Search found 2235 matches

by ceriux
Thu Jun 22, 2017 9:46 am
Forum: Modeling
Topic: Fun with new Quake1 models
Replies: 26
Views: 25561

Re: Fun with new Quake1 models

Those last two models are nice what are you using to make your models?
by ceriux
Thu Jun 22, 2017 9:36 am
Forum: General Discussion
Topic: What are you working on?
Replies: 3884
Views: 6002890

Re: What are you working on?

Start to finish it took me around 4-6 hours. However my geometry is fairly simple. Btw i released the map over on the project showcase forum.
by ceriux
Sun Jun 04, 2017 5:22 am
Forum: Project Showcase
Topic: Qwiz
Replies: 2
Views: 3864

Qwiz

Wizard from halo now in quake. Probably best played with 2-4 players.

http://www.moddb.com/addons/qwiz#downloadsform
Image
by ceriux
Fri Jun 02, 2017 12:48 pm
Forum: Mapping
Topic: The TrenchBroom Level Editor for Quake
Replies: 143
Views: 131085

Re: The TrenchBroom Level Editor for Quake

How would i go about applying a minimum darkness level to my map in trenchbroom?
by ceriux
Fri Jun 02, 2017 12:07 pm
Forum: General Discussion
Topic: What are you working on?
Replies: 3884
Views: 6002890

Re: What are you working on?

heres a little bit of what i have so far. https://image.ibb.co/dBhHvv/wipqwiz4.png https://image.ibb.co/insjav/wipqwiz3.png https://image.ibb.co/kxGo2a/wipqwiz2.png also this is the reference i was talking about, ive considered each square 64 units https://image.ibb.co/iNMMNa/wizard.jpg -update- in ...
by ceriux
Fri Jun 02, 2017 10:39 am
Forum: General Discussion
Topic: What are you working on?
Replies: 3884
Views: 6002890

Re: What are you working on?

Identicle as possible.. I have a reference photo with a grid from birds eye view. It wont be 100% but id say like around 90% accurate. Theme wise im just trying to make it medieval-ish.

Ive actually about finished ill post another screen asap.
by ceriux
Fri Jun 02, 2017 7:57 am
Forum: General Discussion
Topic: What are you working on?
Replies: 3884
Views: 6002890

Re: What are you working on?

remaking wizard from halo...


Image
by ceriux
Wed May 31, 2017 9:23 pm
Forum: Project Showcase
Topic: Untitled RPG Project
Replies: 91
Views: 84704

Re: Untitled RPG Project

hey was curious if there has been anymore updates on this?
by ceriux
Fri Mar 31, 2017 7:56 pm
Forum: General Discussion
Topic: I'd like to return to Quake
Replies: 13
Views: 11000

Re: I'd like to return to Quake

I really like trench room :)
by ceriux
Fri Mar 31, 2017 5:53 am
Forum: Mapping
Topic: large maps help
Replies: 23
Views: 28856

Re: large maps help

Hey I was looking everywhere and can't seem to find anything is there any documentation on how to use all of hmap2's features such as the colored lighting?
by ceriux
Sat Feb 25, 2017 10:08 pm
Forum: Mapping
Topic: large maps help
Replies: 23
Views: 28856

Re: large maps help

so hmap2 seemed to do the job. however the limits are still too limited lol thanks for everyones help. to do what i wanted id need a map at least 4x the size of whats available. unless its just a limitation of trenchbroom. (when i try to expand the map size further, the brush just scales its self do...
by ceriux
Sat Feb 25, 2017 12:43 am
Forum: Mapping
Topic: large maps help
Replies: 23
Views: 28856

Re: large maps help

Thanks I'll check it out.
by ceriux
Fri Feb 24, 2017 10:15 pm
Forum: Mapping
Topic: large maps help
Replies: 23
Views: 28856

Re: large maps help

yeah ... i just tried switching to bsp2 but the compiler doesnt seem to like whats going on...

Image

i also tried a few of those commands which didnt seem to do anything. perhaps i should give up on a massive map..
by ceriux
Fri Feb 24, 2017 7:30 pm
Forum: Mapping
Topic: large maps help
Replies: 23
Views: 28856

large maps help

so i wanted to see is how large of a map you could make using either DP or FTE since i'm pretty sure ive read somewhere that their map size limits had been raised. however i seem to be having an issue. ive made this test map and have gotten some weird results. first when loading in it looks as if i ...
by ceriux
Wed Dec 28, 2016 3:06 am
Forum: Project Showcase
Topic: Untitled RPG Project
Replies: 91
Views: 84704

Re: Untitled RPG Project

So, I need a little input on what I should do with the control scheme here. I originally planned on having a keyboard only control scheme, then I added a mouse driven inventory system that is causing a problem. I don't like having to take my hands off of the keyboard for anything. It's an inconveni...