Search found 1401 matches
- Wed Mar 20, 2019 8:28 am
- Forum: General Discussion
- Topic: RTX Quake II
- Replies: 5
- Views: 4671
- Sun Mar 17, 2019 9:42 am
- Forum: General Discussion
- Topic: 3D Realms Plans QUAKE-Engine Shooter
- Replies: 17
- Views: 19153
Re: 3D Realms Plans QUAKE-Engine Shooter
Hi KillPixel, glad to meet you! I never saw you around, are you one of the "old guard" of inside3d staff? Personally I really like the look and feel of Wrath, I really really wish you the best, even because, as a selfish thought, I desperately need games like thise nowadays! :biggrin: Some...
- Tue Mar 12, 2019 5:30 pm
- Forum: General Discussion
- Topic: 3D Realms Plans QUAKE-Engine Shooter
- Replies: 17
- Views: 19153
- Sat Mar 02, 2019 11:40 am
- Forum: General Discussion
- Topic: What are you working on?
- Replies: 3884
- Views: 5981190
Re: What are you working on?
very very nice work!
- Wed Feb 27, 2019 12:22 pm
- Forum: General Discussion
- Topic: What are you working on?
- Replies: 3884
- Views: 5981190
Re: What are you working on?
Thanks a lot Shpuld, really helpful! I'll definately try this out!
- Tue Feb 26, 2019 12:47 pm
- Forum: General Discussion
- Topic: What are you working on?
- Replies: 3884
- Views: 5981190
Re: What are you working on?
Outstanding work, man! Could you please describe how to use FTE's trisoup drawing, because I tried but I couldn't manage how to do it
- Mon Feb 18, 2019 1:09 pm
- Forum: QuakeC Programming
- Topic: orientation of trace_plane_normal
- Replies: 4
- Views: 3459
Re: orientation of trace_plane_normal
Yeah, my fault, I said a tripod, because it was a gizmo model, very simple and useful to understand axis orientation, it wasn't meant to be overcomplicated! :biggrin: My opinion is that, whatever approach you'd like to take (quaternions for example) it'd be transparent to quakec devs. There should b...
- Mon Feb 18, 2019 8:38 am
- Forum: QuakeC Programming
- Topic: orientation of trace_plane_normal
- Replies: 4
- Views: 3459
Re: orientation of trace_plane_normal
thanks a lot Spike, newforward = v_forward - dotproduct(v_forward,v)*v did the trick(kinda)! Of course that needs a lot of polishing but it's a good start. I think it would be better that FTE would have more helper function for rotation, like align to entity, rotate towards entity, look at, orbit, e...
- Sun Feb 17, 2019 11:53 am
- Forum: QuakeC Programming
- Topic: orientation of trace_plane_normal
- Replies: 4
- Views: 3459
orientation of trace_plane_normal
Hi guys, I'm trying to orientate a tripod model near a slope, using trace_plane_normal This is the tripod in global coordinates: It has red for x axis, green for y axis and blue for z axis https://i.postimg.cc/bD9KyzVd/fte-global-orientation.png Now, if I use this code I created //self is parent ent...
- Sun Feb 17, 2019 11:52 am
- Forum: QuakeC Programming
- Topic: orientation of trace_plane_normal
- Replies: 0
- Views: 907
orientation of trace_plane_normal
Hi guys, I'm trying to orientate a tripod model near a slope, using trace_plane_normal This is the tripod in global coordinates: It has red for x axis, green for y axis and blue for z axis https://i.postimg.cc/bD9KyzVd/fte-global-orientation.png Now, if I use this code I created //self is camera ent...
- Sat Feb 09, 2019 3:37 pm
- Forum: General Discussion
- Topic: Is there a way to contact Urre?
- Replies: 19
- Views: 40778
Re: Is there a way to contact Urre?
LOL! Well, this makes me feel not alone! When I write and read physics code I feel like a boy tinkering with adult stuff..
Thanks for the lecture, Urre, I'll definately take a look!
Thanks for the lecture, Urre, I'll definately take a look!
- Fri Feb 08, 2019 9:12 am
- Forum: General Discussion
- Topic: retiring
- Replies: 25
- Views: 16934
Re: retiring
wow you're making incredible things with source engines!
- Fri Feb 08, 2019 9:03 am
- Forum: General Discussion
- Topic: Is there a way to contact Urre?
- Replies: 19
- Views: 40778
Re: Is there a way to contact Urre?
Ah, so Strapbomb car code was practically Twig plus car physics? Didn't know that! Well, in this case, I'll use the code you already released. Thanks a lot Urre!
Can I ask you where did you learn math for physics? Do you have some links with good documentation to share?
Can I ask you where did you learn math for physics? Do you have some links with good documentation to share?
- Thu Feb 07, 2019 11:02 pm
- Forum: General Discussion
- Topic: Is there a way to contact Urre?
- Replies: 19
- Views: 40778
Re: Is there a way to contact Urre?
Mail sent!
- Thu Feb 07, 2019 10:12 pm
- Forum: General Discussion
- Topic: Is there a way to contact Urre?
- Replies: 19
- Views: 40778
Re: Is there a way to contact Urre?
First of all, thanks Urre for all your effort to release your code under open source, you're great! :biggrin: Regarding twig source code, don't worry, you're in good hands! :lol: I've the twig060109 version, is this the latest? I can send you via mail or PM, let me know which method do you prefer. S...