Search found 495 matches

by Nahuel
Sun Apr 02, 2017 6:45 am
Forum: General Discussion
Topic: I'd like to return to Quake
Replies: 13
Views: 11465

Re: I'd like to return to Quake

glad to see you here again CHIP :)


q1bsp is VERY powerfull nowadays, with bsp2 you can get a lot of new features!!

EVEN DELUXEMAPPING WITH FTE!!!

http://ericwa.github.io/tyrutils-ericw/

:biggrin: :biggrin: :biggrin:
by Nahuel
Sun Apr 02, 2017 5:46 am
Forum: Project Showcase
Topic: [Darkplaces][released] The Mansion 182
Replies: 9
Views: 5709

Re: [Darkplaces][released] The Mansion 182

Have you considered to create hud and menu sdirectly in CSQC? i didnt consider it , i think menu.dat is really easy to use, I use csqc for HUD stuff right now. Probably just shot recoil effect and more impact effect on ghosts and it's perfect. Oh my, 2 days..incredible! :biggrin: hahhaa thanks!! ye...
by Nahuel
Sun Apr 02, 2017 5:38 am
Forum: QuakeC Programming
Topic: Removing strafe jumping and bunny hopping
Replies: 2
Views: 3847

Removing strafe jumping and bunny hopping

hello forum, i did search about the title above in the forum, but i just find unuseful stuff like "I LOVE STRAFE JUMPING! DO NOT REMOVE IT", or strange suggestions :P My goal is to get a player movement similar to duke 3d, or any old school movement done in build engine. My question is sim...
by Nahuel
Fri Mar 31, 2017 11:50 pm
Forum: Project Showcase
Topic: [FTEQW][REL]GLSL showreel - also mini tutorial
Replies: 12
Views: 8396

Re: [FTEQW][REL]GLSL showreel - also mini tutorial

thats GREAT documentation about GLSL and FTE :surprised: Did you try something like sung light beams!! ?? Fte is so powerful, this helps a lot to all who want to get into this engine (I include myself) I think I'm going to add some shader of these and test them with FREE-CS !! I would really like to...
by Nahuel
Fri Mar 31, 2017 11:44 pm
Forum: Project Showcase
Topic: [Darkplaces][released] The Mansion 182
Replies: 9
Views: 5709

Re: [Darkplaces][released] The Mansion 182

Soooo fun! I played for half an hour and I really enjoyed! Great work Nahuel, as always! Thinking you did in 2 days, it's even more incredible! I like the idea that ghosts are physical entities you can shoot, it's very creative imo! You even added more classes of ghost! I'd just fix firing animatio...
by Nahuel
Thu Mar 30, 2017 8:31 am
Forum: Project Showcase
Topic: [Darkplaces][released] The Mansion 182
Replies: 9
Views: 5709

[Darkplaces][released] The Mansion 182

Little game done in two days for a linux jam!! I added some features and windows exes a week later. You must to kill the ghost of the haunted mansion to get ammo, weapons and health. To break crates are very useful to get stuff. Enjoy :) http://media.moddb.com/images/games/1/60/59718/tomesofmephisto...
by Nahuel
Thu Mar 09, 2017 4:00 pm
Forum: CSQC Programming
Topic: detecting screen position of an entity
Replies: 8
Views: 6872

Re: detecting screen position of an entity

string thetext = "hello world"; vector charsize = '8 8'; vector screenpos = project(theent.origin); if (screenpos_z >= 0) { screenpos_x -= stringwidth(thetext, TRUE, charsize) * 0.5; //align horizontally to centre screenpos_y -= charsize_y * 0.5; //align vertically again screenpos_z = 0; ...
by Nahuel
Sun Mar 05, 2017 4:56 pm
Forum: CSQC Programming
Topic: Tutorial: Advanced Networking and Local Prediction
Replies: 3
Views: 3855

Re: Tutorial: Advanced Networking and Local Prediction

little OT: FREECS is awesome!!
by Nahuel
Sat Mar 04, 2017 1:45 pm
Forum: Modeling
Topic: problems with lightgrid and alpha channel
Replies: 5
Views: 4610

Re: problems with lightgrid and alpha channel

hi guys !!

is there a way to ignore the lightgrid and to get a model working like q1bsp, i mean the lighting of model is based in the "origin" instead of lightgrid.
I want to emule sprite illumination using flat models.
I did try using RgbGen entity but doesnt work
by Nahuel
Thu Mar 02, 2017 1:25 pm
Forum: Engine Programming
Topic: [FTEQW] rev 5041Traceline MOVE_HITMODEL crash with non-bones
Replies: 4
Views: 4160

Re: [FTEQW] rev 5041Traceline MOVE_HITMODEL crash with non-b

hello toneddu :) i has some issues using iqm, even in darkplaces -some crashes-. But i did notice that the iqm's was done using neosis instead iqm compiler, what kind of iqm are you using??

did you try the same model but converted with neosis or official compiler?

have a nice day
by Nahuel
Thu Dec 15, 2016 1:39 pm
Forum: Project Showcase
Topic: [FTEQW][WIP]fteskel
Replies: 7
Views: 6115

Re: [FTEQW][WIP]fteskel

@Julius

FTE is (by fast) a better engine than CUBE or CUBE 2!!!!

Nice project !! any update??
by Nahuel
Thu Dec 15, 2016 1:37 pm
Forum: CSQC Programming
Topic: detecting screen position of an entity
Replies: 8
Views: 6872

Re: detecting screen position of an entity

toneddu2000!!
thanks for the clues/explanation :)
by Nahuel
Thu Dec 15, 2016 1:35 pm
Forum: Project Showcase
Topic: Untitled RPG Project
Replies: 91
Views: 86499

Re: Untitled RPG Project

really nice pics frag.machine!! :biggrin: :biggrin:
by Nahuel
Tue Sep 20, 2016 11:21 pm
Forum: General Discussion
Topic: What are you working on?
Replies: 3884
Views: 6080552

Re: What are you working on?

we are two guys!!
and another guy is a tester :)
by Nahuel
Tue Sep 20, 2016 8:22 pm
Forum: CSQC Programming
Topic: detecting screen position of an entity
Replies: 8
Views: 6872

Re: detecting screen position of an entity

cool :)
sorry for this noob question.
What is the easy way to share the origin of the ssqc entities with csqc?