Search found 1401 matches

by toneddu2000
Tue Jul 02, 2019 3:46 pm
Forum: OpenGL Programming
Topic: Are stencil shadows still usable in FTE?
Replies: 4
Views: 7740

Re: Are stencil shadows still usable in FTE?

yeah, probably you're right, my mistake. nvidia's shadow volume implementation via GLSL
Still no idea why it doesn't work on FTE
by toneddu2000
Tue Jul 02, 2019 9:37 am
Forum: OpenGL Programming
Topic: Are stencil shadows still usable in FTE?
Replies: 4
Views: 7740

Are stencil shadows still usable in FTE?

I tried to set r_shadow_shadowmapping to 0 in FTE but it just puts shadows to off, instead console says about the command Enables soft shadows instead of stencil shadows Are stencil shadows deprecated in OpenGL core? Is it possible to use it even in modern OpenGL calls? If anyone has a clue that wou...
by toneddu2000
Mon Jun 10, 2019 7:58 am
Forum: CSQC Programming
Topic: input keys and strings (write in csqc UI)
Replies: 4
Views: 4159

Re: input keys and strings (write in csqc UI)

I created for craFTEr a little function for that. You can call Input_KeysReleasedMessageMode() in your CSQC_InputEvent(), when uiMessageMode == FALSE. Pressing ENTER key will store data to the uiMessageText variable (probably I'll change it to inputText) Of course you have to set when uiMessageMode ...
by toneddu2000
Mon Jun 10, 2019 6:22 am
Forum: General Discussion
Topic: What are you working on?
Replies: 3884
Views: 5992806

Re: What are you working on?

Sorry, I was referring to projected shadow of player :) I forgot to mention
by toneddu2000
Sun Jun 09, 2019 7:46 pm
Forum: General Discussion
Topic: What are you working on?
Replies: 3884
Views: 5992806

Re: What are you working on?

Really cool, compliments! Is this a dynamic parallel light?
by toneddu2000
Fri Jun 07, 2019 1:30 pm
Forum: QuakeC Programming
Topic: big enemies physics problems
Replies: 5
Views: 5296

Re: big enemies physics problems

I never used neither movetype nor movetogoal, I prefer to choose a direction and then I interpolate it over time, and then apply gravity to it.
I personally prefer this kind of approach. But I use CSQC, maybe it's different with SSQC
by toneddu2000
Sat May 18, 2019 10:02 pm
Forum: Project Showcase
Topic: [FTEQW] CubiQuake
Replies: 34
Views: 20436

Re: [FTEQW] CubiQuake

ok, thanks
by toneddu2000
Sat May 18, 2019 3:55 pm
Forum: Project Showcase
Topic: [FTEQW] CubiQuake
Replies: 34
Views: 20436

Re: [FTEQW] CubiQuake

Supercool! How did you add light, though dynamiclight_add()?
by toneddu2000
Fri May 10, 2019 4:35 pm
Forum: Project Showcase
Topic: [FTEQW] CubiQuake
Replies: 34
Views: 20436

Re: [FTEQW] CubiQuake

I'm pretty sure FTE does have some basic VR support
by toneddu2000
Thu May 02, 2019 9:45 am
Forum: Project Showcase
Topic: [FTEQW][REL] Bloodletter
Replies: 2
Views: 5790

Re: [FTEQW][REL] Bloodletter

As always great work! I like the atmosphere, the game itself and the fact that's created in 2 days..wow, incredible! Thanks a lot to release the source code, as always! A question, why do you use ssqc+csqc? Wouldn't be easier to do all CSQC without bothering sending/reading from SSQC to CSQC? Again ...
by toneddu2000
Thu Apr 25, 2019 9:05 am
Forum: General Discussion
Topic: What are you working on?
Replies: 3884
Views: 5992806

Re: What are you working on?

oh boy oh boy oh boy, can't wait to see your game! :biggrin: sui-qc seems a good addition, look it up!Have you tried my CUI (craFTEr User Interface)? It's not advanced like yours (it needs to create for every ui element a quake entity, so..) but I'd like to hear your thoughts Good luck for your next...
by toneddu2000
Sat Apr 13, 2019 5:29 pm
Forum: General Discussion
Topic: RTX Quake II
Replies: 5
Views: 4684

Re: RTX Quake II

yeah, RTX uses DirectX 12
by toneddu2000
Thu Apr 11, 2019 10:56 am
Forum: Project Showcase
Topic: [FTEQW] CubiQuake
Replies: 34
Views: 20436

Re: [FTEQW] CubiQuake

So cool! Compliments!
by toneddu2000
Mon Apr 01, 2019 9:40 am
Forum: General Discussion
Topic: RTX Quake II
Replies: 5
Views: 4684

Re: RTX Quake II

I guess the first level it shows (I don't know if it's a custom level or one of the builtin ones) the light is great even beacuse the level style is quite minimalistic. In the entry level, instead, it gives me the idea of a "patchwork" lighting, where, as you said, low res environment is m...
by toneddu2000
Sun Mar 31, 2019 1:11 pm
Forum: Project Showcase
Topic: [FTEQW][REL]GLSL showreel - also mini tutorial
Replies: 12
Views: 8088

Re: [FTEQW][REL]GLSL showreel - also mini tutorial

Important note 31/03/2019 - GLSL post processing in FTE v5344+ If you try GLSL showreel with FTE version superior to v5343, you'll see a checker texture that it's displayed instead of 3d scene, when postrprocessing is enabled. That's because Spike added "Lazy glsl loading" in v5344, which...