Search found 2638 matches

by revelator
Sun Jan 09, 2022 7:52 am
Forum: General Discussion
Topic: What are you working on?
Replies: 3884
Views: 6009062

Re: What are you working on?

blinks... woot. nice job m8 :D retired from the game coding scene years back when this site went boom, i still do some supportive work in the opensource community (Msys2) from time to time supplying patches and general help with getting things to run. But good to see this site up and about again :bi...
by revelator
Sun Nov 10, 2019 3:30 pm
Forum: General Discussion
Topic: win10 1903 problems
Replies: 6
Views: 8484

Re: win10 1903 problems

earlier versions are to my knowledge not affected :smile: If your monitor comes with a specific driver it should not be affected either, my problem stems from using a HD TV as monitor, sadly there are no specific drivers for it so windows just installs a generic one. But it installs the wrong one on...
by revelator
Fri Nov 08, 2019 1:23 am
Forum: General Discussion
Topic: win10 1903 problems
Replies: 6
Views: 8484

Re: win10 1903 problems

Oh it is not gamma failing to reset, it is completely broken due to win 10 not correctly detecting the monitor. It installs a driver for the monitor that breaks all gamma ramp and color space manipulations because the driver reports that the monitor is not capable of those (EDID fail). I noticed whi...
by revelator
Mon Nov 04, 2019 1:46 pm
Forum: General Discussion
Topic: moving
Replies: 8
Views: 15800

Re: moving

Been enjoying my little otium here in the countryside :cool: With all the crap i went through over the last years, the peace and quiet are a godsend :mrgreen: Even started doing a little work again :shock: though im far from the times i pushed in years past. My codeblocks environment unfortunatly go...
by revelator
Mon Nov 04, 2019 1:28 pm
Forum: General Discussion
Topic: Boneworks
Replies: 1
Views: 3864

Re: Boneworks

Also, Half Life 3 TOTALLY confirmed.
O'rly... :lol:

Gratz on your new hardware :biggrin:
by revelator
Mon Nov 04, 2019 1:25 pm
Forum: General Discussion
Topic: win10 1903 problems
Replies: 6
Views: 8484

Re: win10 1903 problems

Thank god... :oops:

Well atleast its an easy fix allthough it was hell figuring out what went wrong.
by revelator
Thu Oct 31, 2019 8:06 am
Forum: General Discussion
Topic: What are you working on?
Replies: 3884
Views: 6009062

Re: What are you working on?

Its ok as such, but does not have any packet compression so it might not fare to well with large complicated maps.
Definatly something that could do with an update.
by revelator
Tue Oct 29, 2019 6:05 pm
Forum: General Discussion
Topic: What are you working on?
Replies: 3884
Views: 6009062

Re: What are you working on?

Though im not as active anymore, i have done some work on idtech 4. Im using code pieces of darkmod to update the old code to more modern standards like AVX and AVX2 SSE* intrinsics, and im using a correct floating point mask for setting precision for both x87 and SSE codepaths. The SMP changes from...
by revelator
Tue Oct 29, 2019 1:17 pm
Forum: General Discussion
Topic: win10 1903 problems
Replies: 6
Views: 8484

win10 1903 problems

Hey peeps. Well i got updated to 1903 and immediatly ran into a problem with opengl games like Doom3. Setting gamma in game or modifying color profiles in windows no longer worked, and things looked a bit strange compared to the previous version. Took me a while to hunt down what caused this and it ...
by revelator
Sun Oct 27, 2019 12:56 am
Forum: General Discussion
Topic: Revelation Test
Replies: 115
Views: 57947

Re: Revelation Test

Hmm seems to be mirrors acting up as i noticed it only happens in places with loads of reflections :shock: Went through the code with a toothcomb and there is no difference to original code so ugh... Then i tried with an unmodified Doom3 and it still happens, so this seems to be something caused by ...
by revelator
Fri Oct 25, 2019 2:17 pm
Forum: General Discussion
Topic: Revelation Test
Replies: 115
Views: 57947

Re: Revelation Test

Refined the thread exit code a bit so that it can newer exit a thread unless the handle is closed. Running into a rather bizarre problem with mods that use sikkmods shaders, at first i thought it was caused by something in the hybrid GLSL renderer but reverting it showed the same symptoms. Basically...
by revelator
Tue Oct 22, 2019 9:12 pm
Forum: General Discussion
Topic: Revelation Test
Replies: 115
Views: 57947

Re: Revelation Test

Next in line was Doom's thread handler, Doom3 uses 2 worker threads. One for background downloads and one for the rest. Doom3 has no thread cleanup, so if something shitty happens you might end up with it running in the background even if you closed the game, so lets do something about that. /* ====...
by revelator
Mon Oct 21, 2019 11:44 pm
Forum: General Discussion
Topic: Xash3D with QuakeC support[Quake Wrapper 0.6]
Replies: 19
Views: 17001

Re: Xash3D with QuakeC support[Quake Wrapper 0.6]

Took a while but i fixed the blueshift breakage. Turned out the patch to unlock blueshift does not run correctly on windows 10 (batch files do not start where you think if run as admin on win10 sigh) and so it fails to convert the maps. So i had to do it manually... Theres a tool that comes with xas...
by revelator
Tue Sep 17, 2019 1:01 pm
Forum: General Discussion
Topic: last version of C::B Advanced
Replies: 254
Views: 4910445

Re: last version of C::B Advanced

changed winhlp32 to the one from reactos (no more dependency on libvine), still works great with win10 :) new platform sdk was put on the backburner for now because of some problems that cropped up. old sdk was updated somewhat to alleviate the lack of some of the things from the above (gdiplus and ...
by revelator
Sat Sep 07, 2019 1:16 am
Forum: General Discussion
Topic: Revelation Test
Replies: 115
Views: 57947

Re: Revelation Test

Added the darkmod updates to support AVX and AVX2 cpu paths as well as the SMP changes for better multithreaded gaming. Changes like the hybrid GLSL backend and SMP changes might also make it into dhewm3 officially after discussing it with daniel. Removed the weird typeinfo program completely from s...