Search found 495 matches

by Nahuel
Thu Aug 07, 2014 5:40 pm
Forum: Mapping
Topic: Lighting/Shadows models?
Replies: 3
Views: 3755

Re: Lighting/Shadows models?

You can use the dp effect DP_NOSHADOW in qc o dpnoshadow in the sahder script of the model
by Nahuel
Sat Jul 26, 2014 4:33 am
Forum: Mapping
Topic: Quick Guide: q1 map to q3 bsp
Replies: 4
Views: 5490

Quick Guide: q1 map to q3 bsp

Hello Forum, in this quick guide I will explain a metod to port a quake 1 map to a playable q3bsp. This guide is oriented to the modders that use darkplaces engine. now, why use q3bsp instead of q1bsp ? q3bsp has some advantages: Quoting LordHavoc Now some facts about q3bsp compared to q1bsp: Physic...
by Nahuel
Fri Jul 25, 2014 10:21 pm
Forum: Mapping
Topic: Absolute Beginners guide to using shaders
Replies: 15
Views: 18453

Re: Absolute Beginners guide to using shaders

Well, this is off topic here so i will write a quick guide to use q1 maps to compile q3bsp´s with quark in this forum!
by Nahuel
Tue Jul 22, 2014 9:50 pm
Forum: CSQC Programming
Topic: rotate an image
Replies: 7
Views: 5692

rotate an image

There is an easy way to rotate an image in csqc? drawpic has no an option to change the angles of an image, but I guess there must be a way to do it. Thanks in advance :D :D
by Nahuel
Sun Jul 20, 2014 9:20 pm
Forum: Mapping
Topic: Absolute Beginners guide to using shaders
Replies: 15
Views: 18453

Re: Absolute Beginners guide to using shaders

Hello Ajay I used quark to port q1 map to get compiled q3bsp: The only thing you will loss is the lightstyles! This is a little tut to do this in quark. 1- Open any q1 map, copy all the "worldspawn" stuff (entites and map structure) 2- Open a new map in quark with "quake 3" or &q...
by Nahuel
Sun Jul 13, 2014 10:22 am
Forum: CSQC Programming
Topic: send enemy entity to CSQC
Replies: 9
Views: 3458

Re: send enemy entity to CSQC

awesome work !! i really will apreciate the qc source! I do not understand anything about skeletal animations :(
by Nahuel
Fri Jul 11, 2014 5:53 pm
Forum: General Discussion
Topic: main site infected?
Replies: 64
Views: 18717

Re: Front Page Hack

ceriux wrote:or maybe some spanish douche can get a life?
actually the message is in portuguese, i think is a brazilian guy very sad for the soccer
by Nahuel
Sun Jul 06, 2014 8:58 pm
Forum: CSQC Programming
Topic: RANT: What's wrong with CSQC
Replies: 42
Views: 12458

Re: RANT: What's wrong with CSQC

LordHavoc wrote: I haven't touched it - it also seems that no one else uses that model format anyway.
maybe its weird but I use psk models for props, casings, gibs etc (not animated models) instead md3 or mdl, this is for the small size and because the iqm exporter of neosis doesn´t work with darkplaces.
by Nahuel
Fri Jun 27, 2014 10:43 am
Forum: General Discussion
Topic: stupid idea
Replies: 26
Views: 6539

Re: stupid idea

i think the problem is not the qc interpreter, is the bsp interpreter :(
by Nahuel
Wed May 28, 2014 8:36 pm
Forum: General Discussion
Topic: MHDoom finished
Replies: 93
Views: 17839

Re: MHDoom finished

i can not dowload the file :( please use another server !
by Nahuel
Sat May 17, 2014 10:48 am
Forum: Modeling
Topic: [FTEQW]IQM Viewmodel and framegroups
Replies: 3
Views: 4152

Re: [FTEQW]IQM Viewmodel and framegroups

You need the fremegroup file for the iqmmodels this will be named "v_axe.mdl.framegroup"
by Nahuel
Sun May 04, 2014 3:15 pm
Forum: QuakeC Programming
Topic: problems in q3bsp
Replies: 20
Views: 6025

Re: problems in q3bsp

Thank you seven!! THANK YOU VERY MATCH! I am still searching the solution for the problem!! i will look for in the xonotic config (you know is a very large ammount of cfg data)
by Nahuel
Wed Apr 30, 2014 5:43 pm
Forum: QuakeC Programming
Topic: Finding Light ents
Replies: 3
Views: 1482

Re: Finding Light ents

if you are using q3map2 (for q3bsp) in wolrd spawn you can add

Code: Select all

_keeplights 1
and the light entities will not be deleted
by Nahuel
Mon Apr 28, 2014 12:33 am
Forum: QuakeC Programming
Topic: problems in q3bsp
Replies: 20
Views: 6025

Re: problems in q3bsp

Hello LH, sv_gameplayfix_nudgeoutofsolid 1 doesnt work properly (the player can not walk up some stairs ) I tried to use xonotic engine (the last release i think 0.7) with the same result. Also i tested the map ( a simple 6 brushes room ) in xonotic and i do not have this problem. I think is a qc pr...
by Nahuel
Sat Apr 26, 2014 5:36 pm
Forum: QuakeC Programming
Topic: problems in q3bsp
Replies: 20
Views: 6025

problems in q3bsp

hello forum, I have a problem in Darkplaces. When I use q3bsp sometimes if the player touches a corner of the map (or a wall and the floor at once) he simply falls a bit and is jammed on the floor with the bobing viewmodel. I can not jump or move .if i use noclip i can see how the player mysteriousl...