are you working on?
- Replies: 3884
- Views: 6126427
Re: What are you working on?
i use an anatomy picture for reference. but on the legs iv dropped the knees way too low. but for some reason im liking it . ill probably keep it. if anything so i can continue to get work done. once i have a release of my mod/tc i might go back and rework / remake my model if there are a ton of com...
- Mon Sep 04, 2017 4:26 am
- Forum: General Discussion
- Topic: What are you working on?
- Replies: 3884
- Views: 6126427
Re: What are you working on?
yeah, i was going for the low poly thing, i dont really like higher poly artwork personally it's kind of ruined gaming imo quakes 3d graphics were the best. something about ultra low poly is very charming when it comes to gaming for me. its really hard sometimes to make the shapes you need. so imo i...
- Tue Aug 29, 2017 8:13 am
- Forum: General Discussion
- Topic: What are you working on?
- Replies: 3884
- Views: 6126427
Re: What are you working on?
player model, im most definitely going to have to redo the colors so they can be changed in the settings menu.. https://image.ibb.co/mhtrBk/dude.png small update did a test to see if i could export to md3 and convert to mdl successfully - success , my mesh/texture in qme https://image.ibb.co/i5iOu5/...
- Fri Aug 25, 2017 5:16 am
- Forum: Modeling
- Topic: Questions on Quake 1 MDL
- Replies: 5
- Views: 5323
Re: Questions on Quake 1 MDL
Yeah i believe they can.
- Tue Jul 25, 2017 9:01 pm
- Forum: General Discussion
- Topic: Xash3D with QuakeC support[Quake Wrapper 0.6]
- Replies: 19
- Views: 19010
Re: Xash3D with QuakeC support[alpha release]
Have to check this out!
- Thu Jul 20, 2017 7:25 pm
- Forum: Modeling
- Topic: Fun with new Quake1 models
- Replies: 26
- Views: 29000
Re: Fun with new Quake1 models
That's cool
- Sat Jul 08, 2017 5:26 am
- Forum: Quake Events
- Topic: Quake 20th BirthDay
- Replies: 41
- Views: 69600
Re: Quake 20th BirthDay
Try posting that in the qc forum you might get more responses
- Fri Jul 07, 2017 2:24 am
- Forum: Mapping
- Topic: large maps help
- Replies: 23
- Views: 35060
Re: large maps help
Madfox wrote:Quick google pointed to this.
It's a readme of Lord Havoc and Vic.
https://github.com/mUogoro/QuakeHordes/ ... readme.txt
ah so only lit support.. oh well..