Search found 109 matches
- Fri Oct 21, 2011 1:29 am
- Forum: Modeling
- Topic: the technique u use to make a quake mdl
- Replies: 45
- Views: 44476
Re: the technique u use to make a quake mdl
Wally is also a fine Quake I-II palette editor, though it works with bmp.
- Sun Sep 18, 2011 6:16 am
- Forum: Mapping
- Topic: Converting Doom maps to Quake
- Replies: 23
- Views: 9440
Re: Converting Doom maps to Quake
I made a convertion of the ZDoom models in "The Hangar" map. It's a quake map, but in the pakfile you'll find all Doom monsters converted to Quake1. Even most sprites are included as well as the qc files. You could use it as a start to realize your Doom maps in Quake1. http://members.home....
- Sat Sep 10, 2011 3:48 am
- Forum: Modeling
- Topic: the technique u use to make a quake mdl
- Replies: 45
- Views: 44476
I know that I longed to have QMLE, but I had no internet to download. It was never available with a program. The only thing I could manage to work with was Quark4.07, which so far the only version with a model studio. Not to be underestimated! I have been to work with Blender, but it lasts like in M...
- Sat Jul 02, 2011 5:38 am
- Forum: News & Announcements
- Topic: RockPaperShotgun Quake Article
- Replies: 14
- Views: 15626
Quake struck a hole in the wall of my imagination. Since then there is a mistral coming from I can't resist. I was playing with the Build engine of DN3D that days when it arrived and left a crater in my further creative process. A year later quake2 came out but I felt like there is only one. The pos...
- Mon Jun 13, 2011 8:49 pm
- Forum: Modeling
- Topic: Wingskull Flying monster
- Replies: 16
- Views: 14839
@DrDir > I know there are other ways to include the original 256x256 skinfile in the Editor, but this involves mdl3 editors. As I have only experience in mdl and mdl2 I try to avoid them. So I took the 3DS file and imported it in my AnimationMaster. Then it is possible to turn the model in the edito...
- Mon Jun 13, 2011 12:50 am
- Forum: Modeling
- Topic: Wingskull Flying monster
- Replies: 16
- Views: 14839
- Sun Jun 12, 2011 7:39 am
- Forum: Modeling
- Topic: Wingskull Flying monster
- Replies: 16
- Views: 14839
I had tried the skin tex, but it was too big. My first skin texture was about 49 x300. Then I changed the shape of the base.3Ds and then it became 109 x 308. Still the half of the original. With QMLE it is easy to change the position of the wings. http://members.home.nl/gimli/skullwing.gif Here is t...
- Sat Jun 11, 2011 6:40 am
- Forum: Modeling
- Topic: Wingskull Flying monster
- Replies: 16
- Views: 14839
Hey DrDire..., I made a rough sketch of the 3DS file, imported it into AM2005, turned the model right for a good skin file as I couldnt import the given one. For me it's easy to convert the model, only problem is that the file format of the skin won't import. Once the basemodel is set with bones it ...
- Fri May 27, 2011 1:49 am
- Forum: Modeling
- Topic: simplifying mdl model (quake portal gun)
- Replies: 35
- Views: 9764
Hey Siska.., had a rough scetch, decided to replace the 24not cirkel by a 8not, remodelled a bit and had this outcome. Replacing resulted to a 925 tris and 3027 verts one. I don't know if I could tighten things further, but from a far vieuw of point it has something of the valvegun. http://members.h...
- Tue Apr 12, 2011 9:00 pm
- Forum: Modeling
- Topic: Transparent texture?
- Replies: 12
- Views: 4685
I used the transparant effect by transporting the model to a sprite. There's a good sprite-editor from FricaC that can obtain the effect by using one of Quake's colours as alpha chanel,while importing small bmp. It's a bit in the way like the grenade explosion, which also makes use of the transparan...
- Thu Apr 07, 2011 4:34 pm
- Forum: Modeling
- Topic: Crouching Animation
- Replies: 11
- Views: 3993
I asked the question on Func_msgboard. Me was told to lower the bouncing box of the model, and then place the player higher. But as far as I know lowering a bouncing box and placing a player higher lets the bouncing box go up again. Or I didn't really understand the answer. See for yourself on toppi...
- Sat Apr 02, 2011 12:20 am
- Forum: Modeling
- Topic: Crouching Animation
- Replies: 11
- Views: 3993
- Fri Apr 01, 2011 11:52 pm
- Forum: Modeling
- Topic: Crouching Animation
- Replies: 11
- Views: 3993
I tried the Zdoom model, who had also a crouching model. I never seem to get the bullet flying above him working. The model itself is about 64 units, crouching made it 36 units. But that's still the height the player shoots, so he's hit anyway. I've been told it could work if I lowered its bouncing ...
- Tue Mar 30, 2010 3:48 am
- Forum: QuakeC Programming
- Topic: Reflecting Shield
- Replies: 2
- Views: 827
- Sat Mar 13, 2010 6:09 pm
- Forum: Mapping
- Topic: bsp models
- Replies: 6
- Views: 2749
I made a mod for Quake with all conversed Doom monsters. Then I came to the point that I wanted to add the same healthbowls and armorskulls. So I opened the editor and made a sculpture of a bowl and a skull with brushes. Then I deleted the wallbrushes (you can't use them for a b_model). Compiled the...