Search found 601 matches

by SusanMDK
Mon Oct 20, 2014 6:38 pm
Forum: General Discussion
Topic: What are you working on?
Replies: 3884
Views: 6123619

Re: What are you working on?

Trying out some textures. I had them 64x64 scaled to 128x128 game units, maybe the textures sucked, so I used gl_picmip 3, which makes it 8x8 scaled to 128x128. I also used my earlier posterize shader with 9 shade levels. http://media.moddb.com/cache/images/games/1/36/35848/thumb_620x2000/tigercake_...
by SusanMDK
Sat Oct 18, 2014 1:40 am
Forum: General Discussion
Topic: What are you working on?
Replies: 3884
Views: 6123619

Re: What are you working on?

scar3crow: Reminds me of the entrance area in the wizard's manse. Shpuld: Looking good. Maybe the face is a bit scary. == I've been trying that 6DOF, and I'm thinking maybe I'll do some simpler flight game instead. Probably also easier for new players to get into it. Maybe sort of a combination of t...
by SusanMDK
Tue Oct 14, 2014 11:27 pm
Forum: General Discussion
Topic: What are you working on?
Replies: 3884
Views: 6123619

Re: What are you working on?

I'll break a leg :P

Here's another set... I think I'm going to try make them in some "themes", which could then be associated with level themes/episodes, and also work as teams in team deathmatch.

Image
by SusanMDK
Sun Oct 12, 2014 9:11 pm
Forum: General Discussion
Topic: What are you working on?
Replies: 3884
Views: 6123619

Re: What are you working on?

Thanks :) I've thought some more how it could work.. here's some "idea" thread: http://www.moddb.com/forum/thread/tigercake Short summary: * TigerCake (WIP title?) * action flight sim * 20+ ships to use for player and as enemies * randomized size/role for the enemies * each ship with 2 uni...
by SusanMDK
Sat Oct 11, 2014 4:39 pm
Forum: General Discussion
Topic: What are you working on?
Replies: 3884
Views: 6123619

Re: What are you working on?

I thought to put Blaze on hold for a while and try to make some simpler game complete in a few months. At the moment it's going to be something with low poly flying things with minimalistic textures, like what I was doing with Blaze earlier. I have some ideas for what player does in the game, but it...
by SusanMDK
Thu Sep 04, 2014 10:07 am
Forum: Project Showcase
Topic: [Darkplaces][WIP] Mighty Quake
Replies: 19
Views: 14881

Re: [Darkplaces][WIP] Mighty Quake

Kind of reminds me of the style I was going for some time ago with my project. It's a good way to save time on skipping UV mapping and texturing. May need a some more details on the models then.

The head could also have some more roundness.
by SusanMDK
Mon Aug 18, 2014 10:37 am
Forum: Project Showcase
Topic: [FTE][In Glacial Dev] Smash
Replies: 8
Views: 6440

Re: [FTE][In Glacial Dev] Smash

Sounds interesting, a bit like one RPG (and a card) game "Kult" that I used to play with my brother, which was also a little bit like H.P. Lovecraft's stories.
by SusanMDK
Mon Aug 11, 2014 11:49 pm
Forum: Project Showcase
Topic: [Quake][WIP] Blaze
Replies: 42
Views: 36833

Re: [DarkPlaces][WIP] Blaze

Well, here's a video of them animated, etc. They don't have new sounds or gibs yet, and don't jump into ceilings (but they have ceiling crawl animations). Doesn't include the unanimated monsters either. I also disabled whatever I had going on in the upper HUD, didn't seem like adding anything intere...
by SusanMDK
Sat Aug 09, 2014 11:01 am
Forum: General Discussion
Topic: What are you working on?
Replies: 3884
Views: 6123619

Re: What are you working on?

They need some flatter tops and edges on the mountains. It looks like it's those mountains you see in Indiana Jones 3 beginning.. but then they were made from cheese and started to melt in the sunlight.
by SusanMDK
Fri Aug 08, 2014 4:29 pm
Forum: Project Showcase
Topic: [Quake][WIP] Blaze
Replies: 42
Views: 36833

Re: [DarkPlaces][WIP] Blaze

They will probably have some damage textures and maybe their skin is the kind of material that doesn't get dirty easily? Like reptile skin. Those are probably some form of scales on the top of the head/back. Though it's not exactly clear if the other same color parts are scales, muscles or is it som...
by SusanMDK
Fri Aug 08, 2014 1:46 am
Forum: Project Showcase
Topic: [Quake][WIP] Blaze
Replies: 42
Views: 36833

Re: [DarkPlaces][WIP] Blaze

Yea, the fake shadows kinda do that... I tried changing the shadow throwdistance, but that didn't help with this sort of thin bridges. Here's some more.. with better UV map and texture, and some glow in the eye/mouth. Also got a few frames of animation to try out the skeleton. I wanted to get more a...
by SusanMDK
Thu Aug 07, 2014 11:48 am
Forum: Mapping
Topic: Lighting/Shadows models?
Replies: 3
Views: 4477

Re: Lighting/Shadows models?

I mean that I want the light to cast shadows from the level, but not cast shadows from the models. Maybe this sort of light could still affect the direction of r_shadows 1, but it wouldn't cast another shadow from the models. I already have shadows disabled from the dynamic lights... There's just to...
by SusanMDK
Wed Aug 06, 2014 8:20 pm
Forum: Mapping
Topic: Lighting/Shadows models?
Replies: 3
Views: 4477

Lighting/Shadows models?

I thought I'd light Q3BSP with the lightmaps and then use the .rtlights for lights with lightstyles, and set these lightstyle lights to appear in normalmode. Works ok.. except it looks a bit out of place when things get better shadows from the blinking lights, while elsewhere the shadows are from r_...
by SusanMDK
Tue Aug 05, 2014 5:37 pm
Forum: General Discussion
Topic: What are you working on?
Replies: 3884
Views: 6123619

Re: What are you working on?

Sound Forge has a draw feature. Can just draw the sound. I did my minigun fire sound by drawing some "pop" and mixing it together with some noise I had done earlier, or maybe it was some heavy reverb and stuff on the "pop". I also drawed some grenade launcher "plop-click&quo...
by SusanMDK
Tue Aug 05, 2014 1:57 pm
Forum: Project Showcase
Topic: [Quake][WIP] Blaze
Replies: 42
Views: 36833

Re: [DarkPlaces][WIP] Blaze

I had some alternate flyer stuff that made the flying things often just fly up to the ceiling and never come down. At least first it was like this. But it seems it worked better just to change their movetype to _BOUNCE or _BOUNCEMISSILE if I want them to get pushed by damage. I'll probably at least ...