Search found 3673 matches
- Wed Jan 04, 2017 4:35 pm
- Forum: Engine Programming
- Topic: Compiling DOS Quake?
- Replies: 19
- Views: 11308
Re: Compiling DOS Quake?
Also, if you're interested in still hacking it you can get mingqw under Windows 32-bit (64-bit mingw cross-compilers for DJGPP seem to be generating bad binaries and I haven't investigated that issue); or you can cross-compile very easily in Linux. Hey Maraakate, Two thoughts ... a) You might be in...
- Fri Dec 09, 2016 7:17 am
- Forum: Engine Programming
- Topic: Standard Waterwarp Consistency Test
- Replies: 2
- Views: 4717
Re: Standard Waterwarp Consistency Test
I've always noticed the WARP_WIDTH and WARP_HEIGHT defines aren't particularly consistent nor friendly to larger resolutions.
Interesting analysis.
Interesting analysis.
- Tue Oct 11, 2016 12:47 am
- Forum: Programming Tutorials
- Topic: Particle fade timing fix
- Replies: 2
- Views: 3451
Re: Particle fade timing fix
Interesting stuff. I've mostly avoided the particle system except for Nehahra compatibility and giving WinQuake some of the FitzQuake adjustments for particles (separating rendering from physics mostly). And I guess I needed to play with particle sizing in Mark V's software renderer because the part...
- Fri Sep 23, 2016 6:21 am
- Forum: Engine Programming
- Topic: Lit liquids
- Replies: 9
- Views: 4091
Re: Lit liquids
@mk You like .lit water. Why not recompile start, e1m1 through e1m8, with lit water and throw in a zip. Then do a release @ func of called "Lit water shareware episode" Works with FTEQW (link to current engine executable since current version is hard to find, and now FTEQW is pretty classi...
- Wed Sep 21, 2016 4:21 am
- Forum: Engine Programming
- Topic: Lit liquids
- Replies: 9
- Views: 4091
Re: Lit liquids
Are you the author of FitzQuake engine? .... It's very well written No, metlslime who runs Func_Msgboard is the author of FitzQuake. But his engine was the first engine I ever tried to mod and I spent quite a bit of time learning about the inside of his very nice written engine. The more time I spe...
- Sun Sep 18, 2016 8:51 pm
- Forum: Engine Programming
- Topic: Lit liquids
- Replies: 9
- Views: 4091
Re: Lit liquids
Hehe Made it as a way so someone new could at least get started playing with engine code with a pretty decent modernish engine.toneddu2000 wrote:That's true! I tested it now and it's really that easy!
- Fri Sep 16, 2016 10:09 pm
- Forum: Engine Programming
- Topic: Lit liquids
- Replies: 9
- Views: 4091
Re: Lit liquids
@mk --- working with the software renderer is hard. OpenGL is easy. You could use this FitzQuake 0.85 that compiles by just pressing F5 ( download ) . You just open the project and click Build and you are in business instantly. Has a project file for multiple IDEs (vc6, free Visual Studio 2008 ( dow...
- Thu Sep 15, 2016 12:55 am
- Forum: Engine Programming
- Topic: Quakespasm "Spiked" - Big feature set!!
- Replies: 1
- Views: 2364
Quakespasm "Spiked" - Big feature set!!
Spike made an enhanced version of Quakespasm: Release Post Version 1 @ Func Release Post Version 2 @ Func And it looks like he's has more features he's adding ... :cool: Features 1. Particle support 2. IPv6 3. Server heartbeat/server browser 4. Single port server 5. Alpha masked models support 6. Qu...
- Wed Aug 17, 2016 6:34 pm
- Forum: General Discussion
- Topic: moving
- Replies: 8
- Views: 15798
Re: moving
Good luck ;) I think of you every time I think of threading --- because of the terrific work you did on the pthreads build :biggrin: I also keep thinking about the fix you posted related to DirectInput (something about the COM handshake, if I recall). I really, really need to use that sometime with ...
- Sun Jun 19, 2016 5:13 am
- Forum: Engine Programming
- Topic: can the engine be modified so the player can ...
- Replies: 4
- Views: 2896
Re: can the engine be modified so the player can ...
Simpsons Movie referenceSpike wrote:try fte's 'spiderpig' console command some time.
- Sun Jun 19, 2016 1:48 am
- Forum: Engine Programming
- Topic: can the engine be modified so the player can ...
- Replies: 4
- Views: 2896
Re: can the engine be modified so the player can ...
I wish. But the answer is no. Would be an all-time killer feature. The topic comes up from time to time often in the form of "it is possible to make a walk-on-walls mod, etc." or "walk on the ceiling". FTE has some of the pre-cursors to handle some of the challenges involved, but...
- Thu Jun 16, 2016 6:05 am
- Forum: Engine Programming
- Topic: qbismSuper8 builds
- Replies: 413
- Views: 114252
Re: qbismSuper8 builds
I wonder if the SDL buffer of a hardware engine like QuakeSpasm could be shoved through a palette lookup table before swap. That would give a convincing software engine look with a few lines of code and a few milliseconds of overhead. Something to think about ... If you type r_fullbright 1 (or what...
- Sun Jun 12, 2016 11:10 pm
- Forum: Engine Programming
- Topic: qbismSuper8 builds
- Replies: 413
- Views: 114252
Re: qbismSuper8 builds
/So I get 99.9% feedback from smart people and 0% Steam knobs. Its a match made in heaven! :twisted: :twisted: Clever plan, but I thumb my nose at it! I keep recommending FMV to riff-raff on Steam and reddit. Especially the ones looking for a modern software renderer that does widescreen and soundt...
- Wed Jun 08, 2016 6:18 am
- Forum: Engine Programming
- Topic: qbismSuper8 builds
- Replies: 413
- Views: 114252
Re: qbismSuper8 builds
Exactly. r_nolerplist cvar, originally from FitzQuake I recall k, thanks Also keep an eye on Mark V winquake. Many cool features, especially in the console. There's a site for it or just func_msgboard thread? Just a thread. It's like an Easter Egg hunt. And quite very much on purpose. Because it's ...
- Wed May 25, 2016 1:47 am
- Forum: General Discussion
- Topic: Quake reboot ?
- Replies: 10
- Views: 6989
Re: Quake reboot ?
Quake doesn't lend itself to a story. It's more like a lonely trip to place of nightmares. Since game makers can't shut up ... (they love having dialog in a game) Since average gaymer needs a story ... Since games today are about a big choice of weapons ... Since games today need effects (a nail gun...