Search found 2235 matches
- Thu Jun 22, 2017 9:46 am
- Forum: Modeling
- Topic: Fun with new Quake1 models
- Replies: 26
- Views: 25561
Re: Fun with new Quake1 models
Those last two models are nice what are you using to make your models?
- Thu Jun 22, 2017 9:36 am
- Forum: General Discussion
- Topic: What are you working on?
- Replies: 3884
- Views: 6002890
Re: What are you working on?
Start to finish it took me around 4-6 hours. However my geometry is fairly simple. Btw i released the map over on the project showcase forum.
- Sun Jun 04, 2017 5:22 am
- Forum: Project Showcase
- Topic: Qwiz
- Replies: 2
- Views: 3864
Qwiz
Wizard from halo now in quake. Probably best played with 2-4 players.
http://www.moddb.com/addons/qwiz#downloadsform
http://www.moddb.com/addons/qwiz#downloadsform
- Fri Jun 02, 2017 12:48 pm
- Forum: Mapping
- Topic: The TrenchBroom Level Editor for Quake
- Replies: 143
- Views: 131085
Re: The TrenchBroom Level Editor for Quake
How would i go about applying a minimum darkness level to my map in trenchbroom?
- Fri Jun 02, 2017 12:07 pm
- Forum: General Discussion
- Topic: What are you working on?
- Replies: 3884
- Views: 6002890
Re: What are you working on?
heres a little bit of what i have so far. https://image.ibb.co/dBhHvv/wipqwiz4.png https://image.ibb.co/insjav/wipqwiz3.png https://image.ibb.co/kxGo2a/wipqwiz2.png also this is the reference i was talking about, ive considered each square 64 units https://image.ibb.co/iNMMNa/wizard.jpg -update- in ...
- Fri Jun 02, 2017 10:39 am
- Forum: General Discussion
- Topic: What are you working on?
- Replies: 3884
- Views: 6002890
Re: What are you working on?
Identicle as possible.. I have a reference photo with a grid from birds eye view. It wont be 100% but id say like around 90% accurate. Theme wise im just trying to make it medieval-ish.
Ive actually about finished ill post another screen asap.
Ive actually about finished ill post another screen asap.
- Fri Jun 02, 2017 7:57 am
- Forum: General Discussion
- Topic: What are you working on?
- Replies: 3884
- Views: 6002890
Re: What are you working on?
remaking wizard from halo...
- Wed May 31, 2017 9:23 pm
- Forum: Project Showcase
- Topic: Untitled RPG Project
- Replies: 91
- Views: 84704
Re: Untitled RPG Project
hey was curious if there has been anymore updates on this?
- Fri Mar 31, 2017 7:56 pm
- Forum: General Discussion
- Topic: I'd like to return to Quake
- Replies: 13
- Views: 11000
Re: I'd like to return to Quake
I really like trench room
- Fri Mar 31, 2017 5:53 am
- Forum: Mapping
- Topic: large maps help
- Replies: 23
- Views: 28856
Re: large maps help
Hey I was looking everywhere and can't seem to find anything is there any documentation on how to use all of hmap2's features such as the colored lighting?
- Sat Feb 25, 2017 10:08 pm
- Forum: Mapping
- Topic: large maps help
- Replies: 23
- Views: 28856
Re: large maps help
so hmap2 seemed to do the job. however the limits are still too limited lol thanks for everyones help. to do what i wanted id need a map at least 4x the size of whats available. unless its just a limitation of trenchbroom. (when i try to expand the map size further, the brush just scales its self do...
- Sat Feb 25, 2017 12:43 am
- Forum: Mapping
- Topic: large maps help
- Replies: 23
- Views: 28856
Re: large maps help
Thanks I'll check it out.
- Fri Feb 24, 2017 10:15 pm
- Forum: Mapping
- Topic: large maps help
- Replies: 23
- Views: 28856
Re: large maps help
yeah ... i just tried switching to bsp2 but the compiler doesnt seem to like whats going on...
i also tried a few of those commands which didnt seem to do anything. perhaps i should give up on a massive map..
i also tried a few of those commands which didnt seem to do anything. perhaps i should give up on a massive map..
- Fri Feb 24, 2017 7:30 pm
- Forum: Mapping
- Topic: large maps help
- Replies: 23
- Views: 28856
large maps help
so i wanted to see is how large of a map you could make using either DP or FTE since i'm pretty sure ive read somewhere that their map size limits had been raised. however i seem to be having an issue. ive made this test map and have gotten some weird results. first when loading in it looks as if i ...
- Wed Dec 28, 2016 3:06 am
- Forum: Project Showcase
- Topic: Untitled RPG Project
- Replies: 91
- Views: 84704
Re: Untitled RPG Project
So, I need a little input on what I should do with the control scheme here. I originally planned on having a keyboard only control scheme, then I added a mouse driven inventory system that is causing a problem. I don't like having to take my hands off of the keyboard for anything. It's an inconveni...