Search found 1401 matches

by toneddu2000
Wed Mar 20, 2019 8:28 am
Forum: General Discussion
Topic: RTX Quake II
Replies: 5
Views: 4671

RTX Quake II

by toneddu2000
Sun Mar 17, 2019 9:42 am
Forum: General Discussion
Topic: 3D Realms Plans QUAKE-Engine Shooter
Replies: 17
Views: 19153

Re: 3D Realms Plans QUAKE-Engine Shooter

Hi KillPixel, glad to meet you! I never saw you around, are you one of the "old guard" of inside3d staff? Personally I really like the look and feel of Wrath, I really really wish you the best, even because, as a selfish thought, I desperately need games like thise nowadays! :biggrin: Some...
by toneddu2000
Sat Mar 02, 2019 11:40 am
Forum: General Discussion
Topic: What are you working on?
Replies: 3884
Views: 5981190

Re: What are you working on?

very very nice work!
by toneddu2000
Wed Feb 27, 2019 12:22 pm
Forum: General Discussion
Topic: What are you working on?
Replies: 3884
Views: 5981190

Re: What are you working on?

Thanks a lot Shpuld, really helpful! I'll definately try this out!
by toneddu2000
Tue Feb 26, 2019 12:47 pm
Forum: General Discussion
Topic: What are you working on?
Replies: 3884
Views: 5981190

Re: What are you working on?

Outstanding work, man! Could you please describe how to use FTE's trisoup drawing, because I tried but I couldn't manage how to do it
by toneddu2000
Mon Feb 18, 2019 1:09 pm
Forum: QuakeC Programming
Topic: orientation of trace_plane_normal
Replies: 4
Views: 3459

Re: orientation of trace_plane_normal

Yeah, my fault, I said a tripod, because it was a gizmo model, very simple and useful to understand axis orientation, it wasn't meant to be overcomplicated! :biggrin: My opinion is that, whatever approach you'd like to take (quaternions for example) it'd be transparent to quakec devs. There should b...
by toneddu2000
Mon Feb 18, 2019 8:38 am
Forum: QuakeC Programming
Topic: orientation of trace_plane_normal
Replies: 4
Views: 3459

Re: orientation of trace_plane_normal

thanks a lot Spike, newforward = v_forward - dotproduct(v_forward,v)*v did the trick(kinda)! Of course that needs a lot of polishing but it's a good start. I think it would be better that FTE would have more helper function for rotation, like align to entity, rotate towards entity, look at, orbit, e...
by toneddu2000
Sun Feb 17, 2019 11:53 am
Forum: QuakeC Programming
Topic: orientation of trace_plane_normal
Replies: 4
Views: 3459

orientation of trace_plane_normal

Hi guys, I'm trying to orientate a tripod model near a slope, using trace_plane_normal This is the tripod in global coordinates: It has red for x axis, green for y axis and blue for z axis https://i.postimg.cc/bD9KyzVd/fte-global-orientation.png Now, if I use this code I created //self is parent ent...
by toneddu2000
Sun Feb 17, 2019 11:52 am
Forum: QuakeC Programming
Topic: orientation of trace_plane_normal
Replies: 0
Views: 907

orientation of trace_plane_normal

Hi guys, I'm trying to orientate a tripod model near a slope, using trace_plane_normal This is the tripod in global coordinates: It has red for x axis, green for y axis and blue for z axis https://i.postimg.cc/bD9KyzVd/fte-global-orientation.png Now, if I use this code I created //self is camera ent...
by toneddu2000
Sat Feb 09, 2019 3:37 pm
Forum: General Discussion
Topic: Is there a way to contact Urre?
Replies: 19
Views: 40778

Re: Is there a way to contact Urre?

LOL! Well, this makes me feel not alone! :biggrin: When I write and read physics code I feel like a boy tinkering with adult stuff..

Thanks for the lecture, Urre, I'll definately take a look!
by toneddu2000
Fri Feb 08, 2019 9:12 am
Forum: General Discussion
Topic: retiring
Replies: 25
Views: 16934

Re: retiring

wow you're making incredible things with source engines!
by toneddu2000
Fri Feb 08, 2019 9:03 am
Forum: General Discussion
Topic: Is there a way to contact Urre?
Replies: 19
Views: 40778

Re: Is there a way to contact Urre?

Ah, so Strapbomb car code was practically Twig plus car physics? Didn't know that! Well, in this case, I'll use the code you already released. Thanks a lot Urre!
Can I ask you where did you learn math for physics? Do you have some links with good documentation to share?
by toneddu2000
Thu Feb 07, 2019 11:02 pm
Forum: General Discussion
Topic: Is there a way to contact Urre?
Replies: 19
Views: 40778

Re: Is there a way to contact Urre?

Mail sent!
by toneddu2000
Thu Feb 07, 2019 10:12 pm
Forum: General Discussion
Topic: Is there a way to contact Urre?
Replies: 19
Views: 40778

Re: Is there a way to contact Urre?

First of all, thanks Urre for all your effort to release your code under open source, you're great! :biggrin: Regarding twig source code, don't worry, you're in good hands! :lol: I've the twig060109 version, is this the latest? I can send you via mail or PM, let me know which method do you prefer. S...