Some q2 engines (q2e, bers@q2) under win8.1 or high have bug in cd audio code - no realtime value change, code return error
To fix
in CDAudio_GetMixerVolume
found
mxControlDetails.cbDetails = sizeof(mxValue);
and cange to
mxControlDetails.cbDetails = sizeof(MIXERCONTROLDETAILS_UNSIGNED);
Search found 232 matches
- Fri Aug 19, 2016 7:40 pm
- Forum: Engine Programming
- Topic: Q2 cd audio bug fix
- Replies: 0
- Views: 26311
- Tue Aug 02, 2016 9:29 am
- Forum: General Discussion
- Topic: What are you working on?
- Replies: 3884
- Views: 6125832
Re: What are you working on?
Im found very nice skins for some q2 items on quakeOne ) Powered by Focalor :smile: https://s20.postimg.org/574jfnnbt/q2xp0000.jpg https://s20.postimg.org/quthq3nq1/q2xp0001.jpg https://s20.postimg.org/kv5qmg2xl/q2xp0002.jpg https://s20.postimg.org/qklz6r93t/q2xp0003.jpg https://s20.postimg.org/lall...
- Sun Jul 17, 2016 8:53 am
- Forum: General Discussion
- Topic: What are you working on?
- Replies: 3884
- Views: 6125832
- Wed Jul 13, 2016 4:19 pm
- Forum: General Discussion
- Topic: What are you working on?
- Replies: 3884
- Views: 6125832
Re: What are you working on?
Its new lighting model - Oren-Nayar with GGX Specular Wow! :shock: As far as I remember, Oren-Nayar well suited for materials like fabric, so you should put like a carpet (with changing material, like velvet) and see if it's cool. I think it would be very cool! Compliments Barnes! I love yours and ...
- Wed Jul 13, 2016 9:03 am
- Forum: General Discussion
- Topic: What are you working on?
- Replies: 3884
- Views: 6125832
Re: What are you working on?
Its new lighting model - Oren-Nayar with GGX Speculartoneddu2000 wrote:@Barnes: love new speculars! It's just a texture work or engine supports new specular lighting?
- Sat Jul 09, 2016 11:34 am
- Forum: General Discussion
- Topic: What are you working on?
- Replies: 3884
- Views: 6125832
- Sat Mar 26, 2016 9:03 pm
- Forum: General Discussion
- Topic: What are you working on?
- Replies: 3884
- Views: 6125832
- Sat Mar 05, 2016 2:16 pm
- Forum: General Discussion
- Topic: What are you working on?
- Replies: 3884
- Views: 6125832
Re: What are you working on?
little math from Disney)) UE 4 use their paper tooJay Dolan wrote:Looks outstanding, Barnes.
This is not a real BRDF (I did not use real reflection maps (or pre-compute cube map)) but it looks much better than the standard Blinn-Phong.
I use only one new roughness map (procedural)
- Sun Feb 28, 2016 12:24 pm
- Forum: General Discussion
- Topic: What are you working on?
- Replies: 3884
- Views: 6125832
Re: What are you working on?
advanced specular lighting http://s13.postimg.org/bef3o0kdv/q2xp0004.png http://s13.postimg.org/9p1f27far/q2xp0005.png http://s13.postimg.org/d29nox8vn/q2xp0006.png http://s13.postimg.org/c19ezsrw3/q2xp0007.png http://s13.postimg.org/6m0oyu0c3/q2xp0008.png http://s13.postimg.org/lj95zudkj/q2xp0009.p...
- Sat Jan 02, 2016 3:41 pm
- Forum: General Discussion
- Topic: What are you working on?
- Replies: 3884
- Views: 6125832
Re: What are you working on?
I think so well (I forgot to write, it is recorder with 4x multiplier, in reality, the lighting is softer)
ps
I add this effect for "dog tags" in the game menu
ps
I add this effect for "dog tags" in the game menu
- Sat Jan 02, 2016 11:04 am
- Forum: General Discussion
- Topic: What are you working on?
- Replies: 3884
- Views: 6125832
- Wed Dec 09, 2015 4:49 pm
- Forum: General Discussion
- Topic: What are you working on?
- Replies: 3884
- Views: 6125832
Re: What are you working on?
Damn! Its so good!
- Thu Dec 03, 2015 5:14 pm
- Forum: General Discussion
- Topic: What are you working on?
- Replies: 3884
- Views: 6125832
Re: What are you working on?
Add intel hd graphics support
18fps (full hd, all engine featuries enable)
18fps (full hd, all engine featuries enable)
- Sat Nov 14, 2015 1:23 pm
- Forum: OpenGL Programming
- Topic: Intel, win10, glsl
- Replies: 7
- Views: 5770
Re: Intel, win10, glsl
GL_ARB_debug_output generally (but not always) requires you to use a debug context. It won't normally show up otherwise (and if it does, you're either paying for extra sanity checks, or it won't be very complete). Yes, and it work on 9800gt (win10 x64) int attribs[] = { WGL_CONTEXT_MAJOR_VERSION_AR...
- Fri Nov 13, 2015 1:12 pm
- Forum: OpenGL Programming
- Topic: Intel, win10, glsl
- Replies: 7
- Views: 5770
Re: Intel, win10, glsl
try check as GPA glDebugMessageControlARB = (PFNGLDEBUGMESSAGECONTROLARBPROC) qwglGetProcAddress("glDebugMessageControlARB"); glDebugMessageInsertARB = (PFNGLDEBUGMESSAGEINSERTARBPROC) qwglGetProcAddress("glDebugMessageInsertARB"); glDebugMessageCallbackARB = (PFNGLDEBUGMESSAGECA...