Search found 169 matches

by Lightning Hunter
Fri Sep 25, 2009 6:59 pm
Forum: Artificial Intelligence
Topic: Frikbots & Skins
Replies: 68
Views: 31667

No responses? I guess it's just too much work to get new skins to work with the Frikbots + regular Quake. :?
by Lightning Hunter
Thu Sep 17, 2009 9:43 pm
Forum: Artificial Intelligence
Topic: Frikbots & Skins
Replies: 68
Views: 31667

Um, I only found The following code doing a search for "putclientinserver": In Bot_qw.qc void(float whatbot, float whatskill) BotConnect = { local float f; local string h; local entity uself; f = ClientNextAvailable(); uself = self; if(f == -1) { bprint(PRINT_HIGH, "Unable to connect ...
by Lightning Hunter
Tue Sep 15, 2009 10:27 pm
Forum: Artificial Intelligence
Topic: Frikbots & Skins
Replies: 68
Views: 31667

I stumbled upon this thread after trying to give the Frikbots custom skins as well, except I'm not using Quakeworld. I'm not compiling the code with any mods at all; only with Quake. I was hoping I could do it the "quick hack" way, with a player.mdl and modifying bot_misc.qc, as quoted her...
by Lightning Hunter
Wed Nov 28, 2007 6:25 am
Forum: Artificial Intelligence
Topic: Shockbot - taking its first steps
Replies: 67
Views: 30367

Hey Electro, someone sent me a link to this thread, and being a huge fan of Quake bots, I just had to register and ask you a question... Maybe you already answered this (I might have missed it), but will these bots be able to use lifts, press buttons, and do advanced tricks without waypoints? Or wil...