Search found 232 matches

by Barnes
Sun Apr 02, 2017 2:37 pm
Forum: General Discussion
Topic: What are you working on?
Replies: 3884
Views: 6086097

Re: What are you working on?

yes glsl
by Barnes
Sun Apr 02, 2017 1:44 pm
Forum: General Discussion
Topic: What are you working on?
Replies: 3884
Views: 6086097

Re: What are you working on?

old style film filter
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by Barnes
Tue Mar 28, 2017 10:50 am
Forum: General Discussion
Topic: Old school quake, well not quite but
Replies: 45
Views: 42105

Re: Old school quake, well not quite but

I'm use this code more time ago and it better then tenebrae bloom. But glsl bloom better.
by Barnes
Tue Feb 28, 2017 1:56 pm
Forum: General Discussion
Topic: What are you working on?
Replies: 3884
Views: 6086097

Re: What are you working on?

animated normalmaps for water surfaces
https://www.youtube.com/watch?v=sE0HrjSkVi0
by Barnes
Thu Jan 05, 2017 8:06 pm
Forum: General Discussion
Topic: What are you working on?
Replies: 3884
Views: 6086097

Re: What are you working on?

qbism wrote:
Barnes wrote:try to use nvidia api (get num of gpu's)
Cool, plus a detailed list of hardware specifications and OS. This is great for diagnosing user issues.
Yea) It is very comfortable
litte updade - get per gpu temperature :mrgreen:

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by Barnes
Sun Jan 01, 2017 10:17 pm
Forum: General Discussion
Topic: What are you working on?
Replies: 3884
Views: 6086097

Re: What are you working on?

try to use nvidia api (get num of gpu's)

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by Barnes
Sat Dec 24, 2016 9:22 am
Forum: General Discussion
Topic: What are you working on?
Replies: 3884
Views: 6086097

Re: What are you working on?

very interesting level editor)
by Barnes
Sun Nov 13, 2016 10:50 am
Forum: General Discussion
Topic: What are you working on?
Replies: 3884
Views: 6086097

Re: What are you working on?

multimonitor support (tnx to Berserker)

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by Barnes
Sun Nov 06, 2016 4:12 pm
Forum: General Discussion
Topic: What are you working on?
Replies: 3884
Views: 6086097

Re: What are you working on?

Previous versions gave too many artifacts. Strong flicker, wrong glare size on large luminous surfaces. By this, I modified the original version (star shape)
by Barnes
Sun Nov 06, 2016 10:38 am
Forum: General Discussion
Topic: What are you working on?
Replies: 3884
Views: 6086097

Re: What are you working on?

remake bloom shape (use star shape), all work w/o hdr, more shader optimizations

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by Barnes
Sun Oct 30, 2016 2:21 pm
Forum: General Discussion
Topic: What are you working on?
Replies: 3884
Views: 6086097

Re: What are you working on?

hdr bloom https://s20.postimg.org/j809qx84d/q2xp0000.jpg https://s20.postimg.org/tjcmjkztp/q2xp0001.jpg https://s20.postimg.org/ua5cpd271/q2xp0002.jpg https://s20.postimg.org/bj3ff77ml/q2xp0003.jpg https://s20.postimg.org/fti3ascpp/q2xp0004.jpg https://s20.postimg.org/v3hyhz87x/q2xp0006.jpg https://...
by Barnes
Wed Oct 05, 2016 4:36 pm
Forum: General Discussion
Topic: What are you working on?
Replies: 3884
Views: 6086097

Re: What are you working on?

we call auto bump as"plasticine bump" :biggrin:
by Barnes
Mon Oct 03, 2016 6:17 pm
Forum: General Discussion
Topic: What are you working on?
Replies: 3884
Views: 6086097

Re: What are you working on?

realtime generate normal maps from color textures (for original wal only) on oldest gf9800gt autobump, no ambient http://7.t.imgbox.com/qIHBsefN.jpg with ambient http://7.t.imgbox.com/jTrHQ2Ks.jpg old flat default normalmap http://9.t.imgbox.com/C7Kc4g6f.jpg with ambient http://4.t.imgbox.com/XziyGx...
by Barnes
Tue Sep 27, 2016 6:02 pm
Forum: General Discussion
Topic: moving
Replies: 8
Views: 16072

Re: moving

As I understand you. I have more than thirty years he lived in the city of 11 million. But for more than 5 years living in 40 kilometers away. Forest, nature, is simply charming)
by Barnes
Sat Aug 20, 2016 7:57 pm
Forum: General Discussion
Topic: What are you working on?
Replies: 3884
Views: 6086097

Re: What are you working on?

skin shader with detail normal maping

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