Search found 601 matches
- Mon Oct 20, 2014 6:38 pm
- Forum: General Discussion
- Topic: What are you working on?
- Replies: 3884
- Views: 6123619
Re: What are you working on?
Trying out some textures. I had them 64x64 scaled to 128x128 game units, maybe the textures sucked, so I used gl_picmip 3, which makes it 8x8 scaled to 128x128. I also used my earlier posterize shader with 9 shade levels. http://media.moddb.com/cache/images/games/1/36/35848/thumb_620x2000/tigercake_...
- Sat Oct 18, 2014 1:40 am
- Forum: General Discussion
- Topic: What are you working on?
- Replies: 3884
- Views: 6123619
Re: What are you working on?
scar3crow: Reminds me of the entrance area in the wizard's manse. Shpuld: Looking good. Maybe the face is a bit scary. == I've been trying that 6DOF, and I'm thinking maybe I'll do some simpler flight game instead. Probably also easier for new players to get into it. Maybe sort of a combination of t...
- Tue Oct 14, 2014 11:27 pm
- Forum: General Discussion
- Topic: What are you working on?
- Replies: 3884
- Views: 6123619
- Sun Oct 12, 2014 9:11 pm
- Forum: General Discussion
- Topic: What are you working on?
- Replies: 3884
- Views: 6123619
Re: What are you working on?
Thanks :) I've thought some more how it could work.. here's some "idea" thread: http://www.moddb.com/forum/thread/tigercake Short summary: * TigerCake (WIP title?) * action flight sim * 20+ ships to use for player and as enemies * randomized size/role for the enemies * each ship with 2 uni...
- Sat Oct 11, 2014 4:39 pm
- Forum: General Discussion
- Topic: What are you working on?
- Replies: 3884
- Views: 6123619
Re: What are you working on?
I thought to put Blaze on hold for a while and try to make some simpler game complete in a few months. At the moment it's going to be something with low poly flying things with minimalistic textures, like what I was doing with Blaze earlier. I have some ideas for what player does in the game, but it...
- Thu Sep 04, 2014 10:07 am
- Forum: Project Showcase
- Topic: [Darkplaces][WIP] Mighty Quake
- Replies: 19
- Views: 14881
Re: [Darkplaces][WIP] Mighty Quake
Kind of reminds me of the style I was going for some time ago with my project. It's a good way to save time on skipping UV mapping and texturing. May need a some more details on the models then.
The head could also have some more roundness.
The head could also have some more roundness.
- Mon Aug 18, 2014 10:37 am
- Forum: Project Showcase
- Topic: [FTE][In Glacial Dev] Smash
- Replies: 8
- Views: 6440
Re: [FTE][In Glacial Dev] Smash
Sounds interesting, a bit like one RPG (and a card) game "Kult" that I used to play with my brother, which was also a little bit like H.P. Lovecraft's stories.
- Mon Aug 11, 2014 11:49 pm
- Forum: Project Showcase
- Topic: [Quake][WIP] Blaze
- Replies: 42
- Views: 36833
Re: [DarkPlaces][WIP] Blaze
Well, here's a video of them animated, etc. They don't have new sounds or gibs yet, and don't jump into ceilings (but they have ceiling crawl animations). Doesn't include the unanimated monsters either. I also disabled whatever I had going on in the upper HUD, didn't seem like adding anything intere...
- Sat Aug 09, 2014 11:01 am
- Forum: General Discussion
- Topic: What are you working on?
- Replies: 3884
- Views: 6123619
Re: What are you working on?
They need some flatter tops and edges on the mountains. It looks like it's those mountains you see in Indiana Jones 3 beginning.. but then they were made from cheese and started to melt in the sunlight.
- Fri Aug 08, 2014 4:29 pm
- Forum: Project Showcase
- Topic: [Quake][WIP] Blaze
- Replies: 42
- Views: 36833
Re: [DarkPlaces][WIP] Blaze
They will probably have some damage textures and maybe their skin is the kind of material that doesn't get dirty easily? Like reptile skin. Those are probably some form of scales on the top of the head/back. Though it's not exactly clear if the other same color parts are scales, muscles or is it som...
- Fri Aug 08, 2014 1:46 am
- Forum: Project Showcase
- Topic: [Quake][WIP] Blaze
- Replies: 42
- Views: 36833
Re: [DarkPlaces][WIP] Blaze
Yea, the fake shadows kinda do that... I tried changing the shadow throwdistance, but that didn't help with this sort of thin bridges. Here's some more.. with better UV map and texture, and some glow in the eye/mouth. Also got a few frames of animation to try out the skeleton. I wanted to get more a...
- Thu Aug 07, 2014 11:48 am
- Forum: Mapping
- Topic: Lighting/Shadows models?
- Replies: 3
- Views: 4477
Re: Lighting/Shadows models?
I mean that I want the light to cast shadows from the level, but not cast shadows from the models. Maybe this sort of light could still affect the direction of r_shadows 1, but it wouldn't cast another shadow from the models. I already have shadows disabled from the dynamic lights... There's just to...
- Wed Aug 06, 2014 8:20 pm
- Forum: Mapping
- Topic: Lighting/Shadows models?
- Replies: 3
- Views: 4477
Lighting/Shadows models?
I thought I'd light Q3BSP with the lightmaps and then use the .rtlights for lights with lightstyles, and set these lightstyle lights to appear in normalmode. Works ok.. except it looks a bit out of place when things get better shadows from the blinking lights, while elsewhere the shadows are from r_...
- Tue Aug 05, 2014 5:37 pm
- Forum: General Discussion
- Topic: What are you working on?
- Replies: 3884
- Views: 6123619
Re: What are you working on?
Sound Forge has a draw feature. Can just draw the sound. I did my minigun fire sound by drawing some "pop" and mixing it together with some noise I had done earlier, or maybe it was some heavy reverb and stuff on the "pop". I also drawed some grenade launcher "plop-click&quo...
- Tue Aug 05, 2014 1:57 pm
- Forum: Project Showcase
- Topic: [Quake][WIP] Blaze
- Replies: 42
- Views: 36833
Re: [DarkPlaces][WIP] Blaze
I had some alternate flyer stuff that made the flying things often just fly up to the ceiling and never come down. At least first it was like this. But it seems it worked better just to change their movetype to _BOUNCE or _BOUNCEMISSILE if I want them to get pushed by damage. I'll probably at least ...