yeah, probably you're right, my mistake. nvidia's shadow volume implementation via GLSL
Still no idea why it doesn't work on FTE
Search found 1401 matches
- Tue Jul 02, 2019 3:46 pm
- Forum: OpenGL Programming
- Topic: Are stencil shadows still usable in FTE?
- Replies: 4
- Views: 7740
- Tue Jul 02, 2019 9:37 am
- Forum: OpenGL Programming
- Topic: Are stencil shadows still usable in FTE?
- Replies: 4
- Views: 7740
Are stencil shadows still usable in FTE?
I tried to set r_shadow_shadowmapping to 0 in FTE but it just puts shadows to off, instead console says about the command Enables soft shadows instead of stencil shadows Are stencil shadows deprecated in OpenGL core? Is it possible to use it even in modern OpenGL calls? If anyone has a clue that wou...
- Mon Jun 10, 2019 7:58 am
- Forum: CSQC Programming
- Topic: input keys and strings (write in csqc UI)
- Replies: 4
- Views: 4159
Re: input keys and strings (write in csqc UI)
I created for craFTEr a little function for that. You can call Input_KeysReleasedMessageMode() in your CSQC_InputEvent(), when uiMessageMode == FALSE. Pressing ENTER key will store data to the uiMessageText variable (probably I'll change it to inputText) Of course you have to set when uiMessageMode ...
- Mon Jun 10, 2019 6:22 am
- Forum: General Discussion
- Topic: What are you working on?
- Replies: 3884
- Views: 5992806
Re: What are you working on?
Sorry, I was referring to projected shadow of player I forgot to mention
- Sun Jun 09, 2019 7:46 pm
- Forum: General Discussion
- Topic: What are you working on?
- Replies: 3884
- Views: 5992806
Re: What are you working on?
Really cool, compliments! Is this a dynamic parallel light?
- Fri Jun 07, 2019 1:30 pm
- Forum: QuakeC Programming
- Topic: big enemies physics problems
- Replies: 5
- Views: 5296
Re: big enemies physics problems
I never used neither movetype nor movetogoal, I prefer to choose a direction and then I interpolate it over time, and then apply gravity to it.
I personally prefer this kind of approach. But I use CSQC, maybe it's different with SSQC
I personally prefer this kind of approach. But I use CSQC, maybe it's different with SSQC
- Sat May 18, 2019 10:02 pm
- Forum: Project Showcase
- Topic: [FTEQW] CubiQuake
- Replies: 34
- Views: 20436
Re: [FTEQW] CubiQuake
ok, thanks
- Sat May 18, 2019 3:55 pm
- Forum: Project Showcase
- Topic: [FTEQW] CubiQuake
- Replies: 34
- Views: 20436
Re: [FTEQW] CubiQuake
Supercool! How did you add light, though dynamiclight_add()?
- Fri May 10, 2019 4:35 pm
- Forum: Project Showcase
- Topic: [FTEQW] CubiQuake
- Replies: 34
- Views: 20436
Re: [FTEQW] CubiQuake
I'm pretty sure FTE does have some basic VR support
- Thu May 02, 2019 9:45 am
- Forum: Project Showcase
- Topic: [FTEQW][REL] Bloodletter
- Replies: 2
- Views: 5790
Re: [FTEQW][REL] Bloodletter
As always great work! I like the atmosphere, the game itself and the fact that's created in 2 days..wow, incredible! Thanks a lot to release the source code, as always! A question, why do you use ssqc+csqc? Wouldn't be easier to do all CSQC without bothering sending/reading from SSQC to CSQC? Again ...
- Thu Apr 25, 2019 9:05 am
- Forum: General Discussion
- Topic: What are you working on?
- Replies: 3884
- Views: 5992806
Re: What are you working on?
oh boy oh boy oh boy, can't wait to see your game! :biggrin: sui-qc seems a good addition, look it up!Have you tried my CUI (craFTEr User Interface)? It's not advanced like yours (it needs to create for every ui element a quake entity, so..) but I'd like to hear your thoughts Good luck for your next...
- Sat Apr 13, 2019 5:29 pm
- Forum: General Discussion
- Topic: RTX Quake II
- Replies: 5
- Views: 4684
Re: RTX Quake II
yeah, RTX uses DirectX 12
- Thu Apr 11, 2019 10:56 am
- Forum: Project Showcase
- Topic: [FTEQW] CubiQuake
- Replies: 34
- Views: 20436
Re: [FTEQW] CubiQuake
So cool! Compliments!
- Mon Apr 01, 2019 9:40 am
- Forum: General Discussion
- Topic: RTX Quake II
- Replies: 5
- Views: 4684
Re: RTX Quake II
I guess the first level it shows (I don't know if it's a custom level or one of the builtin ones) the light is great even beacuse the level style is quite minimalistic. In the entry level, instead, it gives me the idea of a "patchwork" lighting, where, as you said, low res environment is m...
- Sun Mar 31, 2019 1:11 pm
- Forum: Project Showcase
- Topic: [FTEQW][REL]GLSL showreel - also mini tutorial
- Replies: 12
- Views: 8088
Re: [FTEQW][REL]GLSL showreel - also mini tutorial
Important note 31/03/2019 - GLSL post processing in FTE v5344+ If you try GLSL showreel with FTE version superior to v5343, you'll see a checker texture that it's displayed instead of 3d scene, when postrprocessing is enabled. That's because Spike added "Lazy glsl loading" in v5344, which...