Search found 217 matches
- Mon Apr 29, 2013 4:14 pm
- Forum: General Programming
- Topic: loops versus recursion
- Replies: 7
- Views: 5699
Re: loops versus recursion
From my personal experience, recursion is often easier to implement and understand in certain situations (traversing trees, sorting algorithms, etc.), but slower to execute than an iterative approach.
- Wed Apr 24, 2013 11:01 pm
- Forum: Mapping
- Topic: Q2 QBSP3 That Properly Handles Small Brushes?
- Replies: 13
- Views: 9992
Q2 QBSP3 That Properly Handles Small Brushes?
I often run into an issue when I make small brushes where the compiler will try to snap them or something and end up messing them up. Does anybody know of a qbsp3 version that fixes this?
- Fri Apr 19, 2013 8:42 pm
- Forum: Engine Programming
- Topic: Quake2 Engine Discussions?
- Replies: 10
- Views: 3338
Quake2 Engine Discussions?
This site seems to be primarily oriented toward Quake1. I was curious if there were any other sites/forums that had an active Quake2 dev community?
I miss QuakeSrc.
I miss QuakeSrc.
- Thu Apr 18, 2013 9:00 pm
- Forum: Engine Programming
- Topic: Quake2 PHS Issue - Sound Emits from Last-Known Position
- Replies: 2
- Views: 2112
Re: Quake2 PHS Issue - Sound Emits from Last-Known Position
This is also an issue with the footstep events (and anything else that might emit sounds that's not an explicit sound message).
- Thu Apr 18, 2013 7:20 pm
- Forum: Engine Programming
- Topic: Quake2 PHS Issue - Sound Emits from Last-Known Position
- Replies: 2
- Views: 2112
Quake2 PHS Issue - Sound Emits from Last-Known Position
I've noticed an issue with Quake2 engines; sounds from entities are played when the entity is outside of the PVS but inside the PHS, as expected. The problem is, when the entity is outside of the PVS, the position does not update to the client, so the sound emits from the last known position. For ex...
- Wed Oct 07, 2009 4:11 am
- Forum: Engine Programming
- Topic: Account System for the Quake Engine
- Replies: 9
- Views: 2283
Re: Account System for the Quake Engine
I did make a login system for Paintball2. If I had the opportunity to go back and do it all over again, I probably wouldn't. More work than it's worth, in my opinion. Here are the basics of what I did: The login server has a (mySQL) database with login ID's, password hashes, random numbers, names, a...
- Mon Jan 17, 2005 5:43 am
- Forum: General Discussion
- Topic: QExpo Poll : Allowing Quake2
- Replies: 43
- Views: 16752
Isn't Quake2 just a modified Quake engine anyway? :) The difference between some engine projects I've seen and the original Quake is much greater than the difference between Quake1 and Quake2. I don't really see what the issue is. Many of these projects could have achieved the same result starting f...