Search found 232 matches

by Barnes
Fri Aug 19, 2016 7:40 pm
Forum: Engine Programming
Topic: Q2 cd audio bug fix
Replies: 0
Views: 26311

Q2 cd audio bug fix

Some q2 engines (q2e, bers@q2) under win8.1 or high have bug in cd audio code - no realtime value change, code return error
To fix
in CDAudio_GetMixerVolume
found
mxControlDetails.cbDetails = sizeof(mxValue);
and cange to
mxControlDetails.cbDetails = sizeof(MIXERCONTROLDETAILS_UNSIGNED);
by Barnes
Tue Aug 02, 2016 9:29 am
Forum: General Discussion
Topic: What are you working on?
Replies: 3884
Views: 6125832

Re: What are you working on?

Im found very nice skins for some q2 items on quakeOne ) Powered by Focalor :smile: https://s20.postimg.org/574jfnnbt/q2xp0000.jpg https://s20.postimg.org/quthq3nq1/q2xp0001.jpg https://s20.postimg.org/kv5qmg2xl/q2xp0002.jpg https://s20.postimg.org/qklz6r93t/q2xp0003.jpg https://s20.postimg.org/lall...
by Barnes
Sun Jul 17, 2016 8:53 am
Forum: General Discussion
Topic: What are you working on?
Replies: 3884
Views: 6125832

Re: What are you working on?

toneddu2000 wrote:Thanks Barnes, interesting lecture!
Full re-skin for player models. Less 5 minutes per model. Create form original skins.
Image
by Barnes
Wed Jul 13, 2016 4:19 pm
Forum: General Discussion
Topic: What are you working on?
Replies: 3884
Views: 6125832

Re: What are you working on?

Its new lighting model - Oren-Nayar with GGX Specular Wow! :shock: As far as I remember, Oren-Nayar well suited for materials like fabric, so you should put like a carpet (with changing material, like velvet) and see if it's cool. I think it would be very cool! Compliments Barnes! I love yours and ...
by Barnes
Wed Jul 13, 2016 9:03 am
Forum: General Discussion
Topic: What are you working on?
Replies: 3884
Views: 6125832

Re: What are you working on?

toneddu2000 wrote:@Barnes: love new speculars! It's just a texture work or engine supports new specular lighting?
Its new lighting model - Oren-Nayar with GGX Specular
by Barnes
Sat Jul 09, 2016 11:34 am
Forum: General Discussion
Topic: What are you working on?
Replies: 3884
Views: 6125832

Re: What are you working on?

custom roughness and better specular maps (Oren-Nayar diffuse + GGX specular)
Imageimage share
by Barnes
Sat Mar 26, 2016 9:03 pm
Forum: General Discussion
Topic: What are you working on?
Replies: 3884
Views: 6125832

Re: What are you working on?

better sss shader and remove models self shadowing
Image Image Image
by Barnes
Sat Mar 05, 2016 2:16 pm
Forum: General Discussion
Topic: What are you working on?
Replies: 3884
Views: 6125832

Re: What are you working on?

Jay Dolan wrote:Looks outstanding, Barnes.
little math from Disney)) UE 4 use their paper too :biggrin:
This is not a real BRDF (I did not use real reflection maps (or pre-compute cube map)) but it looks much better than the standard Blinn-Phong.
I use only one new roughness map (procedural)
by Barnes
Sun Feb 28, 2016 12:24 pm
Forum: General Discussion
Topic: What are you working on?
Replies: 3884
Views: 6125832

Re: What are you working on?

advanced specular lighting http://s13.postimg.org/bef3o0kdv/q2xp0004.png http://s13.postimg.org/9p1f27far/q2xp0005.png http://s13.postimg.org/d29nox8vn/q2xp0006.png http://s13.postimg.org/c19ezsrw3/q2xp0007.png http://s13.postimg.org/6m0oyu0c3/q2xp0008.png http://s13.postimg.org/lj95zudkj/q2xp0009.p...
by Barnes
Sat Jan 02, 2016 3:41 pm
Forum: General Discussion
Topic: What are you working on?
Replies: 3884
Views: 6125832

Re: What are you working on?

I think so well (I forgot to write, it is recorder with 4x multiplier, in reality, the lighting is softer)
ps
I add this effect for "dog tags" in the game menu :cool:
by Barnes
Sat Jan 02, 2016 11:04 am
Forum: General Discussion
Topic: What are you working on?
Replies: 3884
Views: 6125832

Re: What are you working on?

Specular phong lighting for hud digits

http://www.youtube.com/watch?v=8TOPsXrSFpY
by Barnes
Wed Dec 09, 2015 4:49 pm
Forum: General Discussion
Topic: What are you working on?
Replies: 3884
Views: 6125832

Re: What are you working on?

Damn! Its so good!
by Barnes
Thu Dec 03, 2015 5:14 pm
Forum: General Discussion
Topic: What are you working on?
Replies: 3884
Views: 6125832

Re: What are you working on?

Add intel hd graphics support :twisted:
18fps (full hd, all engine featuries enable) :mrgreen: :mrgreen: :mrgreen:
by Barnes
Sat Nov 14, 2015 1:23 pm
Forum: OpenGL Programming
Topic: Intel, win10, glsl
Replies: 7
Views: 5770

Re: Intel, win10, glsl

GL_ARB_debug_output generally (but not always) requires you to use a debug context. It won't normally show up otherwise (and if it does, you're either paying for extra sanity checks, or it won't be very complete). Yes, and it work on 9800gt (win10 x64) int attribs[] = { WGL_CONTEXT_MAJOR_VERSION_AR...
by Barnes
Fri Nov 13, 2015 1:12 pm
Forum: OpenGL Programming
Topic: Intel, win10, glsl
Replies: 7
Views: 5770

Re: Intel, win10, glsl

try check as GPA glDebugMessageControlARB = (PFNGLDEBUGMESSAGECONTROLARBPROC) qwglGetProcAddress("glDebugMessageControlARB"); glDebugMessageInsertARB = (PFNGLDEBUGMESSAGEINSERTARBPROC) qwglGetProcAddress("glDebugMessageInsertARB"); glDebugMessageCallbackARB = (PFNGLDEBUGMESSAGECA...