Search found 495 matches
- Thu Aug 07, 2014 5:40 pm
- Forum: Mapping
- Topic: Lighting/Shadows models?
- Replies: 3
- Views: 3755
Re: Lighting/Shadows models?
You can use the dp effect DP_NOSHADOW in qc o dpnoshadow in the sahder script of the model
- Sat Jul 26, 2014 4:33 am
- Forum: Mapping
- Topic: Quick Guide: q1 map to q3 bsp
- Replies: 4
- Views: 5490
Quick Guide: q1 map to q3 bsp
Hello Forum, in this quick guide I will explain a metod to port a quake 1 map to a playable q3bsp. This guide is oriented to the modders that use darkplaces engine. now, why use q3bsp instead of q1bsp ? q3bsp has some advantages: Quoting LordHavoc Now some facts about q3bsp compared to q1bsp: Physic...
- Fri Jul 25, 2014 10:21 pm
- Forum: Mapping
- Topic: Absolute Beginners guide to using shaders
- Replies: 15
- Views: 18453
Re: Absolute Beginners guide to using shaders
Well, this is off topic here so i will write a quick guide to use q1 maps to compile q3bsp´s with quark in this forum!
- Tue Jul 22, 2014 9:50 pm
- Forum: CSQC Programming
- Topic: rotate an image
- Replies: 7
- Views: 5692
rotate an image
There is an easy way to rotate an image in csqc? drawpic has no an option to change the angles of an image, but I guess there must be a way to do it. Thanks in advance
- Sun Jul 20, 2014 9:20 pm
- Forum: Mapping
- Topic: Absolute Beginners guide to using shaders
- Replies: 15
- Views: 18453
Re: Absolute Beginners guide to using shaders
Hello Ajay I used quark to port q1 map to get compiled q3bsp: The only thing you will loss is the lightstyles! This is a little tut to do this in quark. 1- Open any q1 map, copy all the "worldspawn" stuff (entites and map structure) 2- Open a new map in quark with "quake 3" or &q...
- Sun Jul 13, 2014 10:22 am
- Forum: CSQC Programming
- Topic: send enemy entity to CSQC
- Replies: 9
- Views: 3458
Re: send enemy entity to CSQC
awesome work !! i really will apreciate the qc source! I do not understand anything about skeletal animations
- Fri Jul 11, 2014 5:53 pm
- Forum: General Discussion
- Topic: main site infected?
- Replies: 64
- Views: 18717
Re: Front Page Hack
actually the message is in portuguese, i think is a brazilian guy very sad for the soccerceriux wrote:or maybe some spanish douche can get a life?
- Sun Jul 06, 2014 8:58 pm
- Forum: CSQC Programming
- Topic: RANT: What's wrong with CSQC
- Replies: 42
- Views: 12458
Re: RANT: What's wrong with CSQC
maybe its weird but I use psk models for props, casings, gibs etc (not animated models) instead md3 or mdl, this is for the small size and because the iqm exporter of neosis doesn´t work with darkplaces.LordHavoc wrote: I haven't touched it - it also seems that no one else uses that model format anyway.
- Fri Jun 27, 2014 10:43 am
- Forum: General Discussion
- Topic: stupid idea
- Replies: 26
- Views: 6539
Re: stupid idea
i think the problem is not the qc interpreter, is the bsp interpreter
- Wed May 28, 2014 8:36 pm
- Forum: General Discussion
- Topic: MHDoom finished
- Replies: 93
- Views: 17839
Re: MHDoom finished
i can not dowload the file please use another server !
- Sat May 17, 2014 10:48 am
- Forum: Modeling
- Topic: [FTEQW]IQM Viewmodel and framegroups
- Replies: 3
- Views: 4152
Re: [FTEQW]IQM Viewmodel and framegroups
You need the fremegroup file for the iqmmodels this will be named "v_axe.mdl.framegroup"
- Sun May 04, 2014 3:15 pm
- Forum: QuakeC Programming
- Topic: problems in q3bsp
- Replies: 20
- Views: 6025
Re: problems in q3bsp
Thank you seven!! THANK YOU VERY MATCH! I am still searching the solution for the problem!! i will look for in the xonotic config (you know is a very large ammount of cfg data)
- Wed Apr 30, 2014 5:43 pm
- Forum: QuakeC Programming
- Topic: Finding Light ents
- Replies: 3
- Views: 1482
Re: Finding Light ents
if you are using q3map2 (for q3bsp) in wolrd spawn you can add and the light entities will not be deleted
Code: Select all
_keeplights 1
- Mon Apr 28, 2014 12:33 am
- Forum: QuakeC Programming
- Topic: problems in q3bsp
- Replies: 20
- Views: 6025
Re: problems in q3bsp
Hello LH, sv_gameplayfix_nudgeoutofsolid 1 doesnt work properly (the player can not walk up some stairs ) I tried to use xonotic engine (the last release i think 0.7) with the same result. Also i tested the map ( a simple 6 brushes room ) in xonotic and i do not have this problem. I think is a qc pr...
- Sat Apr 26, 2014 5:36 pm
- Forum: QuakeC Programming
- Topic: problems in q3bsp
- Replies: 20
- Views: 6025
problems in q3bsp
hello forum, I have a problem in Darkplaces. When I use q3bsp sometimes if the player touches a corner of the map (or a wall and the floor at once) he simply falls a bit and is jammed on the floor with the bobing viewmodel. I can not jump or move .if i use noclip i can see how the player mysteriousl...