Search found 3673 matches

by Baker
Wed Jan 04, 2017 4:35 pm
Forum: Engine Programming
Topic: Compiling DOS Quake?
Replies: 19
Views: 11308

Re: Compiling DOS Quake?

Also, if you're interested in still hacking it you can get mingqw under Windows 32-bit (64-bit mingw cross-compilers for DJGPP seem to be generating bad binaries and I haven't investigated that issue); or you can cross-compile very easily in Linux. Hey Maraakate, Two thoughts ... a) You might be in...
by Baker
Fri Dec 09, 2016 7:17 am
Forum: Engine Programming
Topic: Standard Waterwarp Consistency Test
Replies: 2
Views: 4717

Re: Standard Waterwarp Consistency Test

I've always noticed the WARP_WIDTH and WARP_HEIGHT defines aren't particularly consistent nor friendly to larger resolutions.

Interesting analysis. :cool:
by Baker
Tue Oct 11, 2016 12:47 am
Forum: Programming Tutorials
Topic: Particle fade timing fix
Replies: 2
Views: 3451

Re: Particle fade timing fix

Interesting stuff. I've mostly avoided the particle system except for Nehahra compatibility and giving WinQuake some of the FitzQuake adjustments for particles (separating rendering from physics mostly). And I guess I needed to play with particle sizing in Mark V's software renderer because the part...
by Baker
Fri Sep 23, 2016 6:21 am
Forum: Engine Programming
Topic: Lit liquids
Replies: 9
Views: 4091

Re: Lit liquids

@mk You like .lit water. Why not recompile start, e1m1 through e1m8, with lit water and throw in a zip. Then do a release @ func of called "Lit water shareware episode" Works with FTEQW (link to current engine executable since current version is hard to find, and now FTEQW is pretty classi...
by Baker
Wed Sep 21, 2016 4:21 am
Forum: Engine Programming
Topic: Lit liquids
Replies: 9
Views: 4091

Re: Lit liquids

Are you the author of FitzQuake engine? .... It's very well written No, metlslime who runs Func_Msgboard is the author of FitzQuake. But his engine was the first engine I ever tried to mod and I spent quite a bit of time learning about the inside of his very nice written engine. The more time I spe...
by Baker
Sun Sep 18, 2016 8:51 pm
Forum: Engine Programming
Topic: Lit liquids
Replies: 9
Views: 4091

Re: Lit liquids

toneddu2000 wrote:That's true! I tested it now and it's really that easy! :biggrin:
Hehe :lol: Made it as a way so someone new could at least get started playing with engine code with a pretty decent modernish engine.
by Baker
Fri Sep 16, 2016 10:09 pm
Forum: Engine Programming
Topic: Lit liquids
Replies: 9
Views: 4091

Re: Lit liquids

@mk --- working with the software renderer is hard. OpenGL is easy. You could use this FitzQuake 0.85 that compiles by just pressing F5 ( download ) . You just open the project and click Build and you are in business instantly. Has a project file for multiple IDEs (vc6, free Visual Studio 2008 ( dow...
by Baker
Thu Sep 15, 2016 12:55 am
Forum: Engine Programming
Topic: Quakespasm "Spiked" - Big feature set!!
Replies: 1
Views: 2364

Quakespasm "Spiked" - Big feature set!!

Spike made an enhanced version of Quakespasm: Release Post Version 1 @ Func Release Post Version 2 @ Func And it looks like he's has more features he's adding ... :cool: Features 1. Particle support 2. IPv6 3. Server heartbeat/server browser 4. Single port server 5. Alpha masked models support 6. Qu...
by Baker
Wed Aug 17, 2016 6:34 pm
Forum: General Discussion
Topic: moving
Replies: 8
Views: 15798

Re: moving

Good luck ;) I think of you every time I think of threading --- because of the terrific work you did on the pthreads build :biggrin: I also keep thinking about the fix you posted related to DirectInput (something about the COM handshake, if I recall). I really, really need to use that sometime with ...
by Baker
Sun Jun 19, 2016 5:13 am
Forum: Engine Programming
Topic: can the engine be modified so the player can ...
Replies: 4
Views: 2896

Re: can the engine be modified so the player can ...

Spike wrote:try fte's 'spiderpig' console command some time.
Simpsons Movie reference
by Baker
Sun Jun 19, 2016 1:48 am
Forum: Engine Programming
Topic: can the engine be modified so the player can ...
Replies: 4
Views: 2896

Re: can the engine be modified so the player can ...

I wish. But the answer is no. Would be an all-time killer feature. The topic comes up from time to time often in the form of "it is possible to make a walk-on-walls mod, etc." or "walk on the ceiling". FTE has some of the pre-cursors to handle some of the challenges involved, but...
by Baker
Thu Jun 16, 2016 6:05 am
Forum: Engine Programming
Topic: qbismSuper8 builds
Replies: 413
Views: 114252

Re: qbismSuper8 builds

I wonder if the SDL buffer of a hardware engine like QuakeSpasm could be shoved through a palette lookup table before swap. That would give a convincing software engine look with a few lines of code and a few milliseconds of overhead. Something to think about ... If you type r_fullbright 1 (or what...
by Baker
Sun Jun 12, 2016 11:10 pm
Forum: Engine Programming
Topic: qbismSuper8 builds
Replies: 413
Views: 114252

Re: qbismSuper8 builds

/So I get 99.9% feedback from smart people and 0% Steam knobs. Its a match made in heaven! :twisted: :twisted: Clever plan, but I thumb my nose at it! I keep recommending FMV to riff-raff on Steam and reddit. Especially the ones looking for a modern software renderer that does widescreen and soundt...
by Baker
Wed Jun 08, 2016 6:18 am
Forum: Engine Programming
Topic: qbismSuper8 builds
Replies: 413
Views: 114252

Re: qbismSuper8 builds

Exactly. r_nolerplist cvar, originally from FitzQuake I recall k, thanks Also keep an eye on Mark V winquake. Many cool features, especially in the console. There's a site for it or just func_msgboard thread? Just a thread. It's like an Easter Egg hunt. And quite very much on purpose. Because it's ...
by Baker
Wed May 25, 2016 1:47 am
Forum: General Discussion
Topic: Quake reboot ?
Replies: 10
Views: 6989

Re: Quake reboot ?

Quake doesn't lend itself to a story. It's more like a lonely trip to place of nightmares. Since game makers can't shut up ... (they love having dialog in a game) Since average gaymer needs a story ... Since games today are about a big choice of weapons ... Since games today need effects (a nail gun...