Search found 80 matches

by dr_mabuse
Sun Jan 08, 2012 5:54 pm
Forum: QuakeC Programming
Topic: changing the players "sight"
Replies: 2
Views: 1104

changing the players "sight"

hi,

I am messing around with "self.view" for making the player a little big "bigger", but it seems to screw the enemys ai...
what exactly need i change? Maybe something in monsters.qc?
by dr_mabuse
Sat Jan 07, 2012 4:01 pm
Forum: QuakeC Programming
Topic: sprites
Replies: 2
Views: 1038

Re: sprites

Nice video :D

I found a nice tutorial from Mexicouger for adding Muzzleflash to Quake:

http://augustine.forumotion.com/t102-tu ... to-weapons
by dr_mabuse
Sat Jan 07, 2012 12:02 pm
Forum: General Discussion
Topic: Hellsmash: QSR Beta 1c Released
Replies: 8
Views: 4054

Re: Hellsmash: QSR Beta 1c Released

Wow!

Downloaded the PSP version last night and cant stop playing xD
Good Work !! 8) 8)
by dr_mabuse
Thu Jan 05, 2012 6:33 pm
Forum: QuakeC Programming
Topic: Firing animations
Replies: 9
Views: 1824

Re: Firing animations

where exactly in items.qc??

EDIT: looks like it is not working or i am to stupid lol...
by dr_mabuse
Thu Jan 05, 2012 2:13 pm
Forum: Tutorial Help
Topic: [C&P Tutorial] Weapon System Overhaul
Replies: 17
Views: 33125

Re: [C&P Tutorial] Weapon System Overhaul

Nice one, but before i use this i have a question:
What is the exact limit for "Vanilla Quakes" weapons?
10 weapons or 11 weapons total?
by dr_mabuse
Thu Jan 05, 2012 1:15 pm
Forum: QuakeC Programming
Topic: Firing animations
Replies: 9
Views: 1824

Re: Firing animations

sorry for bumping an old topic, but i got also a small problem with my animations.. All my guns have firing and reloading animations, and they work as they should, but with one problem: the reloading animations will stop when you pick up ammo and a new weapon... Does anybody know how i can disable i...
by dr_mabuse
Wed Jan 04, 2012 9:13 pm
Forum: QuakeC Programming
Topic: "cd play XX" when you die
Replies: 4
Views: 1315

Re: "cd play XX" when you die

thanks i will try it and tell you if it works ;)
by dr_mabuse
Wed Jan 04, 2012 7:21 pm
Forum: QuakeC Programming
Topic: "cd play XX" when you die
Replies: 4
Views: 1315

"cd play XX" when you die

Hey there, I want my MOD playing an MP3 when you die in the singleplayer, not in multiplayer... Can i do this via QuakeC or do i need to mod the engine (PSP ProQuake)? The only music thing i have done so far is via "trigger_command" brushes on my map, and it changes the music when you ente...
by dr_mabuse
Wed Jan 04, 2012 2:01 am
Forum: Engine Programming
Topic: ProQuake 4.70 PSP Build
Replies: 263
Views: 62141

Re: ProQuake 4.70 PSP Build

no problem, real life goes first :) :)

It just was funny, i added a simple crate on my map, loaded it on the psp and started and then my psp crashed... :lol: :lol:
And i was like :cry:... xD
by dr_mabuse
Wed Jan 04, 2012 12:58 am
Forum: Engine Programming
Topic: ProQuake 4.70 PSP Build
Replies: 263
Views: 62141

Re: ProQuake 4.70 PSP Build

Any chance to get the source or an eboot of your latest ProQuake build?
My mod runs fine so far, and i have fixed the mp3 playback, but the random crashing issue is getting annoying in 4.70..
by dr_mabuse
Tue Jan 03, 2012 5:35 pm
Forum: Mapping
Topic: Q3 BSP to Q1 BSP?
Replies: 6
Views: 4746

Re: Q3 BSP to Q1 BSP?

Noesis works great for converting MD3 to MDL, i use that for converting some Quake 3 and Wolfenstein weapons to MDL, and it worked great.
by dr_mabuse
Tue Jan 03, 2012 11:02 am
Forum: Gameplay & Design
Topic: trigger_changelevel problem on the psp
Replies: 7
Views: 7197

Re: trigger_changelevel problem on the psp

Thanks, i got the problem solved (hopefully) ;)
I fixed the MP3 issue myself in the ProQuake engine and in QC...

However, my mod is still random crashing when i try to fire a weapon on some maps on the PSP, and its getting frustrating. :twisted:
by dr_mabuse
Tue Dec 27, 2011 7:26 pm
Forum: Engine Programming
Topic: ProQuake 4.70 PSP Build
Replies: 263
Views: 62141

Re: ProQuake 4.70 PSP Build

adding a fake model tag into the Quake .mdl file. Sounds like MD3 ;) That would be much easier to do then animating the player AND the weapons... BTW: i just found another 2 "bugs" in ProQuake 4.70: When you are in ahlbsp map and load a q1bsp map some textures have a wrong palette, and my...
by dr_mabuse
Tue Dec 27, 2011 6:34 pm
Forum: Engine Programming
Topic: ProQuake 4.70 PSP Build
Replies: 263
Views: 62141

Re: ProQuake 4.70 PSP Build

well, i think i will wait for bakers new Proquake version then :)
by dr_mabuse
Mon Dec 26, 2011 9:05 pm
Forum: Engine Programming
Topic: ProQuake 4.70 PSP Build
Replies: 263
Views: 62141

Re: ProQuake 4.70 PSP Build

hmm ok...
I need to find another way...
NZP has something like VWEAP, but again - no source :/